Floor (Wrecking Crew series): Difference between revisions
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In the ''[[WarioWare: D.I.Y. Showcase]]'' microgame [[Wreck. Crew]], the player has to defeat [[Gotchawrench]]es as they climb down from a floor. | In the ''[[WarioWare: D.I.Y. Showcase]]'' microgame [[Wreck. Crew]], the player has to defeat [[Gotchawrench]]es as they climb down from a floor. | ||
In ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', semisolid floors appear again in a stage titled [[Wrecking Crew (stage)|Wrecking Crew]] and act as platforms to fight on. When all the ladders and [[wall (Wrecking Crew series)|wall]]s are destroyed, the floors | In ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', semisolid floors appear again in a stage titled [[Wrecking Crew (stage)|Wrecking Crew]] and act as platforms to fight on. When all the ladders and [[wall (Wrecking Crew series)|wall]]s are destroyed, the floors fall down. | ||
Floors reappear in the ''[[WarioWare Gold]]'' microgame [[Wrecking Crew (WarioWare Gold)|Wrecking Crew]], which is based on a [[Bonus Stage (Wrecking Crew series)|bonus phase]] from the original game. | Floors reappear in the ''[[WarioWare Gold]]'' microgame [[Wrecking Crew (WarioWare Gold)|Wrecking Crew]], which is based on a [[Bonus Stage (Wrecking Crew series)|bonus phase]] from the original game. |
Revision as of 15:38, March 11, 2023
A floor,[1][2] also known as a scaffold,[3] is a semisolid object in VS. Wrecking Crew, Wrecking Crew, and Wrecking Crew '98 that acts as a platform. Floors can be climbed through by using a ladder.
In VS. Wrecking Crew, each phase is divided into five parts separated by a solid line of floors with no gaps.
In Wrecking Crew, the floor can be destroyed by breaking the pillar below it, causing objects that were placed on the floor to fall. The side of floors is also solid, which can cause Mario or enemies to get stuck if they land on a drum. If Mario or Luigi is trapped, then the phase has to be restarted.
Floors reappear in Wrecking Crew '98, once again acting as a platform for Mario and enemies to stand on. The gaps between floors can be temporarily covered with a solid object that prevents Mario or enemies from going lower. Floors in this game cannot support objects.
In the WarioWare: D.I.Y. Showcase microgame Wreck. Crew, the player has to defeat Gotchawrenches as they climb down from a floor.
In Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, semisolid floors appear again in a stage titled Wrecking Crew and act as platforms to fight on. When all the ladders and walls are destroyed, the floors fall down.
Floors reappear in the WarioWare Gold microgame Wrecking Crew, which is based on a bonus phase from the original game.
See also
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 床[4][5] Yuka |
Floor |
Russian | Строительные леса[6] Stroitel'nyye lesa |
Scaffolding |
References
- ^ Wrecking Crew NES instruction booklet, page 6.
- ^ "You can attack the bombs to break the walls and ladders. Once all the walls and ladders on a floor are broken, the floor above will come crashing down." — Tips, Super Smash Bros. Ultimate
- ^ Wrecking Crew | NES | Games | Nintendo
- ^ Japanese Wrecking Crew instruction manual
- ^ Japanese Wrecking Crew Virtual Console manual, page 11.
- ^ Wrecking Crew | NES | Игры | Nintendo
- ^ Wrecking Crew | NES | Jeux | Nintendo
VS. Wrecking Crew / Wrecking Crew | |
---|---|
Characters | Mario • Luigi |
Items and objects | Coin • Door • Druma • Dynamite • Floor • Golden Hammera • Ladder (Ladder wall) • Lettera • Pillara • Wall |
Enemies | Eggplant Mana • Fireball • Foreman Spikea • Gotchawrench |
Phases | VS. Wrecking Crew • Wrecking Crewa |
Wrecking Crew '98 | |
---|---|
Characters | Mario • Eggplant Man • Koopa Troopa • Gotchawrench • Foreman Spike • Bowser • Princess Peach • Luigi • Onigiri • Onnanoko • Oyazi • Dogu |
Enemies | Forkun • Blonya • Buruccho • Burnya • Dumpty • Jenya • Kanbank • Guruccho • Gata Gata • Poles • U Dokun |
Objects | Floor • Handle • Panels (Block • Bomb) • Warp Pipe |