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(→Mario Baseball series: -image, doesn't add anything imo; clarified a bit on fireball function) |
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====''New Super Mario Bros. 2''==== | ====''New Super Mario Bros. 2''==== | ||
{{quote|Let's-a go!|Mario|New Super Mario Bros. 2}} | {{quote|Let's-a go!|Mario|New Super Mario Bros. 2}} | ||
[[File:Raccoon Mario - New Super Mario Bros 2.png|thumb|upright=0.85|left|Raccoon Mario | [[File:Raccoon Mario - New Super Mario Bros 2.png|thumb|upright=0.85|left|Raccoon Mario makes a prominent reappearance since ''Super Mario Bros. 3'' in ''New Super Mario Bros. 2''; [[List of Super Mario 3D Land pre-release and unused content|it was planned to be in ''Super Mario 3D Land'']].]] | ||
Mario once again appears as the main protagonist of ''[[New Super Mario Bros. 2]]''. In this game, [[Gold Mario]] (as well as the [[Gold Flower]]) is introduced as Mario's newest form. In this form, he can throw fireballs that transform solid objects (blocks) into coins for him to collect. It is also the introduction of [[White Raccoon Mario]], a form obtainable from [[Invincibility Leaf|Invincibility Leaves]] gotten from [[Assist Block]]s. The form gives Mario the power of invincibility and all of the abilities of Raccoon Mario. | Mario once again appears as the main protagonist of ''[[New Super Mario Bros. 2]]''. In this game, [[Gold Mario]] (as well as the [[Gold Flower]]) is introduced as Mario's newest form. In this form, he can throw fireballs that transform solid objects (blocks) into coins for him to collect. It is also the introduction of [[White Raccoon Mario]], a form obtainable from [[Invincibility Leaf|Invincibility Leaves]] gotten from [[Assist Block]]s. The form gives Mario the power of invincibility and all of the abilities of Raccoon Mario. | ||
There is another mode in the game, [[Coin Rush]], in which Mario must collect as many coins as possible in three random courses within the time limit and without | There is another mode in the game, [[Coin Rush]], in which Mario must collect as many coins as possible in three random courses within the time limit and without being defeated once. There are [[+ Clock]]s scattered throughout the courses, while Mario also gets more time by hitting [[Checkpoint Flag]]s. Reaching the top of the flagpole doubles Mario's coin count, and defeating enemies as Gold Mario or after a [[Gold Ring]] is triggered awards additional coins. | ||
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