Pulse Beam: Difference between revisions

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|variant_of=[[Ring Beamer]]
|variant_of=[[Ring Beamer]]
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'''Pulse Beams''',<ref>Walsh, Doug, and Joe Epstein. ''Super Mario Odyssey'' Prima Official Guide. Page 25.</ref> referred to as '''Cap Beamers''' in the game's code,<ref>''Super Mario Odyssey'' internal filename (<tt>CapBeamer</tt>)</ref> are objects that appear in ''[[Super Mario Odyssey]]''. They act similarly to [[Ring Burner]]s and [[Ring Beamer]]s in that they shoot a large ring of electricity, but unlike either of those, Pulse Beams must be activated by being hit with [[Cappy]] or enemies, such as [[Bullet Bill]]s, instead of being activated when [[Mario]] is close to them. Therefore, they do not seem to be sentient. Their electric rings can destroy some [[block]]s and clear fog in Mario's path, but they will also hurt him and any enemies they touch. Additionally, the rings can cause other Pulse Beams to be activated when collided with them, which in some cases can cause an infinite loop. They cannot be destroyed by any means.
'''Pulse Beams'''<ref>Walsh, Doug, and Joe Epstein. ''Super Mario Odyssey'' Prima Official Guide. Page 25.</ref> are objects that appear in ''[[Super Mario Odyssey]]''. They act similarly to [[Ring Burner]]s and [[Ring Beamer]]s in that they shoot a large ring of electricity, but unlike either of those, Pulse Beams must be activated by being hit with [[Cappy]] or enemies, such as [[Bullet Bill]]s, instead of being activated when [[Mario]] is close to them. Therefore, they do not seem to be sentient. Their electric rings can destroy some [[block]]s and clear fog in Mario's path, but they will also hurt him and any enemies they touch. Additionally, the rings can cause other Pulse Beams to be activated when collided with them, which in some cases can cause an infinite loop. They cannot be destroyed by any means.
==Additional names==
===Internal names===
{{internal names
|game1=''[[Super Mario Odyssey]]''
|file1=<tt>ObjectData/CapBeamer.szs</tt>
|name1=CapBeamer
|meaning1=Cap Beamer (several objects interactable with Cappy are prefixed "Cap")
}}
 
===Names in other languages===
{{foreign names
|Jap=リングビーマー<ref>''[https://store.kadokawa.co.jp/shop/g/g321709000258/ Super Mario Odyssey The Complete Guide]''. ''Kadokawa''. 2017. p. 187.</ref>
|JapR=Ringu Bīmā
|JapM=Ring Beamer
|Ger=Stachel-Laser
|GerM=Sting laser
|SpaE=Robot Dispararrayos (''Super Mario Galaxy'')<br>Anillo Láser (''Super Mario Galaxy 2'')
}}
 
==References==
==References==
<references/>
<references/>

Revision as of 13:14, August 18, 2022

{{merge from}} symbol, compressed with SVGCrush It has been suggested that Ring Beamer be merged into this page. (discuss)
Pulse Beam
A Pulse Beam in Super Mario Odyssey
First appearance Super Mario Odyssey (2017)
Variant of Ring Beamer

Pulse Beams[1] are objects that appear in Super Mario Odyssey. They act similarly to Ring Burners and Ring Beamers in that they shoot a large ring of electricity, but unlike either of those, Pulse Beams must be activated by being hit with Cappy or enemies, such as Bullet Bills, instead of being activated when Mario is close to them. Therefore, they do not seem to be sentient. Their electric rings can destroy some blocks and clear fog in Mario's path, but they will also hurt him and any enemies they touch. Additionally, the rings can cause other Pulse Beams to be activated when collided with them, which in some cases can cause an infinite loop. They cannot be destroyed by any means.

Additional names

Internal names

Game File Name Meaning

Super Mario Odyssey ObjectData/CapBeamer.szs CapBeamer Cap Beamer (several objects interactable with Cappy are prefixed "Cap")

Names in other languages

Language Name Meaning
Japanese リングビーマー[2]
Ringu Bīmā
Ring Beamer

German Stachel-Laser
Sting laser
Spanish (NOE) Robot Dispararrayos (Super Mario Galaxy)
Anillo Láser (Super Mario Galaxy 2)
-

References

  1. ^ Walsh, Doug, and Joe Epstein. Super Mario Odyssey Prima Official Guide. Page 25.
  2. ^ Super Mario Odyssey The Complete Guide. Kadokawa. 2017. p. 187.