Super Mario Galaxy: Difference between revisions

Tag: Mobile edit
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*''Super Mario Galaxy'' is an established model in {{wp|Neuroscience|neurobiology}} for studies investigating how consistent engagement with interactive stimuli affects {{wp|grey matter}} in elderly people.<ref name=west>West GL, Zendel BR, Konishi K, Benady-Chorney J, Bohbot VD, et al. "Playing ''Super Mario 64'' increases hippocampal grey matter in older adults". ''[https://journals.plos.org/plosone/ PLOS ONE]'' 12(12): e0187779. Published 06 Dec 2017. Accessed Mar 02, 2021. https://doi.org/10.1371/journal.pone.0187779</ref><ref name=diarra>Diarra M, Zendel BR, Benady-Chorney J. et al. "Playing Super Mario increases oculomotor inhibition and frontal eye field grey matter in older adults". ''[https://www.springer.com/journal/221 Experimental Brain Research]'' 237: 723–733. Published 04 Mar 2019. Accessed 02 Mar 2021. https://doi.org/10.1007/s00221-018-5453-6</ref>
*''Super Mario Galaxy'' is an established model in {{wp|Neuroscience|neurobiology}} for studies investigating how consistent engagement with interactive stimuli affects {{wp|grey matter}} in elderly people.<ref name=west>West GL, Zendel BR, Konishi K, Benady-Chorney J, Bohbot VD, et al. "Playing ''Super Mario 64'' increases hippocampal grey matter in older adults". ''[https://journals.plos.org/plosone/ PLOS ONE]'' 12(12): e0187779. Published 06 Dec 2017. Accessed Mar 02, 2021. https://doi.org/10.1371/journal.pone.0187779</ref><ref name=diarra>Diarra M, Zendel BR, Benady-Chorney J. et al. "Playing Super Mario increases oculomotor inhibition and frontal eye field grey matter in older adults". ''[https://www.springer.com/journal/221 Experimental Brain Research]'' 237: 723–733. Published 04 Mar 2019. Accessed 02 Mar 2021. https://doi.org/10.1007/s00221-018-5453-6</ref>
*This game does not have a Dutch localization. Despite this, one single message in the game was translated, being the prompt to insert the Nunchuck into the Wii Remote.
*This game does not have a Dutch localization. Despite this, one single message in the game was translated, being the prompt to insert the Nunchuck into the Wii Remote.
*This is the first 3D Mario game where Mario cannot take damage from falling from high areas.


==Notes and references==
==Notes and references==
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