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=Megavitamin (Dr. Mario 64)=
=Dr. Mario 64 (Gameplay)=


{{about|the medicine that appears in Dr. Mario 64's story mode|the article about the Neutral Special move used by Dr. Mario in the [[Super Smash Bros. (series)]] named "Megavitamins"|[[Capsule#Super Smash Bros. (series)|Capsule § Super Smash Bros. (series)]]}}
==Gameplay==
[[File:DrMario64Gameplay.png|left|thumb|256px||A screenshot from ''Dr. Mario 64''.]]
''Dr. Mario 64'' plays the same as its pre­de­cess­ors for the most part. [[Dr. Mario]] throws [[Capsule|vitamin capsules]] into a jar full of [[virus]]es, and the goal is to line up a minimum of four of a color combination of viruses and vitamins to make them disappear. There are three types of Viruses - the Red Virus (Fever), the Blue Virus (Chill) and the Yellow Virus (Weird), with a vitamin color designed to defeat them.


{{quote2|Flu season has struck! Now Dr. Mario, armed with his mighty Megavitamins, is busier than ever treating patients.|''Dr. Mario 64'' instruction booklet, page 13}}
''Dr. Mario 64'' features many different modes of play (all of which have tutorials hosted by a [[Para-Goom]]). The player uses the {{button|n64|pad}} to toggle with the different modes they wish to select. The first one is Classic mode, where Dr. Mario is playable like he was originally. In the second mode of play, Story mode, Dr. Mario or [[Wario]] must track down the stolen Megavitamins. This mode only has versus matches against computers. The third mode allows practice against a computer player, where any character found in Story mode can be selected. The fourth game mode is Flash mode, where only the clearing of flashing Viruses counts. The fifth game mode is Marathon mode, which is basically an endless mode (the Viruses never stop coming out of the bottom of the jar). The sixth game mode is Score Attack mode, where there are only three minutes to get both a high score and clear all of the viruses. Multiplayer mode supports up to four players, which adds a mode allowing four players to play on two teams (although teams are locked to P1/P2 vs P3/P4).


[[File:Dr Mario 64 - Megavitamin.png|thumb|Dr. Mario cures Octo with his Megavitamins.]]
If the player battles against a CPU player, their difficulty is dependent on the selected character, which is indicated by the amount of stars under them. To increase the difficulty, hold {{button|n64|l}} and press {{button|n64|a}} to increase the difficulty level by one, or {{button|n64|b}} to increase the difficulty level by two.
In ''[[Dr. Mario 64]]'', the Megavitamins belong to [[Dr. Mario]] and are contained in a bottle, who used them to cure patients all day long due to them being struck by flu season. Whenever the effects of the Megavitamins are applied, a star appears and envelop the one who consumed them. After both [[Wario]] and [[Mad Scienstein]] separately witnessed Dr. Mario using his Megavitamins to cure an ailing [[Octo (Wario Land 3)|Octo]], they each planned to steal it for their own use: Wario plans to use the medicine to take advantage of the situation to enrich himself, while Mad Scienstein was tasked by [[Rudy|a hidden figure]] to steal them for him. After Mad Scienstein stolen the medicine at Dr. Mario's house when he was not around, Wario discovered the thief and chased him while Dr. Mario returned. Dr. Mario believed Wario to have stolen it in the ensuing chaos until he is proven to not be the thief, but when the real thief scrambled from the scene, both Dr. Mario and Wario chased Mad Scienstein until they reached Rudy's castle. If Dr. Mario was the chosen character, he eventually used his Megavitamins to cure Rudy, who had a cold, but if Wario was the chosen character, Mad Scienstein will snatch the Megavitamins from Wario in the end, prompting a never-ending chase.
 
The Megavitamins are also shown to have a transforming property when consumed, which is seen in Story Mode after beating 8 opponents without continuing in Normal difficult or higher. In Dr. Mario's case, it causes him to transforms into [[Metal Mario]], whereas in Wario's case, it causes him to transform into [[Vampire Wario]]. The effect is implied to be temporary as after the respective characters were beaten, they returned to normal.


{{br|left}}
{{br|left}}
==Names in other languages==
===Game Modes===
{{foreign names
*'''Classic''' (1P only): The original ''Dr. Mario'' gameplay, where the objective is to eliminate all viruses in the bottle. After the objective is reached, the player goes to the next level which starts with 4 more viruses than the last, for a maximum of 96 viruses.
|Jap=まほうのくすり
*'''Story''' (1P only): Play through 8 stages as Dr. Mario or Wario in a story about Dr. Mario and the Cold Caper. The amount of viruses and the speed is based on the difficulty. If the player has defeated a specific opponent, they will be able to continue from that specific stage. If the player completes all 8 stages in Normal or higher difficulty without retrying, they will be able to play a 9th stage. The S-Hard difficulty can be accessed by highlighting the Hard difficulty and pressing {{button|n64|z}}.
|JapR=Mahō no Kusuri
*'''Vs. Computer''' (1P only): Compete against a CPU player to either eliminate all the viruses first, or to cause them to lose by stacking up garbage in their bottle.
|JapM=Magic medicine
*'''Marathon''' (1P only): Viruses will continuously rise from the bottom of the bottle, indicated by if a virus reaches the top of the magnifying glass. It is possible to force a new row of viruses to be pushed up.
|Chi=强力维生素
*'''Score Attack''' (1P): Within 3 minutes, the player needs to eliminate all the viruses. The faster this is accomplished, the more points the player will obtain. If the 3 minutes is up or that the capsules reach the top of bottle, the game is over.
|ChiR=Qiánglì Wéishēngsù
*'''Two-Player Vs.''' (2P only): Compete against another player to either eliminate all the viruses first, or to cause them to lose by stacking up garbage in their bottle.
|ChiM=Powerful vitamins
*'''Score Attack''' (2P): Within 3 minutes, each player competes for the highest score. Unlike in other Vs. modes, garbage is not sent to the opponent after clearing combos. Even if a player eliminated all viruses first, the other player will still proceed until they either eliminated all the viruses or get a game over.
}}
*'''4P Vs.''' (Multiplayer only): Compete against other player to either eliminate all the viruses first, or to cause them to lose by stacking up garbage in their bottle.
 
*'''Team Battle''' (Multiplayer only): Together with a partner in teams of P1/P2 and P3/P4, both teams compete so that one of the players in a team eliminates all viruses or both players in the opposing team gets a game over.
[[:Category:Dr. Mario 64]]
*'''Flash''': The only mode to be found in all three options. Compete against either a CPU player or other players to eliminate all the flashing viruses, one of each color. The player can also win . In 1P mode, the CPU difficulty can be adjusted similarly to the Vs. Computer mode.
[[:Category:Medicinal items]]
{{br|left}}

Revision as of 13:34, March 5, 2022

Dr. Mario 64 (Gameplay)

Gameplay

Dr. Mario and Wario face off in Story Mode from Dr. Mario 64.
A screenshot from Dr. Mario 64.

Dr. Mario 64 plays the same as its pre­de­cess­ors for the most part. Dr. Mario throws vitamin capsules into a jar full of viruses, and the goal is to line up a minimum of four of a color combination of viruses and vitamins to make them disappear. There are three types of Viruses - the Red Virus (Fever), the Blue Virus (Chill) and the Yellow Virus (Weird), with a vitamin color designed to defeat them.

Dr. Mario 64 features many different modes of play (all of which have tutorials hosted by a Para-Goom). The player uses the +Control Pad to toggle with the different modes they wish to select. The first one is Classic mode, where Dr. Mario is playable like he was originally. In the second mode of play, Story mode, Dr. Mario or Wario must track down the stolen Megavitamins. This mode only has versus matches against computers. The third mode allows practice against a computer player, where any character found in Story mode can be selected. The fourth game mode is Flash mode, where only the clearing of flashing Viruses counts. The fifth game mode is Marathon mode, which is basically an endless mode (the Viruses never stop coming out of the bottom of the jar). The sixth game mode is Score Attack mode, where there are only three minutes to get both a high score and clear all of the viruses. Multiplayer mode supports up to four players, which adds a mode allowing four players to play on two teams (although teams are locked to P1/P2 vs P3/P4).

If the player battles against a CPU player, their difficulty is dependent on the selected character, which is indicated by the amount of stars under them. To increase the difficulty, hold L Button and press A Button to increase the difficulty level by one, or B Button to increase the difficulty level by two.

Game Modes

  • Classic (1P only): The original Dr. Mario gameplay, where the objective is to eliminate all viruses in the bottle. After the objective is reached, the player goes to the next level which starts with 4 more viruses than the last, for a maximum of 96 viruses.
  • Story (1P only): Play through 8 stages as Dr. Mario or Wario in a story about Dr. Mario and the Cold Caper. The amount of viruses and the speed is based on the difficulty. If the player has defeated a specific opponent, they will be able to continue from that specific stage. If the player completes all 8 stages in Normal or higher difficulty without retrying, they will be able to play a 9th stage. The S-Hard difficulty can be accessed by highlighting the Hard difficulty and pressing Z Button.
  • Vs. Computer (1P only): Compete against a CPU player to either eliminate all the viruses first, or to cause them to lose by stacking up garbage in their bottle.
  • Marathon (1P only): Viruses will continuously rise from the bottom of the bottle, indicated by if a virus reaches the top of the magnifying glass. It is possible to force a new row of viruses to be pushed up.
  • Score Attack (1P): Within 3 minutes, the player needs to eliminate all the viruses. The faster this is accomplished, the more points the player will obtain. If the 3 minutes is up or that the capsules reach the top of bottle, the game is over.
  • Two-Player Vs. (2P only): Compete against another player to either eliminate all the viruses first, or to cause them to lose by stacking up garbage in their bottle.
  • Score Attack (2P): Within 3 minutes, each player competes for the highest score. Unlike in other Vs. modes, garbage is not sent to the opponent after clearing combos. Even if a player eliminated all viruses first, the other player will still proceed until they either eliminated all the viruses or get a game over.
  • 4P Vs. (Multiplayer only): Compete against other player to either eliminate all the viruses first, or to cause them to lose by stacking up garbage in their bottle.
  • Team Battle (Multiplayer only): Together with a partner in teams of P1/P2 and P3/P4, both teams compete so that one of the players in a team eliminates all viruses or both players in the opposing team gets a game over.
  • Flash: The only mode to be found in all three options. Compete against either a CPU player or other players to eliminate all the flashing viruses, one of each color. The player can also win . In 1P mode, the CPU difficulty can be adjusted similarly to the Vs. Computer mode.