Rock Climber: Difference between revisions

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==Gameplay==
==Gameplay==
The goal is to make a climber make its way to the top by moving its arms and legs and making them hold onto a rock. The same arm or leg cannot be moved twice in a row. Once the climber lets go of a rock, it will crumble. Sometimes, a crow appears and will detach any of the climber's extremities it touches. The crow can be chased away by attacking it. If at least one of the climber's extremities reaches the top of the wall, the game is won. If all four of the climber's extremities are loose, the climber will fall down and the game is lost.
The goal is to make a climber make its way to the top by moving its arms and legs and making them hold onto a rock. The same arm or leg cannot be moved twice in a row. Once the climber lets go of a rock, it will crumble. Sometimes, a crow appears and will detach any of the climber's extremities it touches. The crow can be chased away by attacking it. If at least one of the climber's extremities reaches the top of the wall, the game is won. If all four of the climber's extremities are loose, the climber will fall down and the game is lost. If [[18-Volt]] is utilized, he'll be on a cart which slowly moves side-to-side allowing him to cover more space.


*'''Level 1''': The only obstacles are the crows while the path is relatively simple.
*'''Level 1''': The only obstacles are the crows while the path is relatively simple.

Revision as of 20:59, November 6, 2021

Template:Minigame-infobox

Rock Climber is Jimmy T's boss microgame in WarioWare: Get It Together!

Gameplay

The goal is to make a climber make its way to the top by moving its arms and legs and making them hold onto a rock. The same arm or leg cannot be moved twice in a row. Once the climber lets go of a rock, it will crumble. Sometimes, a crow appears and will detach any of the climber's extremities it touches. The crow can be chased away by attacking it. If at least one of the climber's extremities reaches the top of the wall, the game is won. If all four of the climber's extremities are loose, the climber will fall down and the game is lost. If 18-Volt is utilized, he'll be on a cart which slowly moves side-to-side allowing him to cover more space.

  • Level 1: The only obstacles are the crows while the path is relatively simple.
  • Level 2: The path is narrower and the edges are plastered with star-shaped boulders which crumble the moment the climber grabs onto them.
  • Level 3: Same as Level 2, but the player must follow a zigzag path.

Suitability

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  • Orbulon can use his Oinker’s tractor beam to suck up the crows and can get the climber to the top very quickly.
  • Young Cricket is unsuitable as his jumping is weak in helping the climber climb, requiring the player to use the climber's other extremities as platforms to reach higher rocks.
  • 9-Volt is unsuitable as his constant moving requires the player to perfectly land their shots.

Names in other languages

Language Name Meaning
Japanese クライミング
Kuraimingu
Climbing

Template:Jimmy T.'s Microgames Template:WWGIT Microgames