Pulse Beam: Difference between revisions

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m (Apparently this is a redesign of Ring Beamer taking advantage of the cap gameplay mechanic, so it checks out.)
(These relatives aren't needed when we have a suggested parent species.)
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|first_appearance=''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]])
|first_appearance=''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]])
|variant_of=[[Ring Beamer]]
|variant_of=[[Ring Beamer]]
|relatives=[[Ball Beamer]]<br>[[Jump Beamer]]<br>[[Ring Burner]]
}}
}}
'''Pulse Beams''',<ref>Walsh, Doug, and Joe Epstein. ''Super Mario Odyssey'' Prima Official Guide. Page 25.</ref> referred to as '''Cap Beamers''' in the game's code,<ref>''Super Mario Odyssey'' internal filename (<tt>CapBeamer</tt>)</ref> are objects that appear in ''[[Super Mario Odyssey]]''. They act similarly to [[Ring Burner]]s and [[Ring Beamer]]s in that they shoot a large ring of electricity, but unlike either of those, Pulse Beams must be activated by being hit with [[Cappy]] or enemies, such as [[Bullet Bill]]s, instead of being activated when [[Mario]] is close to them. Therefore, they do not seem to be sentient. Their electric rings can destroy some [[block]]s and clear fog in Mario's path, but they will also hurt him and any enemies they touch. Additionally, the rings can cause other Pulse Beams to be activated when collided with them, which in some cases can cause an infinite loop. They cannot be destroyed by any means.
'''Pulse Beams''',<ref>Walsh, Doug, and Joe Epstein. ''Super Mario Odyssey'' Prima Official Guide. Page 25.</ref> referred to as '''Cap Beamers''' in the game's code,<ref>''Super Mario Odyssey'' internal filename (<tt>CapBeamer</tt>)</ref> are objects that appear in ''[[Super Mario Odyssey]]''. They act similarly to [[Ring Burner]]s and [[Ring Beamer]]s in that they shoot a large ring of electricity, but unlike either of those, Pulse Beams must be activated by being hit with [[Cappy]] or enemies, such as [[Bullet Bill]]s, instead of being activated when [[Mario]] is close to them. Therefore, they do not seem to be sentient. Their electric rings can destroy some [[block]]s and clear fog in Mario's path, but they will also hurt him and any enemies they touch. Additionally, the rings can cause other Pulse Beams to be activated when collided with them, which in some cases can cause an infinite loop. They cannot be destroyed by any means.

Revision as of 12:24, August 18, 2022

{{merge from}} symbol, compressed with SVGCrush It has been suggested that Ring Beamer be merged into this page. (discuss)
Pulse Beam
A Pulse Beam in Super Mario Odyssey
First appearance Super Mario Odyssey (2017)
Variant of Ring Beamer

Pulse Beams,[1] referred to as Cap Beamers in the game's code,[2] are objects that appear in Super Mario Odyssey. They act similarly to Ring Burners and Ring Beamers in that they shoot a large ring of electricity, but unlike either of those, Pulse Beams must be activated by being hit with Cappy or enemies, such as Bullet Bills, instead of being activated when Mario is close to them. Therefore, they do not seem to be sentient. Their electric rings can destroy some blocks and clear fog in Mario's path, but they will also hurt him and any enemies they touch. Additionally, the rings can cause other Pulse Beams to be activated when collided with them, which in some cases can cause an infinite loop. They cannot be destroyed by any means.

References

  1. ^ Walsh, Doug, and Joe Epstein. Super Mario Odyssey Prima Official Guide. Page 25.
  2. ^ Super Mario Odyssey internal filename (CapBeamer)