Mario: Difference between revisions

(→‎Mario Baseball series: -image, doesn't add anything imo; clarified a bit on fireball function)
Line 259: Line 259:
====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
{{quote|Let's-a go!|Mario|New Super Mario Bros. 2}}
{{quote|Let's-a go!|Mario|New Super Mario Bros. 2}}
[[File:Raccoon Mario - New Super Mario Bros 2.png|thumb|upright=0.85|left|Raccoon Mario artwork in ''New Super Mario Bros. 2'']]
[[File:Raccoon Mario - New Super Mario Bros 2.png|thumb|upright=0.85|left|Raccoon Mario makes a prominent reappearance since ''Super Mario Bros. 3'' in ''New Super Mario Bros. 2''; [[List of Super Mario 3D Land pre-release and unused content|it was planned to be in ''Super Mario 3D Land'']].]]
Mario once again appears as the main protagonist of ''[[New Super Mario Bros. 2]]''. In this game, [[Gold Mario]] (as well as the [[Gold Flower]]) is introduced as Mario's newest form. In this form, he can throw fireballs that transform solid objects (blocks) into coins for him to collect. It is also the introduction of [[White Raccoon Mario]], a form obtainable from [[Invincibility Leaf|Invincibility Leaves]] gotten from [[Assist Block]]s. The form gives Mario the power of invincibility and all of the abilities of Raccoon Mario.
Mario once again appears as the main protagonist of ''[[New Super Mario Bros. 2]]''. In this game, [[Gold Mario]] (as well as the [[Gold Flower]]) is introduced as Mario's newest form. In this form, he can throw fireballs that transform solid objects (blocks) into coins for him to collect. It is also the introduction of [[White Raccoon Mario]], a form obtainable from [[Invincibility Leaf|Invincibility Leaves]] gotten from [[Assist Block]]s. The form gives Mario the power of invincibility and all of the abilities of Raccoon Mario.


There is another mode in the game, [[Coin Rush]], in which Mario must collect as many coins as possible in three random courses within the time limit and without dying once. There are [[+ Clock]]s scattered throughout the courses, while Mario also gets more time by hitting [[Checkpoint Flag]]s. Reaching the top of the flagpole doubles Mario's coin count, and defeating enemies as Gold Mario or after a [[Gold Ring]] is triggered awards additional coins.
There is another mode in the game, [[Coin Rush]], in which Mario must collect as many coins as possible in three random courses within the time limit and without being defeated once. There are [[+ Clock]]s scattered throughout the courses, while Mario also gets more time by hitting [[Checkpoint Flag]]s. Reaching the top of the flagpole doubles Mario's coin count, and defeating enemies as Gold Mario or after a [[Gold Ring]] is triggered awards additional coins.
{{br}}
{{br}}