Level 6-8 (Mario vs. Donkey Kong: Tipping Stars): Difference between revisions

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{{italic title|Level 6-8 (''Mario vs. Donkey Kong: Tipping Stars'')}}
{{italic title|id=yes}}
{{Levelbox
{{level infobox
|title=Level 6-8
|image=[[File:MvsDKTS6-8.jpg|250px]]
|image=[[File:MvsDKTS6-8.jpg|250px]]
|code=6-8
|code=6-8
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The level is composed of a large number of paths that intersect. It also contains sets of [[Pink Block]] slots, [[Movable Pipe]] outlines in all four corners and the center, and [[Red Girder]] Rivets, as well as a few columns of [[Rock Block|Rock]] between platforms.
The level is composed of a large number of paths that intersect. It also contains sets of [[Pink Block]] slots, [[Movable Pipe]] outlines in all four corners and the center, and [[Red Girder]] Rivets, as well as a few columns of [[Rock Block|Rock]] between platforms.


After the Cursed Mini Mario starts moving, it drops to the bottom of the stage, walks on a [[Spike Trap|spiked surface]] and some Pink Blocks, then enters a Movable Pipe that leads it back to its initial position. The other Minis are scattered throughout the course and are required to either use the [[Hammer]]s at the top or the various slides in the level to attack and turn the Cursed Mini Mario back to normal. The Hammers are also necessary to destroy the Rock column that blocks the exit [[door]] at the left side of the stage.
After the Cursed Mini Mario starts moving, it drops to the bottom of the stage, walks on a [[Spike Trap|spiked surface]] and some Pink Blocks, then enters a Movable Pipe that leads it back to its initial position. The other Minis are scattered throughout the course and are required to either use the [[Hammer]]s at the top or the various slides in the level to attack and turn the Cursed Mini Mario back to normal. The Hammers are also necessary to destroy the Rock column that blocks the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] at the left side of the stage.


===M Coin===
===M Coin===
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==High scores==
==High scores==
The following high scores apply in both the [[Nintendo 3DS]] and the [[Wii U]] versions of the game.
*'''Bronze trophy:''' 7500 points
*'''Bronze trophy:''' 7500 points
*'''Silver trophy:''' 10500 points
*'''Silver trophy:''' 10500 points
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==Statistics==
==Statistics==
The following data applies to both the [[Nintendo 3DS]] and the [[Wii U]] versions of the game.
The following data applies in both the [[Nintendo 3DS]] and the [[Wii U]] versions of the game.
*Resource items:
*Resource items:
**[[Red Girder]]s: 12
**[[Red Girder]]s: 12
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*[[Hammer]] pairs: 1
*[[Hammer]] pairs: 1
*[[Coin]]s: 11
*[[Coin]]s: 11
*[[10 Gold Coin|Large Coins]]: 4
*[[10-Coin|Large Coin]]s: 4
*Enemies:
*Enemies:
**[[Piranha Plant]]s: 3
**[[Piranha Plant]]s: 3
{{MVDKTS}}
 
{{MVDKTS Levels}}
{{MVDKTS levels}}
[[Category:Mario vs. Donkey Kong: Tipping Stars Levels]]
[[Category:Mario vs. Donkey Kong: Tipping Stars levels]]

Latest revision as of 07:19, May 10, 2022

Level
Level 6-8
Level 6-8 of Twilight Valley
Level code 6-8
World Twilight Valley
Game Mario vs. Donkey Kong: Tipping Stars
Time limit 300 seconds
<< Directory of levels >>

Level 6-8 is the eighth and last course of Twilight Valley in Mario vs. Donkey Kong: Tipping Stars. It is also the last main level in the game, preceding the Extra Levels.

The level features one Mini Peach, one Mini Toad, one Mini Pauline and a Cursed Mini Mario.

Overview[edit]

Map of Level 6-8
Level map

The level is composed of a large number of paths that intersect. It also contains sets of Pink Block slots, Movable Pipe outlines in all four corners and the center, and Red Girder Rivets, as well as a few columns of Rock between platforms.

After the Cursed Mini Mario starts moving, it drops to the bottom of the stage, walks on a spiked surface and some Pink Blocks, then enters a Movable Pipe that leads it back to its initial position. The other Minis are scattered throughout the course and are required to either use the Hammers at the top or the various slides in the level to attack and turn the Cursed Mini Mario back to normal. The Hammers are also necessary to destroy the Rock column that blocks the Goal Door at the left side of the stage.

M Coin[edit]

The M Coin is standing above the Movable Pipe at the bottom right. To collect it, the toys should fall from an upper platform onto the pipe.

High scores[edit]

The following high scores apply in both the Nintendo 3DS and the Wii U versions of the game.

  • Bronze trophy: 7500 points
  • Silver trophy: 10500 points
  • Gold trophy: 16500 points

Statistics[edit]

The following data applies in both the Nintendo 3DS and the Wii U versions of the game.