New Super Mario Bros.: Difference between revisions

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{{footnote|note|2|[[File:NSMB Mini shroom.png|15px]] means the exit is obtained by defeating the Castle boss whilst in either Mario or Luigi's Mini form, and [[File:Cannon NSMB.png|15px]] means that the exit is obtained by using the world's cannon.}}
{{footnote|note|2|[[File:NSMB Mini shroom.png|15px]] means the exit is obtained by defeating the Castle boss whilst in either Mario or Luigi's Mini form, and [[File:Cannon NSMB.png|15px]] means that the exit is obtained by using the world's cannon.}}
===Toad Houses===
===Toad Houses===
{|class="wikitable"style="width:100%; text-align:center"
{|class="wikitable"style="width:100%; text-align:center"
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|align="center"|[[Roulette Block]]<br>[[File:NSMB Rouletteblock.gif]]||Gives a random item to Mario or Luigi.
|align="center"|[[Roulette Block]]<br>[[File:NSMB Rouletteblock.gif]]||Gives a random item to Mario or Luigi.
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|align="center"|[[Sinking and Rising Mushrooms]]<br>[[File:Red Updown Mushroom sprite NSMB.png]] [[File:Yellow Updown Mushroom sprite NSMB.png]]||Mushroom Platforms that act as elevators.
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|align="center"|[[Skull switch]]<br>[[File:NSMB Skullswitch.png]]||Immediately defeats Bowser when pushed.
|align="center"|[[Skull switch]]<br>[[File:NSMB Skullswitch.png]]||Immediately defeats Bowser when pushed.
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|align="center"|[[Trampoline|Spring]]<br>[[File:NSMB Tram.png]]||Can be carried and used to bounce high.
|align="center"|[[Trampoline|Spring]]<br>[[File:NSMB Tram.png]]||Can be carried and used to bounce high.
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|align="center"|[[Updown Kinoko]]<br>[[File:Red Updown Mushroom sprite NSMB.png]] [[File:Yellow Updown Mushroom sprite NSMB.png]]||Mushroom Platforms that act as elevators.
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|align="center"|[[Beanstalk|Vine]]<br>[[File:Bean Stalk NSMB.png]]||Can be climbed, sometimes leading to bonuses.
|align="center"|[[Beanstalk|Vine]]<br>[[File:Bean Stalk NSMB.png]]||Can be climbed, sometimes leading to bonuses.
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[[File:NSMB Minigames.png|thumb|upright=1.1|The 1 Player minigames menu.]]
[[File:NSMB Minigames.png|thumb|upright=1.1|The 1 Player minigames menu.]]
In addition to the modes above, this game also features a selection of minigames. Most of the minigames featured in ''New Super Mario Bros.'' are the same as the ones from ''[[Super Mario 64 DS]]'', but some new ones are also present. The games are not divided based on the characters that unlock them by catching [[rabbit]]s, and instead are divided into several categories. This game also features the option to either play several single player minigames, or play several multiplayer minigames, in which multiple players compete against each other in a series of minigames specially designed for multiple players to earn the highest score.
In addition to the modes above, this game also features a selection of minigames. Most of the minigames featured in ''New Super Mario Bros.'' are the same as the ones from ''[[Super Mario 64 DS]]'', but some new ones are also present. The games are not divided based on the characters that unlock them by catching [[rabbit]]s, and instead are divided into several categories. This game also features the option to either play several single player minigames, or play several multiplayer minigames, in which multiple players compete against each other in a series of minigames specially designed for multiple players to earn the highest score.
===Vs. Battle===
===Vs. Battle===
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==Staff==
==Staff==
{{main|List of New Super Mario Bros. staff}}
{{main|List of New Super Mario Bros. staff}}
===General Producer===
===General Producer===
*[[Takashi Tezuka]]
*[[Takashi Tezuka]]
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==Glitches==
==Glitches==
{{main|List of New Super Mario Bros. glitches}}
{{main|List of New Super Mario Bros. glitches}}
===Above the Ceiling===
===Above the Ceiling===
In World 2, 3, and 5-Tower, Mario must go to the top of the tower. Then, they fight [[Bowser Jr.]], and must stomp on him twice. Then, he goes through his usual routine trying to jump on Mario. Mario must time it right so when he jumps to the highest point, they can jump on him. Also, Mario must use the technique where they can jump higher off an enemy. He has to aim towards the ceiling, and, if done correctly, Mario or Luigi should be on top of the roof. The usual animation of Bowser Jr. running away shows and the Mario or Luigi face signal turns halfway because the player cannot see Mario.
In World 2, 3, and 5-Tower, Mario must go to the top of the tower. Then, they fight [[Bowser Jr.]], and must stomp on him twice. Then, he goes through his usual routine trying to jump on Mario. Mario must time it right so when he jumps to the highest point, they can jump on him. Also, Mario must use the technique where they can jump higher off an enemy. He has to aim towards the ceiling, and, if done correctly, Mario or Luigi should be on top of the roof. The usual animation of Bowser Jr. running away shows and the Mario or Luigi face signal turns halfway because the player cannot see Mario.
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