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===''Puzzle & Dragons: Super Mario Bros. Edition''=== | ===''Puzzle & Dragons: Super Mario Bros. Edition''=== | ||
In ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', each teammate's {{hover|HP|Heart Points}} on the player's team is totaled for their health bar when playing a course. For this reason, individual teammates cannot be KO'd, but the entire team can if their total {{hover|HP|Heart Points}} reach zero. Clearing [[Heart Orb]]s or using {{hover|HP|Heart Point}}-recovering Skills replenishes the player's team's health bar. Several teammates have the Awoken Skill Health Boost to raise the player's team's maximum {{hover|HP|Heart Points}} upon entering a course, as do several Leader and Helper Skills. The player can also raise a teammate's maximum {{hover|HP|Heart Points}} by de-powering teammates that provide {{hover|HP|Heart Points}} [[List of plus bonuses in Puzzle & Dragons: Super Mario Bros. Edition|plus bonuses]], each plus bonus increasing {{hover|HP|Heart Points}} by ten. | [[File:PDSMBE-HeartOrb.png|frame|left|[[Heart Orb]]]] | ||
In ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', each teammate's {{hover|HP|Heart Points}} on the player's team is totaled for their health bar when playing a course. For this reason, individual teammates cannot be KO'd, but the entire team can if their total {{hover|HP|Heart Points}} reach zero. Clearing [[Heart Orb]]s or using {{hover|HP|Heart Point}}-recovering Skills replenishes the player's team's health bar. Several teammates have the Awoken Skill Health Boost to raise the player's team's maximum {{hover|HP|Heart Points}} upon entering a course, as do several Leader and Helper Skills. The player can also raise a teammate's maximum {{hover|HP|Heart Points}} by de-powering teammates that provide {{hover|HP|Heart Points}} [[List of plus bonuses in Puzzle & Dragons: Super Mario Bros. Edition|plus bonuses]], each plus bonus increasing {{hover|HP|Heart Points}} by ten. | |||
===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
In the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, [[Master Hand]] and [[Crazy Hand]] appear with {{hover|HP|Hit Points}} instead of percent digits. Additionally, ''[[Super Smash Bros. Melee]]'' and subsequent games allow the players to choose to substitute {{hover|HP|Hit Points}} instead of percent digits in Stamina Mode. If a character's {{hover|HP|Hit Points}} reaches zero, they will enter a fainting animation. Bosses will be defeated, and players will lose their stock. | In the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, [[Master Hand]] and [[Crazy Hand]] appear with {{hover|HP|Hit Points}} instead of percent digits. Additionally, ''[[Super Smash Bros. Melee]]'' and subsequent games allow the players to choose to substitute {{hover|HP|Hit Points}} instead of percent digits in Stamina Mode. If a character's {{hover|HP|Hit Points}} reaches zero, they will enter a fainting animation. Bosses will be defeated, and players will lose their stock. | ||
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