Kat & Ana: Difference between revisions

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Like Dribble & Spitz, Kat is controlled by Player 1 and Ana is controlled by Player 2; the player will always control Kat in single-player. As playable characters, Kat & Ana constantly jump, and can be moved left and right with {{button|switch|leftstick}}. Pressing {{button|switch|a}} makes them throw a shuriken horizontally; Kat faces and throws shurikens to the right, and Ana faces and throws to the left. With these abilities, Kat & Ana can cover a wide range of the screen and clear out many objects with their attacks (e.g. [[Witch! Which?]] and [[Apple Drop]], two of the 6 games that are considered a good fit). However, these advantages are overshadowed by their many disadvantages. Because of their nature of constant jumping, the player must time their movements to pass certain microgames without contacting undesired objects (e.g. [[Rock Candy (microgame)|Rock Candy]], [[Fishy Felines]]). The inability to control their vertical positions also means that it may be difficult for the player to land accurate hits with the projectiles, such as in [[Matching Masks]], which is especially difficult for Kat herself, requiring the player to target the correct mask with near-perfect precision. Because of these disadvantages, Kat & Ana have 25 microgames that deem them a bad fit (the most out of any character, tied with [[9-Volt]]), but a more balanced amount of microgames that deem them a below-average or average fit (70 and 79 respectively).
Like Dribble & Spitz, Kat is controlled by Player 1 and Ana is controlled by Player 2; the player will always control Kat in single-player. As playable characters, Kat & Ana constantly jump, and can be moved left and right with {{button|switch|leftstick}}. Pressing {{button|switch|a}} makes them throw a shuriken horizontally; Kat faces and throws shurikens to the right, and Ana faces and throws to the left. With these abilities, Kat & Ana can cover a wide range of the screen and clear out many objects with their attacks (e.g. [[Witch! Which?]] and [[Apple Drop]], two of the 6 games that are considered a good fit). However, these advantages are overshadowed by their many disadvantages. Because of their nature of constant jumping, the player must time their movements to pass certain microgames without contacting undesired objects (e.g. [[Rock Candy (microgame)|Rock Candy]], [[Fishy Felines]]). The inability to control their vertical positions also means that it may be difficult for the player to land accurate hits with the projectiles, such as in [[Matching Masks]], which is especially difficult for Kat herself, requiring the player to target the correct mask with near-perfect precision. Because of these disadvantages, Kat & Ana have 25 microgames that deem them a bad fit (the most out of any character, tied with [[9-Volt]]), but a more balanced amount of microgames that deem them a below-average or average fit (70 and 79 respectively).
Kat & Ana are the only characters in ''WarioWare: Get It Together!'' to use a different pose than their default in the Break Room: they stand straight and face the screen instead of posing off to one side.


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
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==Trivia==
==Trivia==
*The music in Kat & Ana's epilogue in ''WarioWare, Inc.: Mega Microgame$!'' is the same as during the level select in the [[Golden Pyramid]] in ''[[Wario Land 4]]''.
*The music in Kat & Ana's epilogue in ''WarioWare, Inc.: Mega Microgame$!'' is the same as during the level select in the [[Golden Pyramid]] in ''[[Wario Land 4]]''.
*Kat & Ana are the only characters in ''WarioWare: Get It Together!'' to use a different pose than their default in the Break Room: they stand straight and face the screen instead of posing off to one side.


==References==
==References==
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