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''Diddy Kong Racing'' has sold 4.5 million copies upon release.<ref>[http://www.nintendolife.com/news/2014/02/month_of_kong_the_making_of_diddy_kong_racing Nintendo Life's Month of Kong: The Making of ''Diddy Kong Racing'', interview with Lee Musgrave]</ref> It even received the [[Guinness World Records|Guinness World Record]] for the fastest-selling game of the time, with 800,000 copies before Christmas 1997. The game was even successful enough to become a [[Player's Choice]] title. | ''Diddy Kong Racing'' has sold 4.5 million copies upon release.<ref>[http://www.nintendolife.com/news/2014/02/month_of_kong_the_making_of_diddy_kong_racing Nintendo Life's Month of Kong: The Making of ''Diddy Kong Racing'', interview with Lee Musgrave]</ref> It even received the [[Guinness World Records|Guinness World Record]] for the fastest-selling game of the time, with 800,000 copies before Christmas 1997. The game was even successful enough to become a [[Player's Choice]] title. | ||
Two sequels were planned, but both were subsequently canceled in the aftermath of {{wp|Microsoft}}'s acquistion of Rare in 2002. These included ''[[Donkey Kong Racing]]'' for the [[Nintendo GameCube]] and ''[[Diddy Kong Pilot]]'' for the [[Game Boy Advance]], the latter of which was eventually converted into the ''Banjo-Kazooie'' title, ''{{wp|Banjo-Pilot}} | Two sequels were planned, but both were subsequently canceled in the aftermath of {{wp|Microsoft}}'s acquistion of Rare in 2002. These included ''[[Donkey Kong Racing]]'' for the [[Nintendo GameCube]] and ''[[Diddy Kong Pilot]]'' for the [[Game Boy Advance]], the latter of which was eventually converted into the ''Banjo-Kazooie'' title, ''{{wp|Banjo-Pilot}}''. Around 2004, Climax pitched their own sequel idea to Nintendo, ''[[Diddy Kong Racing Adventure]]'', but it was ultimately rejected. | ||
==Story== | ==Story== |