User:Zaku/Sandbox: Difference between revisions
Line 1,242: | Line 1,242: | ||
{{about|the life points in the ''Mario'' RPGs|the points from [[Yoshi's Story]]|[[♥]]}} | {{about|the life points in the ''Mario'' RPGs|the points from [[Yoshi's Story]]|[[♥]]}} | ||
{{quote2|{{color|HP|blue}} shows a character's health. Taking damage causes it to decrease. Characters will [[Down|faint]] if their HP reaches zero.|Guide|[[Mario & Luigi: Superstar Saga + Bowser's Minions]]}} | {{quote2|{{color|HP|blue}} shows a character's health. Taking damage causes it to decrease. Characters will [[Down|faint]] if their HP reaches zero.|Guide|[[Mario & Luigi: Superstar Saga + Bowser's Minions]]}} | ||
[[File:PMTTYD Level up Heart.png|thumb|A Heart Point]] | |||
"'''HP'''" is a term used in numerous [[Genre#Role-playing|role-playing game]]s, including those related to the ''[[Mario (franchise)|Mario]]'' franchise, as well as the ''[[Luigi's Mansion (series)|Luigi's Mansion]]'' series. It stands for "'''Heart Points'''," "'''Health Points'''," or "'''Hit Points'''," depending on the game using it, and denotes the health of a health character or object. HP can be restored using healing [[List of items|items]] such as [[Mushroom]]s, as well as [[Recovery Block]]s (from the ''[[Paper Mario (series)|Paper Mario]]'' series, the Japanese version of ''[[Mario & Luigi: Superstar Saga]]'' and all versions of [[Mario & Luigi: Superstar Saga + Bowser's Minions|its 3DS remake]], ''[[Mario & Luigi: Partners in Time]]'', and ''[[Mario & Luigi: Paper Jam]]''). [[Mario]] can also restore his HP from small hearts that can be found on the field or by defeating enemies. | "'''HP'''" is a term used in numerous [[Genre#Role-playing|role-playing game]]s, including those related to the ''[[Mario (franchise)|Mario]]'' franchise, as well as the ''[[Luigi's Mansion (series)|Luigi's Mansion]]'' series. It stands for "'''Heart Points'''," "'''Health Points'''," or "'''Hit Points'''," depending on the game using it, and denotes the health of a health character or object. HP can be restored using healing [[List of items|items]] such as [[Mushroom]]s, as well as [[Recovery Block]]s (from the ''[[Paper Mario (series)|Paper Mario]]'' series, the Japanese version of ''[[Mario & Luigi: Superstar Saga]]'' and all versions of [[Mario & Luigi: Superstar Saga + Bowser's Minions|its 3DS remake]], ''[[Mario & Luigi: Partners in Time]]'', and ''[[Mario & Luigi: Paper Jam]]''). [[Mario]] can also restore his HP from small hearts that can be found on the field or by defeating enemies. | ||
Revision as of 16:09, December 6, 2022
Sandbox
My page for large edits or article creations, to ensure all parts are displayed as intended.
Text in blue is simply colored, I will correctly change them to links in the final version.
Current Projects
- Complicated Entry: Fishing Storage (Paper Mario: The Origami King)
- Creating page for ? blocks (Paper Mario: The Origami King)
- Reformat page for Heart Points
Glitch Category Names
- Graphics
- Camera
- Audio
- Physics
- Out of bounds and clips
- Scripting
- Softlocks/Crashes/Freezes
- Battles
- Patched Glitches
- Sequence breaks
- Oversights
List of Paper Mario: The Origami King Glitches
Fishing storage
File:PMTOK Fishing Storage Glitch.png
Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: Overlook Mountain, Shogun Studios, and Full Moon Island. Despite this limit, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing at any time, regardless of what actions are taking place.
Methods
There are multiple methods of initiating fishing storage, all of which involve teetering:
Digging with Professor Toad First method discovered.
Reading the Sea Chart
Item Menu
Talking with Oliva
Effects
Weapon slot manipulation
The section in memory that stores Mario's party members and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information buffer overflows into the first slot of the equipped weapons section, which the game reinterprets as the item obtained at a certain point by Mario.
For example: if Kamek (P_KMK internally) joins as the fifth partner, "K" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as 76 when converted to a number, meaning the 76th item Mario obtained will replace his Basic Hammer.
Paper Mario: The Origami King bestiary
Item Drops
In Paper Mario: The Origami King, item drops are determined by an enemies assigned item drop set, a group of items that chosen at random to be dropped. There are 5* sets used in the game:
Set Name | Items |
---|---|
LV1 / LV2 / LV3 | |
Paper / Paper M / Paper L | |
Gold | |
BOOTS KURIBOO | |
MEKAKOOPA | |
BTL_ZAKO_ITEM_L UNUSED ? |
|
Image Map Test
? Block locations
- “You've found—and hit—each and every ? Block in the game. Now tell us...which one was your favorite?”
- —Musée Champignon, Paper Mario: The Origami King
In Paper Mario: The Origami King, Mario can find ? Blocks throughout the different Streamer areas, receiving various rewards when struck open. Typically, Mario can use his hammer or jump into the blocks from below, however some blocks are hidden or folded in the case of Origami Castle. This page lists the locations of all 362* ? Blocks, including pictures and information on their contents.
NOTES:
- Only 5 of the 173 ? Blocks found on ? Island are required to satisfy game completion. Thus a total of 194 ? Blocks contribute to the ? Block Head Trophy.*
- Some ? Blocks are found in areas that are inaccessible until returning later; these entries are highlighted in beige.
- Hidden Blocks will be marked with a Hidden Block Alert icon.
- Locations absent from the list contain no ? Blocks.
Red Streamer
There are a total of 51 ? Blocks to find in the Red Streamer area, 22 of which are hidden:
- Whispering Woods holds 10 blocks
- Toad Town holds 9 blocks
- Graffiti Underground holds 2 blocks
- Picnic Road holds 8 blocks
- Overlook Mountain holds 9 blocks
- Earth Vellumental Temple holds 12 blocks
- Overlook Tower holds 1 block
Hidden | Item | Description | Image |
---|---|---|---|
Whispering Woods | 10 blocks | |||
Mushroom |
The first ? Block seen in the game. Directly after falling into the Whispering Woods and knocking a log down, there is a block floating near a tree. | ||
Coin Bag |
In the area with spiky brambles on the ground, there is another ? Block hovering over a Not-Bottomless Hole. | ||
Coin Bag |
In another set of spiky brambles, there is an empty patch of ground with a Hidden Block above. This block can be reached safely by using the Super Star from the leaf memory game. | ||
Coin Bag |
Before reaching Grandsappy, there is a ledge to the right seperated by a Not-Bottomless Hole. Beyond the hole is another ? Block. | ||
Coin Bag |
On the path to Toad's BBQ Foodeatery, there is a Hidden Block above a patch of flowers and grass. | ||
Coin Bag |
At the BBQ Foodeatery, there is a swingset with a set of tall stumps nearby. A ? Block can be found above the tallest stump, and can be reached after repairing a Not-Bottomless Hole. | ||
Fire Flower |
Beside the campfire is a firewood shed, and behind that is a small bush resting on a dark patch of grass. Jumping atop this area will reveal a Hidden Block. | ||
Confetti |
Near the cabin owned by the Toad's BBQ Foodeatery caretaker is a patch of ground with no grass. Jumping here reveals a Hidden Block. | ||
100-Coin |
The cabin on these campgrounds has another firewood shed, with a large Not-Bottomless Hole. After repairing this Mario can reach the area behind the bushes, where a ? Block is found resting on the ground. | ||
Coin Bag |
A second block is hidden directly above this previous block. | ||
Toad Town | 9 blocks | |||
100-Coin |
Past the clearing of Whispering Woods, there is a set of ledges with a ? Block above a Not-Bottomless Hole. | ||
Confetti |
To the right of the Toad Town entrance is a ? Block above a lower ledge. | ||
100-Coin |
Between two houses to the west of the town center is a ? Block resting on the ground. | ||
Confetti |
Another ? Block can be found at the westmost point of the town, with a Warp Pipe nearby. | ||
100-Coin |
Outside the Weapon and Item Shop is a ? Block is situated in the fenced area outlooking The Great Sea. | ||
Coin |
Inside the red brick warehouse is a Hidden Block resting beside a set of crates, indicated by a dark square patch on the ground. | ||
100-Coin |
Further inside the red brick warehouse, there is another ? Block resting above a set of shelves. | ||
Coin Bag |
To the right of the broken bridge leading to Peach's Castle, there is a house home to a ? Block and bookshelf. Striking the furniture will open the drawer, allowing Mario to reach the block. | ||
100-Coin |
Required: Navigate the Graffiti Underground After reaching the entrance to Peach's Castle, a ? Block can be found to the left. |
||
Graffiti Underground | 2 blocks | |||
Mushroom |
At the base of the stairs leading up from the third level in the sewer, there is a ? Block guarded by Scaredy Rats. | ||
Confetti |
Near the Warp Pipe leading back up to the surface, there is a ledge with guardrails and a dark square patch on the ground. Jumping from this spot will reveal a Hidden Block. | ||
Picnic Road | 8 blocks | |||
100-Coin |
Description PLACEHOLDER | ||
Fire Flower |
Description PLACEHOLDER | ||
103 Coins |
Description PLACEHOLDER | ||
Fire Flower |
Description PLACEHOLDER | ||
100-Coin |
Description PLACEHOLDER | ||
Overlook Mountain | 9 blocks | |||
Iron Boots |
Description PLACEHOLDER | ||
Iron Boots |
Description PLACEHOLDER | ||
Fire Flower |
Description PLACEHOLDER | ||
100-Coin |
Description PLACEHOLDER | ||
100-Coin |
Description PLACEHOLDER | ||
100-Coin |
Description PLACEHOLDER | ||
100-Coin |
Description PLACEHOLDER | ||
Coin Bag |
Description PLACEHOLDER | ||
Hidden Toad #30 |
Description PLACEHOLDER | ||
Earth Vellumental Temple | 12 blocks | |||
Fire Flower |
Description PLACEHOLDER | ||
Mushroom |
Description PLACEHOLDER | ||
100-Coin ×2 |
Description PLACEHOLDER | ||
Fire Flower |
Description PLACEHOLDER | ||
Shiny Boots |
Description PLACEHOLDER | ||
Shiny Hammer |
Description PLACEHOLDER | ||
Coin Bag ×2 |
Description PLACEHOLDER | ||
100-Coin |
Description PLACEHOLDER | ||
Coin Bag |
Description PLACEHOLDER | ||
Collectible Treasure #27 |
Treasure: Pipe | ||
Overlook Tower | 1 block | |||
Coin |
Description PLACEHOLDER |
Blue Streamer
There are a total of 39 ? Blocks to rescue in the Blue Streamer area, 12 of which are hidden:
- Autumn Mountain holds 6 blocks
- Chestnut Valley holds 4 blocks
- Water Vellumental Shrine holds 13 blocks
- Shogun Studios holds 9 blocks
- Ninja Attraction holds 7 blocks
Hidden | Item | Description | Image |
---|---|---|---|
Autumn Mountain | 6 blocks | |||
100-Coin |
Description PLACEHOLDER | ||
Shiny Hammer |
Description PLACEHOLDER | ||
Fire Flower |
Description PLACEHOLDER | ||
100-Coin |
Description PLACEHOLDER | ||
Coin Bag |
Description PLACEHOLDER | ||
Hurlhammer |
Description PLACEHOLDER | ||
Chestnut Valley | 4 blocks | |||
100-Coin |
At the start of the level, there is a ? Block to the right containing a 100-Coin. | ||
Shiny Mushroom |
Between the first and second sloped sections is another ? Block. | ||
Fire Flower |
A ? Block hides on a ledge in the southeast corner of the chestnut maze. | ||
100-Coin |
There is a ledge that can be reached through a pipe near the peak of the valley, where Bob-omb and a ? Block can be found. |
||
Water Vellumental Shrine | 13 blocks | |||
100-Coin |
There is a ? Block on the west path of the main area. | ||
Shiny Iron Boots Confetti |
Along the shrine's west path is a set of Brick Blocks and two ? Blocks, guarded by a Sidestepper. | ||
100-Coin |
There is a ? Block on the east path of the main area. | ||
4 Coins |
A set of stairs lead below the main area on the east side. Down here is a set of four Hidden Blocks near a gap in the border along the ground. | ||
Shiny Iron Boots |
At the end of the path below the main area is a dark square patch, and a block hiding directly above. | ||
Fire Flower POW Block |
Two ? Blocks float above the block maze found on the east side of the shrine. These can be reached by jumping across said blocks. |
||
Confetti 100-Coin |
At the end of the east area is a hidden cavern. Here a pair of ? Blocks are found on the higher ledge. | ||
Shogun Studios | 9 blocks | |||
Fire Hammer |
Description PLACEHOLDER | ||
Tail |
Description PLACEHOLDER | ||
100-Coin |
Description PLACEHOLDER | ||
Ice Hammer |
Description PLACEHOLDER | ||
Tail |
Description PLACEHOLDER | ||
Coin |
In the room leading to the Dry Bones is a Hidden Block in the corner, used to reach hidden Toad #28. | ||
Hurlhammer |
Description PLACEHOLDER | ||
Shiny Boots |
Description PLACEHOLDER | ||
Collectible Treasure #49 |
Treasure: Water Vellumental Shrine | ||
Ninja Attraction | 7 blocks | |||
Coin Bag |
Description PLACEHOLDER | ||
Tail |
Description PLACEHOLDER | ||
Shiny Hurlhammer |
Description PLACEHOLDER | ||
4 Coins |
Description PLACEHOLDER |
Yellow Streamer
There are a total of 32 ? Blocks to find in the Yellow Streamer area, 19 of which are hidden:
- Breezy Tunnel hold 1 block
- Scorching Sandpaper Desert holds 7 blocks
- Scorching Sandpaper Minor holds 1 block
- Shroom City holds 23 blocks
- Scorching Sandpaper Far West holds 1 blocks
- Fire Vellumental Cave holds 16 blocks
- Temple of Shrooms holds 6 blocks
Hidden | Item | Description | Image |
---|---|---|---|
Breezy Tunnel | 1 block | |||
Coin Bag |
Description PLACEHOLDER | ||
Scorching Sandpaper Desert | 7 blocks | |||
100-Coin |
Towards the east side of the desert with the Sun Altar in sight, there is a ? Block containing a 100-Coin. | ||
Flashy Hammer |
South of the local desert tower where the sand slopes down, a ? Block can be found above a Not-Bottomless Hole. | ||
Shiny Fire Flower Flashy Boots |
There are two ? Blocks among the village ruins found in the southeast corner of the desert. | ||
Ice Flower |
Beyond the village ruins and desert cliffs is a hidden area, with a ? Block near the entrance. | ||
Coin |
Required: Yellow Streamer destroyed In the freezer below the Sun Altar, there is a Hidden Block resting beside a crate. |
||
Collectible Treasure #64 |
Required: Yellow Streamer destroyed Using the previous ? Block to jump onto the crate, Mario can jump to reveal another Hidden Block, indicated by a dark square patch. This block contains a Collectible Treasure: Temple of Shrooms Statues. |
||
Scorching Sandpaper Minor | 1 block | |||
Flashy Iron Boots |
The ? Block is surrounded by three cacti near the entrance to Scorching Sandpaper West. | ||
Shroom City | 8 blocks | |||
100-Coin |
Description PLACEHOLDER | ||
Coin Bag |
Description PLACEHOLDER | ||
100-Coin |
Description PLACEHOLDER | ||
100-Coin |
Description PLACEHOLDER | ||
POW Block |
Description PLACEHOLDER | ||
Ice Flower |
Description PLACEHOLDER | ||
Coin Bag |
Description PLACEHOLDER | ||
Shiny Mushroom |
Description PLACEHOLDER | ||
Scorching Sandpaper Far West | 1 block | |||
Shiny Hurlhammer |
Description PLACEHOLDER | ||
Fire Vellumental Cave | 16 blocks | |||
4 Coins |
Description PLACEHOLDER | ||
Ice Flower |
Description PLACEHOLDER | ||
8 Coins |
Description PLACEHOLDER | ||
Flashy Iron Boots |
Description PLACEHOLDER | ||
Shiny Mushroom |
Description PLACEHOLDER | ||
100-Coin |
Description PLACEHOLDER | ||
Temple of Shrooms | 6 blocks | |||
Shiny Mushroom |
Description PLACEHOLDER | ||
100-Coin |
Description PLACEHOLDER | ||
100-Coin |
Description PLACEHOLDER | ||
Coin Bag ×2 |
Description PLACEHOLDER | ||
100-Coin |
Description PLACEHOLDER |
Purple Streamer
There are a total of 33** ? Blocks to find in the Purple Streamer area, 9 of which are hidden:
- The Princess Peach holds 2 blocks
- Bonehead Island holds 1 block
- Heart Island holds 1 block
- Spade Island holds 2 blocks
- Club Island holds 1 block
- Full Moon Island holds 2 blocks
- ? Island holds 5** blocks
- Hammer Island holds 4 blocks
- Ice Vellumental Mountain holds 10 blocks
- Sea Tower holds 5 blocks
** - In reality there are 173 blocks on ? Island, however only 5 are required to satisfy game completion. The true total given this amount is 201 ? Blocks across the Great Sea.
Hidden | Item | Description | Image |
---|---|---|---|
The Princess Peach | 2 blocks | |||
Flashy Hammer |
Description PLACEHOLDER | ||
Shiny Iron Boots |
Description PLACEHOLDER | ||
Bonehead Island | 1 block | |||
Shiny Ice Flower |
Description PLACEHOLDER | ||
Heart Island | 1 block | |||
Coin Bag |
To the left of the central heart-shaped pillar is a ? Block floating above a Not-Bottomless Hole. | ||
Spade Island | 2 blocks | |||
Coin |
Beside a set of large barrels is a smaller barrel, which leaves a blank patch in the grass when destroyed. Hammering here again will reveal a Hidden Block in its place, allowing Mario to still climb the barrels. | ||
Hidden Toad #2 |
A barrel with a dark square patch on top can be reached from the other barrels nearby. Jumping from this spot reveals another ? Block containing a crumpled-up yellow Toad. | ||
Club Island | 1 block | |||
100-Coin |
Description PLACEHOLDER | ||
Full Moon Island | 2 blocks | |||
Coin Bag |
Description PLACEHOLDER | ||
Shiny Tail |
Description PLACEHOLDER | ||
? Island | 5** blocks (173 total) | |||
100-Coin |
On the path up the island guarded by origami Stone Spikes is a ? Block, which releases a 100-Coin when hit. | ||
Coin |
Further up the island, there is a Paper Macho Stone Spike atop tall ledges. There is a ? Block resting in the corner of the first ledge, which releases a single coin when struck. | ||
Coin |
Further up the island, there is a Paper Macho Stone Spike atop tall ledges. On first glance there is no way to climb this second ledge, however there is a Hidden Block on the patch of ground that lacks grass in a similar location to the previous block. | ||
POW Block |
On the east edge of the island is a slope descending into an area below the rows of ? Blocks, with one close enough to reach. Striking this block will release a POW Block that can be interacted with. | ||
Confetti Random Mushroom and Coins |
The focal point of ? Island is the large grid of 169 ? blocks. Striking the POW Block will release their contents, including bags of confetti, coins, and sometimes a Mushroom or Shiny Mushroom.
NOTE: Only one of these blocks need to be struck to contribute to the ? Block Head Trophy. |
||
Hammer Island | 4 blocks | |||
Shiny Fire Flower |
Description PLACEHOLDER | ||
Flashy Iron Boots |
Description PLACEHOLDER | ||
Shiny Ice Flower |
Description PLACEHOLDER | ||
Collectible Treasure #79 |
Treasure: Captain T. Ode | ||
Ice Vellumental Mountain | 10 blocks | |||
Flashy Iron Boots |
Description PLACEHOLDER | ||
100-Coin |
Description PLACEHOLDER | ||
100-Coin |
Description PLACEHOLDER | ||
100-Coin |
Description PLACEHOLDER | ||
Flashy Iron Boots |
Description PLACEHOLDER | ||
Coin Bag |
Description PLACEHOLDER | ||
Coin Bag |
Description PLACEHOLDER | ||
Flashy Mushroom Shiny Fire Flower Shiny Tail |
Description PLACEHOLDER | ||
Sea Tower | 5 blocks | |||
Shiny Tail POW Block |
Near the corners of the Earth Vellumental wall are two ? Blocks. | ||
100-Coin |
Description PLACEHOLDER | ||
100-Coin |
Description PLACEHOLDER | ||
100-Coin |
Description PLACEHOLDER |
Green Streamer and Origami Castle
There are a total of 39 ? Blocks to find in the Green Streamer area and Origami Castle collectively, 5 of which are hidden:
- Shangri-Spa holds 8 blocks
- Spring of Jungle Mist holds 5 blocks
- Spring of Rainbows holds 2 blocks
- Bowser's Castle holds 7 block
- Origami Castle holds 17 blocks
Hidden | Item | Description | Image |
---|---|---|---|
Shangri-Spa | 8 blocks | |||
Coin Bag |
Description PLACEHOLDER | ||
Legendary Hammer |
Description PLACEHOLDER | ||
Coin Bag ×2 |
Description PLACEHOLDER | ||
Coin Bag |
Description PLACEHOLDER | ||
Coin Bag |
Description PLACEHOLDER | ||
Coin Bag |
Description PLACEHOLDER | ||
Collectible Treasure #103 |
Treasure: Boss Sumo Bro Cloud | ||
Spring of Jungle Mist | 5 blocks | |||
Legendary Iron Boots |
There is a ? Block floating above a Not-Bottomless Hole, just southwest of the chest on a large tree stump. | ||
Coin Bag |
In a large outcropping with two trees, a ? Block floats next to the Ptooie holding a Magic Circle shard. | ||
Legendary Boots |
Near the large jungle tree's roots, a Hidden Block hides above a Not-Bottomless Hole. | ||
Flashy Mushroom |
After climbing up the first jungle tree ladder, a ? Block can be found to the right, revealed by a gap in the leaves. | ||
Coin Bag |
After climbing the second jungle tree ladder, Mario can find the last ? Block above the nearby branch. | ||
Spring of Rainbows | 2 blocks | |||
Confetti |
Along the windy path is a ? Block containing a bag of confetti. | ||
100-Coin |
At the second safe alcove along the windy path is a ? Block and a sign. | ||
Bowser's Castle | 7 blocks | |||
Legendary Boots Legendary Hammer |
At either backwall corner in the mess hall is a ? Block containing a legendary weapon. | ||
Flashy Mushroom |
Description PLACEHOLDER | ||
Legendary Iron Boots |
Description PLACEHOLDER | ||
Legendary Iron Boots |
Description PLACEHOLDER | ||
Shiny Hurlhammer |
Description PLACEHOLDER | ||
Coin Bag |
Description PLACEHOLDER | ||
Origami Castle | 17 blocks | |||
Legendary Hammer Legendary Boots |
Description PLACEHOLDER | ||
Coin Bag |
Description PLACEHOLDER | ||
Collectible Treasure #113 |
Treasure: Luigi's Kart | ||
Coin Bag |
Description PLACEHOLDER | ||
Magic Circle |
Description PLACEHOLDER | ||
Coin Bag ×2 Flashy Mushroom Collectible Treasure #114 |
Treasure: Bullet Bill | ||
Magic Circle |
Description PLACEHOLDER | ||
Collectible Treasure #115 |
Treasure: Paper Plane Squadron | ||
Flashy Mushroom |
Description PLACEHOLDER | ||
Collectible Treasure #116 |
Treasure: Paper Macho Crater Crashers | ||
Collectible Treasure #117 |
Treasure: Paper Mistake Buzzy Beetle | ||
Flashy Mushroom |
Description PLACEHOLDER | ||
Collectible Treasure #118 |
Treasure: Origami Castle |
Placeholder
Hidden | Item | Description | Image |
---|---|---|---|
2 blocks | |||
Collectible Treasure #79 |
Heart Point
- This page is about the life points in the Mario RPGs. For the points from Yoshi's Story, see ♥.
"HP" is a term used in numerous role-playing games, including those related to the Mario franchise, as well as the Luigi's Mansion series. It stands for "Heart Points," "Health Points," or "Hit Points," depending on the game using it, and denotes the health of a health character or object. HP can be restored using healing items such as Mushrooms, as well as Recovery Blocks (from the Paper Mario series, the Japanese version of Mario & Luigi: Superstar Saga and all versions of its 3DS remake, Mario & Luigi: Partners in Time, and Mario & Luigi: Paper Jam). Mario can also restore his HP from small hearts that can be found on the field or by defeating enemies.
When a given character's HP reaches zero, they will be downed. If the last party member (or just Mario, in the first two Paper Mario games) is downed, the player will receive a Game Over unless they have a Life Shroom (or any other type of life-restorative) in stock. To decrease the chance of this happening, Mario and the other playable characters can increase their maximum HP when leveling up in most games.
History
NOTE: A Tooltip will designate what HP stands for in a given game.
Super Mario RPG: Legend of the Seven Stars
Certain Super Mario RPG: Legend of the Seven Stars enemies (such as Dry Bones) are stated by Mallow's Psychopath ability to have zero HP, although this really means that they are immune to all attacks but Magic ones, which will destroy them in one hit.
Paper Mario series
The Origami King (vehicle HP)
- Paper Mario
- Mario starts with a maximum of 10 HP, which can be increased by five with each Level-Up, in addition to any Badges that affect HP.
- Mario's partners no longer have separate HP; partners will instead be stunned whenever taking damage.
- Paper Mario: The Thousand-Year Door
- Each of Mario's partners once again have separate HP. Mario's HP can now be reduced to zero on the field, rather than staying at one like the previous game.
- Partners can have their HP further increased when upgraded at Merlon house, at the cost of three Shine Sprites.
- Collecting Heart Points on the field will now heal both Mario and the partner currently following him.
- Super Paper Mario
- Mario, Luigi, Peach, and Bowser all share the same HP. Their maximum HP will increase by five for every other Level-Up received.
- Some enemies, such as Mr. I's, have their HP listed as "??". These enemies are always defeated with either a set number of attacks or a special maneuver regardless of the player's level. Conventional methods of attack may not work.
- Paper Mario: Sticker Star
- Mario now starts with a maximum of 20 HP, increasing by five with each HP-Up Heart up to a total capacity of 100 HP.
- Paper Mario: Color Splash
- Mario's maximum HP can be increased by 25 from a Max HP up! after rescuing a Big Paint Star, beginning at 50 HP and reaching a total capacity of 200 HP.
- Paper Mario: The Origami King
- Mario's maximum HP is again increased by obtaining MAX UP Hearts on the field, adding either five, ten, or twenty HP depending on the size of the heart.
- Mario's maximum HP can exceed 200 when using a Heart Plus accessory in battle, though the extra HP will be removed afterwards.
- Additionally, the Oarsman's boat and Bowser's Airship can sustain five hits before being wrecked, rather than using Mario's HP.
- Hole Punch is the only boss in the game that can lower Mario's maximum HP; with each hole in his body, Mario's HP is halved. In order to restore his maximum HP, the player must find the piece missing from Mario's body or complete the battle.
Mario & Luigi series
Paper Jam
(Battle Card)
In Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions, the Woohoo Blend, which is made at the Starbeans Cafe, can increase the max number of HP a character has by four/two points. In the Mario & Luigi series following Mario & Luigi: Bowser's Inside Story, the player can use Heart Beans to increase a character's max HP by one point or three points in the case of Heart Bean DXs.
Mario + Rabbids series
In Mario + Rabbids Kingdom Battle and Mario + Rabbids Sparks of Hope... HP
Luigi's Mansion series
In Luigi's Mansion, Luigi has a maximum of 100 HP. Most ghosts have their own HP revealed by their hearts, while Boos instead indicate their health with a purple faded circle. For instance, King Boo has 500 HP, and the remaining portrait ghosts each have 100 HP. Boolossus is an exception, as their health is instead measured by how many of the 15 Boos remain on the field during the fight. The 3DS remake introduces Gooigi, who has 50 HP, and Amiibo support, allowing for more methods of restoring HP. All ghosts, including portrait ghosts and Boos, have their health increased by a factor of ×1.5 compared to the original game.
The frame and quality for Boss gallery ghosts (Chauncey, Bogmire, Boolossus, and King Boo) are determined by how high Luigi's health is after capturing the ghost.
- Bronze. If Luigi fails to keep his health above 60 HP, he will get this painting.
- Silver. To get this portrait, Luigi's health must be kept above 60 HP at the end of the battle.
- Gold. To obtain this high-quality painting, his health must not have declined below 90 HP at the end of the battle.
- Platinum. For non-boss ghosts, Luigi must drain 140 HP in one go. For boss ghosts, Luigi must finish the battle with at least 95 HP. This is exclusive to the Nintendo 3DS remake.
Luigi's Mansion: Dark Moon introduces stronger variants of the regular ghosts, which have increased health. While scaling the Scarescraper allies can revive Luigi after losing all his health, bringing him back with 20 HP. These additions return in Luigi's Mansion 3, where Gooigi now has a maximum of 25 HP that regenerate over time, and Luigi's maximum health has been reduced to 99 HP. Miniature variants of the Goobs and Hammers are introduced, which have zero health and thus can be vacuumed without resistance once stunned with a flash.
Luigi's Mansion Arcade opts to represent Luigi's health with only 2 hearts, which together act as a gauge. Each attack deals half of a heart of damage, essentially giving Luigi 4 HP. The ghosts in this game also have reduced health compared to Luigi's Mansion: Dark Moon, which the arcade game is based on. Upon losing all health, the player can insert more credits to get a Continue Boost, which restores Luigi to full health.
Puzzle & Dragons: Super Mario Bros. Edition
In Puzzle & Dragons: Super Mario Bros. Edition, each teammate's HP on the player's team is totaled for their health bar when playing a course. For this reason, individual teammates cannot be KO'd, but the entire team can if their total HP reach zero. Clearing Heart Orbs or using HP-recovering Skills replenishes the player's team's health bar. Several teammates have the Awoken Skill Health Boost to raise the player's team's maximum HP upon entering a course, as do several Leader and Helper Skills. The player can also raise a teammate's maximum HP by de-powering teammates that provide HP plus bonuses, each plus bonus increasing HP by ten.
Super Smash Bros. series
In the Super Smash Bros. series, Master Hand and Crazy Hand appear with HP instead of percent digits. Additionally, Super Smash Bros. Melee and subsequent games allow the players to choose to substitute HP instead of percent digits in Stamina Mode. If a character's HP reaches zero, they will enter a fainting animation. Bosses will be defeated, and players will lose their stock.