Snifster: Difference between revisions

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{{quote2|We're pretty sure [[Mario|Mr. Mustache]] can't break in here. But [[Bowser|that turtle]] looks pretty mean. He could be trouble!|Snifit|[[Super Mario RPG: Legend of the Seven Stars]]}}
{{quote2|We're pretty sure [[Mario|Mr. Mustache]] can't break in here. But [[Bowser|that turtle]] looks pretty mean. He could be trouble!|Snifit|[[Super Mario RPG: Legend of the Seven Stars]]}}
'''Snifits''' are dark-robed [[Snifit|Spookum]]s that serve [[Booster]] as minions and playpals in ''[[Super Mario RPG: Legend of the Seven Stars]]''. The three main Snifits are aptly named '''Snifit 1''' (or '''No.1'''), '''Snifit 2''' (or '''No.2''') and '''Snifit 3'''. They first meet [[Mario]] after returning [[Dyna & Mite]] to their home in [[Moleville]], where they are hunting [[Beetle (Super Mario RPG: Legend of the Seven Stars)|beetle]]s for Booster. While hunting these beetles, the Snifits accidentally reveal to Mario that a "princess from the sky" is being imprisoned in [[Booster Tower]].
'''Snifits''' are characters in ''[[Super Mario RPG: Legend of the Seven Stars]]'', dark-robed [[Snifit|Spookum]]s who serve as both minions and playpals to [[Booster]]. The three primary Snifits are aptly named '''Snifit 1''' (or '''No.1'''), '''Snifit 2''' (or '''No.2''') and '''Snifit 3'''.


Later, in Booster Tower, Mario, [[Mallow]], [[Geno]], and [[Bowser]] can battle the three Snifits. At first, each of them can be encountered individually. After entering Booster's playroom, Mario needs to try and hide from the Snifits behind curtains as they search for Booster's lost [[Mario doll]]. If Mario is found behind these curtains three times by a Snifit, he is forced to battle Booster and the Snifit trio. If he remains hidden, Booster joins in and finds his Mario doll; because it is too high for him, he is convinced by Snifit 2 to guilt Mario into knocking it down, and Booster rewards him with an [[Amulet]].
The Snifits first meet [[Mario]] after [[Dyna & Mite]] are returned to their home in [[Moleville]], seen hunting [[Beetle (Super Mario RPG: Legend of the Seven Stars)|beetle]]s for Booster, accidentally revealing to Mario that a "[[Princess Peach|princess from the sky]]" is being imprisoned in [[Booster Tower]] in the process.


On [[Booster Hill]], the three Snifits try to ram Mario as he races up the hillside after Booster and [[Princess Peach|Princess Toadstool]]. Mario could jump on one of the heads of a charging Snifit or a rolling [[barrel]] to get a boost and reach Toadstool, who rewards him with a [[Flower (Super Mario RPG: Legend of the Seven Stars)|Flower]] each time, and Mario is then knocked back by Booster.
Later, in Booster Tower, Mario, [[Mallow]], [[Geno]], and [[Bowser]] can battle the three Snifits. Initially, each of them can be encountered individually. After entering Booster's playroom, Mario must attempt to hide from the Snifits behind curtains as they search for Booster's lost [[Mario doll]]. If Mario is found behind these curtains three times by a Snifit, he is forced to battle Booster and the Snifit trio. If he remains hidden, Booster eventually joins in and finds his Mario doll. However, because it is too high for him, he is convinced by Snifit 2 to guilt Mario into knocking it down, subsequently rewarding him with an [[Amulet]].


Finally, in [[Marrymore]], after Booster barges into the wedding hall (interrupting the wedding of [[Raz]] and [[Raini]]), the three Snifits act as guards, making sure no one interrupts Booster's forced wedding to Princess Toadstool. After breaking into the wedding hall, the Snifits, after learning that Princess Toadstool has lost her accessories, begin to search for them and relies on Mario to bring the accessories they had found to Princess Toadstool.
On [[Booster Hill]], the three Snifits attempt to ram Mario as he races up the hillside after Booster and Princess Toadstool. Mario can jump on the head of a charging Snifit or a rolling [[barrel]] to get a boost and reach Toadstool, who rewards him with a [[Flower (Super Mario RPG: Legend of the Seven Stars)|Flower]] each time just before he is knocked back by Booster.


At the end of the battle against [[Raspberry]], the Snifits and Booster appear; it was the Snifits who inadvertently destroy Raspberry, after they convince Booster to devour the cake whole.
Subsequenlty, in [[Marrymore]], after Booster barges into the wedding hall, interrupting the wedding of [[Raz]] and [[Raini]], the three Snifits act as guards, ensuring no one interrupts Booster's forced wedding to Princess Toadstool. After breaking into the wedding hall, the Snifits learn that Princess Toadstool has lost her accessories, begin to search for them, and rely on Mario to bring the accessories they found to Princess Toadstool.


An unnamed Snifit that may be affiliated with Booster can later be seen in [[Seaside Town]], acting as the manager of [[Beetles Are Us]]”. Some Spookums, known as [[Apprentice (Snifit)|Apprentices]], train on a hidden obstacle course at [[Booster Pass]], which can be unveiled by jumping on a green switch in Booster Tower. Apprentices can be promoted to '''Snifit 4''', '''Snifit 5''', '''Snifit 6''', and '''Snifit 7''' if Mario and his team are defeated by them (which does not lead to a typical [[Game Over]]). The fifth Apprentice will not be promoted due to Booster only wanting seven Snifits. However, eight Snifits make a small cameo in the ending, with the audience of Booster's wedding to [[Valentina]] being composed of them, but it is unknown if the eighth Snifit is '''Snifit 8''' or the shop manager.
At the end of the battle against [[Raspberry]], the Snifits and Booster appear. Ultimately, the Snifits inadvertently destroy Raspberry after they convince Booster to devour the cake whole.


Snifits are among the few enemies that can be permanently removed from the map; Booster's Snifits can no longer be challenged after Booster Tower is cleared, Spookums disappear forever if they are defeated, and there are no more Apprentices at Booster Pass after the eighth one.
An unnamed Snifit possibly affiliated with Booster can later be seen in [[Seaside Town]], acting as the manager of [[Beetles Are Us]]. Some Spookums, known as [[Apprentice (Snifit)|Apprentices]], train on a hidden obstacle course at [[Booster Pass]], which can be unveiled by jumping on a green switch in Booster Tower. Apprentices can be promoted to '''Snifit 4''', '''Snifit 5''', '''Snifit 6''', and '''Snifit 7''' if Mario and his team are defeated by them, as opposed to a [[Game Over]]. The fifth Apprentice cannot be promoted due to Booster only wanting seven Snifits. However, eight Snifits make a small cameo in the ending, composing the audience of Booster's wedding to [[Valentina]], though it is unknown if the eighth Snifit is the shop manager or not.


Although they were loyal to Booster, they apparently were not too fond of the jobs he has them do, which can be inferred by their Psychopath quote.
Snifits are among the few enemies in the game that can be permanently removed from the map; Booster's Snifits can no longer be challenged after Booster Tower is cleared, Spookums disappear permanently if they are defeated, and there are no more Apprentices at Booster Pass after the eighth one.
 
Despite their loyalty to Booster, they were apparently not very fond of the jobs he gave them, as implied by their [[Psychopath]] quote.


==Statistics==
==Statistics==

Revision as of 19:27, February 3, 2022

Template:Character-infobox Template:Quote2 Snifits are characters in Super Mario RPG: Legend of the Seven Stars, dark-robed Spookums who serve as both minions and playpals to Booster. The three primary Snifits are aptly named Snifit 1 (or No.1), Snifit 2 (or No.2) and Snifit 3.

The Snifits first meet Mario after Dyna & Mite are returned to their home in Moleville, seen hunting beetles for Booster, accidentally revealing to Mario that a "princess from the sky" is being imprisoned in Booster Tower in the process.

Later, in Booster Tower, Mario, Mallow, Geno, and Bowser can battle the three Snifits. Initially, each of them can be encountered individually. After entering Booster's playroom, Mario must attempt to hide from the Snifits behind curtains as they search for Booster's lost Mario doll. If Mario is found behind these curtains three times by a Snifit, he is forced to battle Booster and the Snifit trio. If he remains hidden, Booster eventually joins in and finds his Mario doll. However, because it is too high for him, he is convinced by Snifit 2 to guilt Mario into knocking it down, subsequently rewarding him with an Amulet.

On Booster Hill, the three Snifits attempt to ram Mario as he races up the hillside after Booster and Princess Toadstool. Mario can jump on the head of a charging Snifit or a rolling barrel to get a boost and reach Toadstool, who rewards him with a Flower each time just before he is knocked back by Booster.

Subsequenlty, in Marrymore, after Booster barges into the wedding hall, interrupting the wedding of Raz and Raini, the three Snifits act as guards, ensuring no one interrupts Booster's forced wedding to Princess Toadstool. After breaking into the wedding hall, the Snifits learn that Princess Toadstool has lost her accessories, begin to search for them, and rely on Mario to bring the accessories they found to Princess Toadstool.

At the end of the battle against Raspberry, the Snifits and Booster appear. Ultimately, the Snifits inadvertently destroy Raspberry after they convince Booster to devour the cake whole.

An unnamed Snifit possibly affiliated with Booster can later be seen in Seaside Town, acting as the manager of Beetles Are Us. Some Spookums, known as Apprentices, train on a hidden obstacle course at Booster Pass, which can be unveiled by jumping on a green switch in Booster Tower. Apprentices can be promoted to Snifit 4, Snifit 5, Snifit 6, and Snifit 7 if Mario and his team are defeated by them, as opposed to a Game Over. The fifth Apprentice cannot be promoted due to Booster only wanting seven Snifits. However, eight Snifits make a small cameo in the ending, composing the audience of Booster's wedding to Valentina, though it is unknown if the eighth Snifit is the shop manager or not.

Snifits are among the few enemies in the game that can be permanently removed from the map; Booster's Snifits can no longer be challenged after Booster Tower is cleared, Spookums disappear permanently if they are defeated, and there are no more Apprentices at Booster Pass after the eighth one.

Despite their loyalty to Booster, they were apparently not very fond of the jobs he gave them, as implied by their Psychopath quote.

Statistics

Super Mario RPG: Legend of the Seven Stars enemy
Snifit
Battle idle animation of a Snifit from Super Mario RPG: Legend of the Seven Stars HP 200 FP 32 Speed 26
Location(s) Booster Tower Attack 60 Magic attack 20
Role Common Defense 60 Magic defense 20
Bonus Flower Lucky! (80%) Yoshi Cookie None Morph rate 0%
Evade 0% Magic evade 0% Spells Static E!, Bolt, Blizzard
Weak Ice Strong None Sp. attacks Bullet Shot, Gunk Ball
Coins 15 Exp. points 2 Items Mushroom (25%)
Psychopath "Minimum wage for THIS?!"

Names in other languages

Language Name Meaning
Japanese ブッカー
Bukkā
Pun of「ブッキー」(Bukkī, Booster) and「部下」(buka, subordinate)

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