Chain Chomp: Difference between revisions

278 bytes removed ,  2 years ago
Present tense
(Present tense)
Line 37: Line 37:
|caption2=A Chain-Chomp attacks [[Yoshi]] in ''Super Mario 64 DS''.
|caption2=A Chain-Chomp attacks [[Yoshi]] in ''Super Mario 64 DS''.
}}
}}
In ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]'', a giant Chain Chomp (hyphenated in the latter; also known as the '''Big Chomp'''<ref>Nintendo (June 10, 1998). [https://web.archive.org/web/19980610064223/http://www.nintendo.com/n64/super_mario64/1-6.html Course 1 - Star 6: Behind Big Chomp's Gate]. ''Super Mario 64 Strategy'' (Internet Archive: Wayback Machine). Retrieved February 23, 2018.</ref> or "'''Bomb'''"<ref>Prima Bath. ''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Page 83. "''For the fourth red coin, you must run past the giant Bomb that is chained to the stake near the start. On top of the stake you’ll see the all important coin!''"</ref>) is found in [[Bob-omb Battlefield]], guarding a jail cell containing the [[Power Star]] involved in the mission [[Behind Chain Chomp's Gate]]. It is attached to a wooden peg and lunges at the player if they get too close. It will cause Mario (or Yoshi, Luigi, and Wario in the DS remake) to lose three health points if it runs into them. It is temporarily immobilized if it is hit with a Bob-omb or a box (or Yoshi's eggs in the DS version). In order to obtain the Star that Chain Chomp guards, the Chain Chomp's post must be [[Ground Pound]]ed three times, breaking the chain. Once the Chain Chomp is free, it jumps around, smashing the jail cell open in the process, and leaps away, allowing Mario to reach the Star. In addition to its role in this Star, one of the level's [[Red Coin]]s is located above the Chain Chomp's post.
In ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]'', a giant Chain Chomp (hyphenated in the latter; also known as the '''Big Chomp'''<ref>Nintendo (June 10, 1998). [https://web.archive.org/web/19980610064223/http://www.nintendo.com/n64/super_mario64/1-6.html Course 1 - Star 6: Behind Big Chomp's Gate]. ''Super Mario 64 Strategy'' (Internet Archive: Wayback Machine). Retrieved February 23, 2018.</ref> or "'''Bomb'''"<ref>Prima Bath. ''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Page 83. "''For the fourth red coin, you must run past the giant Bomb that is chained to the stake near the start. On top of the stake you’ll see the all important coin!''"</ref>) is found in [[Bob-omb Battlefield]], guarding a jail cell containing the [[Power Star]] involved in the mission [[Behind Chain Chomp's Gate]]. It is attached to a wooden peg and lunges at the player if they get too close. It causes Mario (or Yoshi, Luigi, and Wario in the DS remake) to lose three health points if it runs into them. It is temporarily immobilized if it is hit with a Bob-omb or a box (or Yoshi's eggs in the DS version). In order to obtain the Star that Chain Chomp guards, the Chain Chomp's post must be [[Ground Pound]]ed three times, breaking the chain. Once the Chain Chomp is free, it jumps around, smashing the jail cell open in the process, and leaps away, allowing Mario to reach the Star. In addition to its role in this Star, one of the level's [[Red Coin]]s is located above the Chain Chomp's post.


In ''[[Super Mario 64 DS]]'', it is also possible for [[Luigi]] to use a [[Power Flower (Super Mario 64 DS)|Power Flower]] to pass through the jail cell to reach the Power Star, and [[Wario]] only needs to ground-pound the peg once due to his weight. During the mission [[5 Silver Stars!]], the Chain-Chomp is moved to the open area near its normal location. It is no longer chained to a peg, allowing it to roam in the area. One of the [[Silver Star]]s is located on the end of its chain. ''Super Mario 64 DS'' also features a Chain-Chomp in multiplayer mode, on the Castle Grounds stage. It serves a similar purpose as in the 5 Silver Stars! mission above: one of the Stars must be collected again by the players on the end of its chain. This is the game that finalized the design for the Chain-Chomp's head, most noticeably in the eye position.
In ''[[Super Mario 64 DS]]'', it is also possible for [[Luigi]] to use a [[Power Flower (Super Mario 64 DS)|Power Flower]] to pass through the jail cell to reach the Power Star, and [[Wario]] only needs to ground-pound the peg once due to his weight. During the mission [[5 Silver Stars!]], the Chain-Chomp is moved to the open area near its normal location. It is no longer chained to a peg, allowing it to roam in the area. One of the [[Silver Star]]s is located on the end of its chain. ''Super Mario 64 DS'' also features a Chain-Chomp in multiplayer mode, on the Castle Grounds stage. It serves a similar purpose as in the 5 Silver Stars! mission above: one of the Stars must be collected again by the players on the end of its chain. This is the game that finalized the design for the Chain-Chomp's head, most noticeably in the eye position.
Line 47: Line 47:
''[[Super Mario Sunshine]]'' is the first game to feature the Chain Chomp with a realistic linking chain rather than loosely connected orbs or rings as seen in the older games. It is also the first game to feature the species' current design, albeit with a large X-shaped scar on its forehead and yellow rings around the eyes.
''[[Super Mario Sunshine]]'' is the first game to feature the Chain Chomp with a realistic linking chain rather than loosely connected orbs or rings as seen in the older games. It is also the first game to feature the species' current design, albeit with a large X-shaped scar on its forehead and yellow rings around the eyes.


Small, puppy-like Chain Chomps called [[Chain Chomplet]]s as well as a larger (possibly parent) Chain Chomp, appear in [[Pianta Village]]. However, this Chain Chomp differs from others of its species, because it has a deep, X-shaped scar on the top left side of its head. Both the Chain Chomp and the Chain Chomplets are hot and will burn Mario if he touches them. The only way to cool them off is with water, but this only provides a temporary remedy. The Chain Chomplets appear on the first Pianta Village mission, where Mario must launch them into the spring to cool them after calming them down with water from [[F.L.U.D.D.]]. After doing so, the player will be rewarded with a [[Shine Sprite]].
Small, puppy-like Chain Chomps called [[Chain Chomplet]]s as well as a larger (possibly parent) Chain Chomp, appear in [[Pianta Village]]. However, this Chain Chomp differs from others of its species, because it has a deep, X-shaped scar on the top left side of its head. Both the Chain Chomp and the Chain Chomplets are hot and burn Mario if he touches them. The only way to cool them off is with water, but this only provides a temporary remedy. The Chain Chomplets appear on the first Pianta Village mission, where Mario must launch them into the spring to cool them after calming them down with water from [[F.L.U.D.D.]]. After doing so, the player is rewarded with a [[Shine Sprite]].


The larger Chain Chomp (also called a '''Chomp'''<ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' Prima's Official Strategy Guide. Page 20.</ref>) appears in the fourth episode. It is sitting out in the sun, chained to a stake in the ground and red hot from rage. It is refusing to take a bath. In order to cool its temper, Mario must first release the chain, which causes it to go on a "rampage" throughout the village. Also, like the Chomplets, this Chain Chomp is orange when angry, black when temporarily calmed, and the color of a shiny metal when it is placed in a body of water. In the Chain Chomp's case, it is golden, as its smaller counterparts are silver. When Mario grabs the chain, he must pull the Chain Chomp (from behind) into its hemispherical tub filled with water. Since this Chain Chomp is massive and heavy, Mario has trouble pulling it and thus moves slowly. While pulling the Chain Chomp, it will eventually heat back up with rage and overpower Mario, after which he must cool it off with a [[Water Barrel]], or by spraying it with water, although if the player attempts the latter, [[F.L.U.D.D.]] will warn Mario that the Chain Chomp is avoiding him, and if Mario continues to spray him, F.L.U.D.D. will suggest that Mario toss a Water Barrel at it. When the Chain Chomp is placed in the tub, it will calm down and turn a golden color. Then, a Shine Sprite appears above it.
The larger Chain Chomp (also called a '''Chomp'''<ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' Prima's Official Strategy Guide. Page 20.</ref>) appears in the fourth episode. It is sitting out in the sun, chained to a stake in the ground and red hot from rage. It is refusing to take a bath. In order to cool its temper, Mario must first release the chain, which causes it to go on a "rampage" throughout the village. Also, like the Chomplets, this Chain Chomp is orange when angry, black when temporarily calmed, and the color of a shiny metal when it is placed in a body of water. In the Chain Chomp's case, it is golden, as its smaller counterparts are silver. When Mario grabs the chain, he must pull the Chain Chomp (from behind) into its hemispherical tub filled with water. Since this Chain Chomp is massive and heavy, Mario has trouble pulling it and thus moves slowly. While pulling the Chain Chomp, it eventually heats back up with rage and overpowers Mario, after which he must cool it off with a [[Water Barrel]], or by spraying it with water, although if the player attempts the latter, [[F.L.U.D.D.]] warns Mario that the Chain Chomp is avoiding him, and if Mario continues to spray him, F.L.U.D.D. suggests that Mario toss a Water Barrel at it. When the Chain Chomp is placed in the tub, it calms down and turns a golden color. Then, a Shine Sprite appears above it.


Compared to most others, this Chain Chomp appears more docile and evasive. If Mario stands in its way, and there is another path between it and Mario, it will usually elect to take the alternate path.
Compared to most others, this Chain Chomp appears more docile and evasive. If Mario stands in its way, and there is another path between it and Mario, it usually elects to take the alternate path.
{{br}}
{{br}}


Line 61: Line 61:
[[File:SMG Good Egg Galaxy Saucer Planet.png|thumb|left|A Chomp in ''Super Mario Galaxy''.]]
[[File:SMG Good Egg Galaxy Saucer Planet.png|thumb|left|A Chomp in ''Super Mario Galaxy''.]]
[[File:SMG Medium Chomp.png|thumb|75px|A medium-sized Chomp]]
[[File:SMG Medium Chomp.png|thumb|75px|A medium-sized Chomp]]
Chainless Chomps appear in ''[[Super Mario Galaxy]]'', where they roll around like boulders, but without the boulders' weak spot. They can roll in circles, around planets, or even in paths off the sides of planets (in which case they typically are infinitely spawned from a cannon). If Mario or Luigi step in front of the Chomp, he will be knocked over and hurt. In the Single Player Mode, Chomps can only be defeated with the use of a [[Rainbow Star]], a [[rubbery bulb]], or a [[Bob-omb]]. In the Cooperation mode, one player can hold one Chomp's back still while the other player [[spin]]s it in the front, or one player makes one Chomp stunned while another collides with it. In any case, defeating one will make it explode into many [[Star Bit]]s. A small new variety of Chomp, known as [[Mini Wanwan]], come out of doghouses and are found only in the [[Dreadnought Galaxy]]. Medium-sized Chomps also appear on the [[Good Egg Galaxy#Chomp Saucer planet|Chomp Saucer planet]] in the [[Good Egg Galaxy]], though are not officially distinguished. A [[Gold Chomp]] also appears in the [[Gusty Garden Galaxy]]; defeating it with a nearby Rainbow Star gives Mario a [[Power Star]].
Chainless Chomps appear in ''[[Super Mario Galaxy]]'', where they roll around like boulders, but without the boulders' weak spot. They can roll in circles, around planets, or even in paths off the sides of planets (in which case they typically are infinitely spawned from a cannon). If Mario or Luigi step in front of the Chomp, he is knocked over and hurt. In the Single Player Mode, Chomps can only be defeated with the use of a [[Rainbow Star]], a [[rubbery bulb]], or a [[Bob-omb]]. In the Cooperation mode, one player can hold one Chomp's back still while the other player [[spin]]s it in the front, or one player makes one Chomp stunned while another collides with it. In any case, defeating one makes it explode into many [[Star Bit]]s. A small new variety of Chomp, known as [[Mini Wanwan]], come out of doghouses and are found only in the [[Dreadnought Galaxy]]. Medium-sized Chomps also appear on the [[Good Egg Galaxy#Chomp Saucer planet|Chomp Saucer planet]] in the [[Good Egg Galaxy]], though are not officially distinguished. A [[Gold Chomp]] also appears in the [[Gusty Garden Galaxy]]; defeating it with a nearby Rainbow Star gives Mario a [[Power Star]].


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
Line 93: Line 93:
Chain Chomps reappear in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]'', acting like they usually would. The player places them with the stake they are tied to, thus can be hanged from suspended blocks or travel along rails. Shaking them causes the stake to disappear, allowing them to hop across the ground; these Chain Chomps are also referred to as '''Unchained Chomps'''<ref>"Treasure those moments where you can just sit and daydream, letting your mind wander as free as an Unchained Chomp" - ''Super Mario Maker'' tips notification</ref>, although the vocal cue does not change except in ''[[Super Mario Maker 2]]''. A Chain Chomp can turn into an Unchained Chomp if the stake is taken out via ground-pounding it in the ''New Super Mario Bros. U'' game style or by having a heavy enemy such as a [[Thwomp]] land on it in any style, or by allowing the Chain Chomp to lunge fifty times in the ''Super Mario Bros. 3'' game style.
Chain Chomps reappear in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]'', acting like they usually would. The player places them with the stake they are tied to, thus can be hanged from suspended blocks or travel along rails. Shaking them causes the stake to disappear, allowing them to hop across the ground; these Chain Chomps are also referred to as '''Unchained Chomps'''<ref>"Treasure those moments where you can just sit and daydream, letting your mind wander as free as an Unchained Chomp" - ''Super Mario Maker'' tips notification</ref>, although the vocal cue does not change except in ''[[Super Mario Maker 2]]''. A Chain Chomp can turn into an Unchained Chomp if the stake is taken out via ground-pounding it in the ''New Super Mario Bros. U'' game style or by having a heavy enemy such as a [[Thwomp]] land on it in any style, or by allowing the Chain Chomp to lunge fifty times in the ''Super Mario Bros. 3'' game style.


[[Big Chain Chomp]]s can be created by dragging a [[Super Mushroom]] onto the Chain Chomp. These Chain Chomps act similarly, except much larger. Chain Chomps can also be given wings, allowing them to fly when chained and lunging, and when unchained, the wings let them jump higher as they move across the screen. If placed inside a block, pipe, or [[Bill Blaster]], they automatically become unchained. When attached to rails unchained, it will face downwards, swinging around. Additionally, Chain Chomps can be placed in the [[Koopa Clown Car]], and enemies can be placed on top of them and vice versa; while it is chained, the enemy is on top of the stake, but when unchained, the enemy is on top of the Chain Chomp itself. When inside a Koopa Clown Car with the stake attached, it will stay still, lunging at the player like it normally does. Finally, while on top of an enemy, the Chain Chomp is completely stationary when not on a stake, but with it the stake is attached to the enemy.
[[Big Chain Chomp]]s can be created by dragging a [[Super Mushroom]] onto the Chain Chomp. These Chain Chomps act similarly, except much larger. Chain Chomps can also be given wings, allowing them to fly when chained and lunging, and when unchained, the wings let them jump higher as they move across the screen. If placed inside a block, pipe, or [[Bill Blaster]], they automatically become unchained. When attached to rails unchained, it faces downwards, swinging around. Additionally, Chain Chomps can be placed in the [[Koopa Clown Car]], and enemies can be placed on top of them and vice versa; while it is chained, the enemy is on top of the stake, but when unchained, the enemy is on top of the Chain Chomp itself. When inside a Koopa Clown Car with the stake attached, it stays still, lunging at the player like it normally does. Finally, while on top of an enemy, the Chain Chomp is completely stationary when not on a stake, but with it the stake is attached to the enemy.


====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
Line 100: Line 100:


[[File:SMO Art - E3 Char6.png|thumb|left|150px|A Chain Chomp being controlled by Mario.]]
[[File:SMO Art - E3 Char6.png|thumb|left|150px|A Chain Chomp being controlled by Mario.]]
They can be [[capture]]d by Mario and [[Cappy]]. When Mario controls a Chain Chomp, he is able to extend the chain and release to launch himself into walls and other objects similar to how they do it themselves. This enables Mario to access secret areas previously blocked by the walls. If Mario captures a Chain Chomp then gets hit by another, he will be thrown out of the vessel.
They can be [[capture]]d by Mario and [[Cappy]]. When Mario controls a Chain Chomp, he is able to extend the chain and release to launch himself into walls and other objects similar to how they do it themselves. This enables Mario to access secret areas previously blocked by the walls. If Mario captures a Chain Chomp then gets hit by another, he is thrown out of the vessel.


There are two different kinds of Chain Chomps found throughout: normal sized ones with a blueish hue and [[Big Chain Chomp]]s with smaller eyes and a jet black color scheme, the latter of which can be used to break open very large rocks and even mountainsides. In addition, [[Madame Broode]], a boss in this game, owns a golden Chain Chomp who fights as her pet. She refers to it as Chain Chompikins, though the in-game [[Capture#Capture list|Capture List]] refers to it simply as Broode's Chain Chomp. Her Chain Chomp can be captured in the same manner as an ordinary one (after its hat is removed), and must be slammed into Madame Broode's face to defeat her. They are both fought twice in the game (in the Cascade and [[Moon Kingdom]]s).
There are two different kinds of Chain Chomps found throughout: normal sized ones with a blueish hue and [[Big Chain Chomp]]s with smaller eyes and a jet black color scheme, the latter of which can be used to break open very large rocks and even mountainsides. In addition, [[Madame Broode]], a boss in this game, owns a golden Chain Chomp who fights as her pet. She refers to it as Chain Chompikins, though the in-game [[Capture#Capture list|Capture List]] refers to it simply as Broode's Chain Chomp. Her Chain Chomp can be captured in the same manner as an ordinary one (after its hat is removed), and must be slammed into Madame Broode's face to defeat her. They are both fought twice in the game (in the Cascade and [[Moon Kingdom]]s).
Line 109: Line 109:


===''[[Nintendo Adventure Books]]''===
===''[[Nintendo Adventure Books]]''===
If Mario chooses to use a shortcut to Fort Koopa while traveling through the [[Koopahari Desert]] in ''[[Double Trouble (book)|Double Trouble]]'', he can encounter a Chain Chomp guarding the fortress. Depending on how the accompanying puzzle is solved by the reader, Mario will partially evade the Chomp (it manages to bite off a chunk of his shoe), reach the fortress wall, and begin scaling it, or will be bitten on the foot and be forced to flee.
If Mario chooses to use a shortcut to Fort Koopa while traveling through the [[Koopahari Desert]] in ''[[Double Trouble (book)|Double Trouble]]'', he can encounter a Chain Chomp guarding the fortress. Depending on how the accompanying puzzle is solved by the reader, Mario partially evades the Chomp (it manages to bite off a chunk of his shoe), reach the fortress wall, and begin scaling it, or is bitten on the foot and be forced to flee.


In the best ending of ''[[Koopa Capers]]'', Luigi encounters a gold Chain Chomp guarding a stash of coins. When the fumes from [[Wendy O. Koopa]]'s botched [[Magic Wand|wand]] combination potion reach the Chomp, it is knocked out and Luigi is able to claim the coins it was guarding.
In the best ending of ''[[Koopa Capers]]'', Luigi encounters a gold Chain Chomp guarding a stash of coins. When the fumes from [[Wendy O. Koopa]]'s botched [[Magic Wand|wand]] combination potion reach the Chomp, it is knocked out and Luigi is able to claim the coins it was guarding.
Line 121: Line 121:
===''Yoshi'' franchise===
===''Yoshi'' franchise===
====''Super Mario World 2: Yoshi's Island''====
====''Super Mario World 2: Yoshi's Island''====
A single Chain Chomp appears in ''[[Super Mario World 2: Yoshi's Island]]'', in a room near the beginning of [[Sluggy The Unshaven's Fort]]. It attacks similarly to its other appearances, though it can also lash out at the screen. This Chain Chomp can be defeated by using a [[POW Block]], or a [[Winged Cloud|Winged Cloud Maker]]. Doing so grants the player access to a room with a [[Message Block]] in it. This block will give the player a code that, when inputted in the level selection screen, will allow the player to freely access any of the [[Mini Battles]].
A single Chain Chomp appears in ''[[Super Mario World 2: Yoshi's Island]]'', in a room near the beginning of [[Sluggy The Unshaven's Fort]]. It attacks similarly to its other appearances, though it can also lash out at the screen. This Chain Chomp can be defeated by using a [[POW Block]], or a [[Winged Cloud|Winged Cloud Maker]]. Doing so grants the player access to a room with a [[Message Block]] in it. This block gives the player a code that, when inputted in the level selection screen, allows the player to freely access any of the [[Mini Battles]].


Apart from this enemy, two other varieties of "Chomp" are introduced in this game: [[Chomp Shark|Shark Chomp]]s and [[Incoming Chomp]]s. These enemies lack chains and are massive in size, a trait retained by Chain Chomps in many future games. [[Chomp Rock]]s also make an appearance as objects or obstacles; they resemble Chomp heads made of rock.
Apart from this enemy, two other varieties of "Chomp" are introduced in this game: [[Chomp Shark|Shark Chomp]]s and [[Incoming Chomp]]s. These enemies lack chains and are massive in size, a trait retained by Chain Chomps in many future games. [[Chomp Rock]]s also make an appearance as objects or obstacles; they resemble Chomp heads made of rock.
Line 127: Line 127:
====''Yoshi's Story''====
====''Yoshi's Story''====
[[File:Yoshi's Story Chomp.gif|frame|left]]
[[File:Yoshi's Story Chomp.gif|frame|left]]
In ''[[Yoshi's Story]]'', chainless Chomps (also called '''Chomp Chomps'''<ref>Prima Bath. ''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Page 109.</ref>) only appear in [[Jungle Hut]], World 4-1, where the [[Baby Yoshi]]s must avoid three of these enemies to collect certain fruit within one of the huts. They are enormous, being one of the largest enemies in the game, and constantly move side-to-side, chomping as they move, similar to [[Chomp Shark|Shark Chomp]]. Each appear on a different vertical level of the hut. If one manages to hurt a Yoshi, it will turn to the screen and make a growling laugh-like sound. Despite their in-game size, their in-engine sprite size is only 42x42 pixels.{{br|left}}
In ''[[Yoshi's Story]]'', chainless Chomps (also called '''Chomp Chomps'''<ref>Prima Bath. ''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Page 109.</ref>) only appear in [[Jungle Hut]], World 4-1, where the [[Baby Yoshi]]s must avoid three of these enemies to collect certain fruit within one of the huts. They are enormous, being one of the largest enemies in the game, and constantly move side-to-side, chomping as they move, similar to [[Chomp Shark|Shark Chomp]]. Each appear on a different vertical level of the hut. If one manages to hurt a Yoshi, it turns to the screen and make a growling laugh-like sound. Despite their in-game size, their in-engine sprite size is only 42x42 pixels.{{br|left}}


====''Yoshi's New Island''====
====''Yoshi's New Island''====
Line 149: Line 149:
====''Mario Kart 64''====
====''Mario Kart 64''====
[[File:Mk64rainbowroad4.png|thumb|A Chomp in ''Mario Kart 64'']]
[[File:Mk64rainbowroad4.png|thumb|A Chomp in ''Mario Kart 64'']]
''[[Mario Kart 64]]'' features chainless Chomps, being the first game in the extended ''Mario'' franchise to do so outside of specific variations. They appear only in [[N64 Rainbow Road|Rainbow Road]], serving as obstacles as they roam up and down the track. If a racer hits a Chomp, they will be launched into the air as if they hit a [[Fake Item Box]]. Visually, they are nearly identical to the Chain Chomp in ''[[Super Mario 64]]'' other than the lack of chain, though they are given a shinier texture.
''[[Mario Kart 64]]'' features chainless Chomps, being the first game in the extended ''Mario'' franchise to do so outside of specific variations. They appear only in [[N64 Rainbow Road|Rainbow Road]], serving as obstacles as they roam up and down the track. If a racer hits a Chomp, they are launched into the air as if they hit a [[Fake Item Box]]. Visually, they are nearly identical to the Chain Chomp in ''[[Super Mario 64]]'' other than the lack of chain, though they are given a shinier texture.


====''Mario Kart: Double Dash!!''====
====''Mario Kart: Double Dash!!''====
[[File:ChainChompIcon-MKDD.png|thumb|left|Chain Chomp icon in ''Mario Kart: Double Dash!!'']]
[[File:ChainChompIcon-MKDD.png|thumb|left|Chain Chomp icon in ''Mario Kart: Double Dash!!'']]
In ''[[Mario Kart: Double Dash!!]]'', a Chain Chomp is a [[Special Item (Mario Kart series)|Special item]] exclusively for [[Baby Mario]] and [[Baby Luigi]], as well as [[Petey Piranha]] and [[King Boo]], who have the ability to receive any other character's special item. It pulls the racers forward for a few seconds and bowls over other racers in its path, while a special tune plays. After a certain amount of time, it abandons the vehicle and goes on its own until it runs off the course. If at any time a Chain Chomp pulls the racers forward, and the kart gets hit with another item, it also abandons the vehicle and goes on its own until it runs off the course. If a kart gets hit by a Chain Chomp, the drivers will lose their [[List of items|items]]. The Chain Chomp may also go wild and accidentally cause the driver to go off the track. Bigger Chain Chomps also appear as obstacles on the [[GCN Mario Circuit|Mario Circuit]] and [[GCN Luigi Circuit|Luigi Circuit]] tracks. This game also introduces its modern design in its in-game model, though its artwork for this game is recycled from the box art for ''[[Mario Golf: Toadstool Tour]]''.
In ''[[Mario Kart: Double Dash!!]]'', a Chain Chomp is a [[Special Item (Mario Kart series)|Special item]] exclusively for [[Baby Mario]] and [[Baby Luigi]], as well as [[Petey Piranha]] and [[King Boo]], who have the ability to receive any other character's special item. It pulls the racers forward for a few seconds and bowls over other racers in its path, while a special tune plays. After a certain amount of time, it abandons the vehicle and goes on its own until it runs off the course. If at any time a Chain Chomp pulls the racers forward, and the kart gets hit with another item, it also abandons the vehicle and goes on its own until it runs off the course. If a kart gets hit by a Chain Chomp, the drivers lose their [[List of items|items]]. The Chain Chomp may also go wild and accidentally cause the driver to go off the track. Bigger Chain Chomps also appear as obstacles on the [[GCN Mario Circuit|Mario Circuit]] and [[GCN Luigi Circuit|Luigi Circuit]] tracks. This game also introduces its modern design in its in-game model, though its artwork for this game is recycled from the box art for ''[[Mario Golf: Toadstool Tour]]''.


====''Mario Kart DS''====
====''Mario Kart DS''====
In ''[[Mario Kart DS]]'', the Chain Chomp appears in the original [[GCN Luigi Circuit|Luigi Circuit]] racetrack from ''[[Mario Kart: Double Dash!!]]'' It no longer moves its mouth, and instead holds it open constantly. In mission 3-3, Luigi has to get 15 coins at Luigi Circuit, avoiding the Chain Chomp that is now on the middle of the track. The player will lose their item if the Chain Chomp hits them. The new course [[DS Peach Gardens|Peach Gardens]] has several chainless ones in it as well, bouncing forward constantly while trailing [[Item Box]]es behind them. In mission 5-1, the player must race a Chain Chomp around this track. The Chain Chomp was [[List of Mario Kart DS pre-release and unused content|going]] to be an item, but was replaced by the [[Bullet Bill]]; however, they work very similarly to one another. A Chain Chomp also has a cameo appearance on an ad in several tracks, next to the word "Dangerous".
In ''[[Mario Kart DS]]'', the Chain Chomp appears in the original [[GCN Luigi Circuit|Luigi Circuit]] racetrack from ''[[Mario Kart: Double Dash!!]]'' It no longer moves its mouth, and instead holds it open constantly. In mission 3-3, Luigi has to get 15 coins at Luigi Circuit, avoiding the Chain Chomp that is now on the middle of the track. The player loses their item if the Chain Chomp hits them. The new course [[DS Peach Gardens|Peach Gardens]] has several chainless ones in it as well, bouncing forward constantly while trailing [[Item Box]]es behind them. In mission 5-1, the player must race a Chain Chomp around this track. The Chain Chomp was [[List of Mario Kart DS pre-release and unused content|going]] to be an item, but was replaced by the [[Bullet Bill]]; however, they work very similarly to one another. A Chain Chomp also has a cameo appearance on an ad in several tracks, next to the word "Dangerous".
{{br}}
{{br}}


Line 162: Line 162:
[[File:TournamentMay1.png|thumb|left|A stray Chain Chomp from a ''[[Mario Kart Wii]]'' [[List of Mario Kart Wii tournaments|tournament]].]]
[[File:TournamentMay1.png|thumb|left|A stray Chain Chomp from a ''[[Mario Kart Wii]]'' [[List of Mario Kart Wii tournaments|tournament]].]]
[[File:2009-TournamentMay2.jpg|150px|thumb|The unchained Chain Chomp on Chain Chomp Wheel.]]
[[File:2009-TournamentMay2.jpg|150px|thumb|The unchained Chain Chomp on Chain Chomp Wheel.]]
In ''[[Mario Kart Wii]]'', a chained Chain Chomp appears in [[Mario Circuit (Mario Kart Wii)|Mario Circuit]]. They also appear in {{classic-link|GCN|Mario Circuit}}, while stray ones, now trailing chains in addition to their [[Item Box]]es, reappear in <small>DS</small> Peach Gardens. Unlike the chainless ones in ''Mario Kart DS'', they do not bounce on the ground. If any player or nearby CPU gets driven into the Chain Chomp, the player will get knocked back as if they ran and were hit with a [[Bullet Bill]]. An unchained Chain Chomp also appears as a stage hazard in [[Chain Chomp Wheel]]. After being shot out of a cannon at the beginning of the battle, it rolls around in the mid section of the roulette wheel and squishes any racers who run into it. It looks exactly the same as the Chomps in ''Super Mario Galaxy''. They also appeared in the May 2nd 2009 tournament.
In ''[[Mario Kart Wii]]'', a chained Chain Chomp appears in [[Mario Circuit (Mario Kart Wii)|Mario Circuit]]. They also appear in {{classic-link|GCN|Mario Circuit}}, while stray ones, now trailing chains in addition to their [[Item Box]]es, reappear in <small>DS</small> Peach Gardens. Unlike the chainless ones in ''Mario Kart DS'', they do not bounce on the ground. If any player or nearby CPU gets driven into the Chain Chomp, the player gets knocked back as if they ran and were hit with a [[Bullet Bill]]. An unchained Chain Chomp also appears as a stage hazard in [[Chain Chomp Wheel]]. After being shot out of a cannon at the beginning of the battle, it rolls around in the mid section of the roulette wheel and squishes any racers who run into it. It looks exactly the same as the Chomps in ''Super Mario Galaxy''. They also appeared in the May 2nd 2009 tournament.


====''Mario Kart 7''====
====''Mario Kart 7''====
Line 199: Line 199:


====''Paper Mario: Color Splash''====
====''Paper Mario: Color Splash''====
A [[Big Chain Chomp]] made out of cardboard named [[Princess (Paper Mario: Color Splash)|Princess]] appears in ''[[Paper Mario: Color Splash]]'' right after the Bone Thing is obtained in [[Marmalade Valley]], and also in the [[Battle Card (Paper Mario: Color Splash)#Bone|Bone Thing card]] animation when used during a battle. She is [[Prof. Kinopio]]'s pet.
A [[Big Chain Chomp]] made out of cardboard named [[Princess (Paper Mario: Color Splash)|Princess]] appears in ''[[Paper Mario: Color Splash]]'' right after the Bone Thing is obtained in [[Marmalade Valley]], and also in the [[Bone (Thing)|Bone Thing card]] animation when used during a battle. She is [[Prof. Kinopio]]'s pet.


Later in the game, during the battle with [[Iggy Koopa]] at [[The Golden Coliseum]], Iggy himself, a [[Hammer Bro]] and a [[Snifit]] ride on chariots attached to Chain Chomps. The Chain Chomps are not attackable.  
Later in the game, during the battle with [[Iggy Koopa]] at [[The Golden Coliseum]], Iggy himself, a [[Hammer Bro]] and a [[Snifit]] ride on chariots attached to Chain Chomps. The Chain Chomps are not attackable.  
Line 207: Line 207:


====''Paper Mario: The Origami King''====
====''Paper Mario: The Origami King''====
In ''[[Paper Mario: The Origami King]]'', a Chain Chomp named Princess appears in [[Shogun Studios]]. While she does not harm Mario, she blocks the path to the [[Ninja Attraction]] by threatening to bite him. To get past Princess, Mario must trade the Baseball with the Dry Bones duo in exchange for a bone. When Princess is given the bone, she takes a liking to [[Olivia]] as hearts appear above her head. Princess will show affection every time Mario walks by her from then on.
In ''[[Paper Mario: The Origami King]]'', a Chain Chomp named Princess appears in [[Shogun Studios]]. While she does not harm Mario, she blocks the path to the [[Ninja Attraction]] by threatening to bite him. To get past Princess, Mario must trade the Baseball with the Dry Bones duo in exchange for a bone. When Princess is given the bone, she takes a liking to [[Olivia]] as hearts appear above her head. Princess shows affection every time Mario walks by her from then on.


A [[Paper Macho Soldier|Paper Macho]] [[Paper Macho Chain Chomp|Chain Chomp]] appears in the Spring of Jungle Mist. If Mario chooses to follow [[Bowser Jr.]]'s or [[Olivia]]'s directions at one point, they will reach a dead end and the Chomp will suddenly appear from the bushes and lunge at them, causing a Game Over. This means that the right path is [[Kamek]]'s, so that the group can see the Chomp and avoid it, although they must escape and reach a tree root to trap it, and like before, if Mario does not keep up with the others, he receives a Game Over. While climbing the large tree, the Chomp will be chasing Mario and co., and a Game Over will result if the Chomp catches them. Once the group grabs onto the vine to swing away, the Chomp will attempt to leap after them, only to plummet. The Chomp does not appear again during revisits to the level.
A [[Paper Macho Soldier|Paper Macho]] [[Paper Macho Chain Chomp|Chain Chomp]] appears in the Spring of Jungle Mist. If Mario chooses to follow [[Bowser Jr.]]'s or [[Olivia]]'s directions at one point, they reach a dead end and the Chomp suddenly appears from the bushes and lunges at them, causing a Game Over. This means that the right path is [[Kamek]]'s, so that the group can see the Chomp and avoid it, although they must escape and reach a tree root to trap it, and like before, if Mario does not keep up with the others, he receives a Game Over. While climbing the large tree, the Chomp chasing Mario and co., and a Game Over will result if the Chomp catches them. Once the group grabs onto the vine to swing away, the Chomp attempts to leap after them, only to plummet. The Chomp does not appear again during revisits to the level.


===''Mario Party'' series===
===''Mario Party'' series===
Line 220: Line 220:
====''Mario Party 3''====
====''Mario Party 3''====
[[File:MP3 Game Guys Sweet Surprise.png|thumb|Two Chain Chomps as seen in ''Mario Party 3'', known as [[Big Chomp and Little Chomp]], in the minigame Game Guy's Sweet Surprise.]]
[[File:MP3 Game Guys Sweet Surprise.png|thumb|Two Chain Chomps as seen in ''Mario Party 3'', known as [[Big Chomp and Little Chomp]], in the minigame Game Guy's Sweet Surprise.]]
Chain Chomps appear in ''[[Mario Party 3]]'' in a battle minigame called [[Merry-Go-Chomp]]. A Chain Chomp in this minigame eliminates any unlucky player who is closest to the Chain Chomp after the roulette has stopped spinning. In [[Game Guy's Sweet Surprise]], [[Big Chomp and Little Chomp]], two Chain Chomps of different sizes, are eating a cake; the player wins by correctly guessing which one will finish first. Also, on the [[Spiny Desert]] board, a chainless Chain Chomp can be seen near the start of the board, chewing on a bone.
Chain Chomps appear in ''[[Mario Party 3]]'' in a battle minigame called [[Merry-Go-Chomp]]. A Chain Chomp in this minigame eliminates any unlucky player who is closest to the Chain Chomp after the roulette has stopped spinning. In [[Game Guy's Sweet Surprise]], [[Big Chomp and Little Chomp]], two Chain Chomps of different sizes, are eating a cake; the player wins by correctly guessing which one finishes first. Also, on the [[Spiny Desert]] board, a chainless Chain Chomp can be seen near the start of the board, chewing on a bone.


Chainless Chain Chomps additionally appear as a partner in Duel Mode. They are not a default partner and must be earned in the lottery. They attack both the player and their partners. Their salary is six coins, they have 2 health, and they have 1 attack. Their special attack is to grow to a large size (resembling a [[Chomp Shark|Shark Chomp]]) to squash their opponent.
Chainless Chain Chomps additionally appear as a partner in Duel Mode. They are not a default partner and must be earned in the lottery. They attack both the player and their partners. Their salary is six coins, they have 2 health, and they have 1 attack. Their special attack is to grow to a large size (resembling a [[Chomp Shark|Shark Chomp]]) to squash their opponent.
Line 235: Line 235:
In ''[[Mario Party 6]]'', Chain Chomps are vital in [[Snowflake Lake]] to steal other players' stars. Players must pay them a fee at a Chain Chomp house depending on how many [[Dice Block]]s they roll. They can pay 20 coins for one Dice Block during the daytime. In the nighttime, they can pay 10 coins for one Dice Block, 20 coins for two, and 30 coins for three. Defending players can counterattack Chain Chomps by possessing a [[Snack Orb]].
In ''[[Mario Party 6]]'', Chain Chomps are vital in [[Snowflake Lake]] to steal other players' stars. Players must pay them a fee at a Chain Chomp house depending on how many [[Dice Block]]s they roll. They can pay 20 coins for one Dice Block during the daytime. In the nighttime, they can pay 10 coins for one Dice Block, 20 coins for two, and 30 coins for three. Defending players can counterattack Chain Chomps by possessing a [[Snack Orb]].


Chain Chomps also appear on the Solo Mode board [[Infernal Tower]]. If the player lands on a [[Event Space|Happening Space]], a Chain Chomp will burst through a door and send the player back to the start.
Chain Chomps also appear on the Solo Mode board [[Infernal Tower]]. If the player lands on a [[Event Space|Happening Space]], a Chain Chomp bursts through a door and send the player back to the start.


Chain Chomps also appear in various minigames. In the 4-player minigame [[Throw Me a Bone]], players ride a Chain Chomp and throw bones to lead the Chain Chomp to the finish line, while avoiding the obstructions. There are breakable stone pillars that stun the Chain Chomp if the Chain Chomp hits them. Chain Chomps can be a result in the Rare minigame [[Seer Terror]]. Chain Chomps occasionally appear in the background in the rare minigame [[Dunk Bros.]]
Chain Chomps also appear in various minigames. In the 4-player minigame [[Throw Me a Bone]], players ride a Chain Chomp and throw bones to lead the Chain Chomp to the finish line, while avoiding the obstructions. There are breakable stone pillars that stun the Chain Chomp if the Chain Chomp hits them. Chain Chomps can be a result in the Rare minigame [[Seer Terror]]. Chain Chomps occasionally appear in the background in the rare minigame [[Dunk Bros.]]
Line 245: Line 245:


====''Mario Party 7''====
====''Mario Party 7''====
Chain Chomps in [[Pyramid Park]] in ''[[Mario Party 7]]'' serve the same purpose as the ones in Snowflake Lake. They steal stars for players for a fee. The player must pay coins to roll the dice blocks as usual. Black Chain Chomps pays the player ten coins for one, and twenty for two. If a Red Chain Chomp is used, then it's ten coins for three. Chain Chomps appear in the 1-vs-3 [[Nintendo GameCube Microphone|mic]] game [[Wheel of Woe]]. They are one command that the player can give to attempt to eliminate the other three players.
Chain Chomps in [[Pyramid Park]] in ''[[Mario Party 7]]'' serve the same purpose as the ones in Snowflake Lake. They steal stars for players for a fee. The player must pay coins to roll the dice blocks as usual. Black Chain Chomps pays the player ten coins for one, and twenty for two. If a Red Chain Chomp is used, then it is ten coins for three. Chain Chomps appear in the 1-vs-3 [[Nintendo GameCube Microphone|mic]] game [[Wheel of Woe]]. They are one command that the player can give to attempt to eliminate the other three players.


====''Mario Party 8''====
====''Mario Party 8''====
Line 274: Line 274:
====''Super Mario Party''====
====''Super Mario Party''====
[[File:Super Mario Party - Off the Chain.png|thumb|The Chain Chomp in Off the Chain in ''Super Mario Party'']]
[[File:Super Mario Party - Off the Chain.png|thumb|The Chain Chomp in Off the Chain in ''Super Mario Party'']]
A Chain Chomp appears in ''[[Super Mario Party]]'' as a non-playable character. In the minigame [[Off the Chain]], a player rides a Chain Chomp, and must use it to eliminate the other players. The Chain Chomp pauses before charging and can be aimed during the time in which it pauses. Another Chain Chomp appears in the [[Kamek's Tantalizing Tower]] board and its Partner Party counterpart [[Tantalizing Tower Toys]]. Whenever a player lands on an [[Event Space]] next to it, the Chain Chomp will attack said player and cause them to lose coins.
A Chain Chomp appears in ''[[Super Mario Party]]'' as a non-playable character. In the minigame [[Off the Chain]], a player rides a Chain Chomp, and must use it to eliminate the other players. The Chain Chomp pauses before charging and can be aimed during the time in which it pauses. Another Chain Chomp appears in the [[Kamek's Tantalizing Tower]] board and its Partner Party counterpart [[Tantalizing Tower Toys]]. Whenever a player lands on an [[Event Space]] next to it, the Chain Chomp attacks said player and cause them to lose coins.


===''Mario Golf'' series===
===''Mario Golf'' series===
Line 283: Line 283:
Chain Chomps reappear in ''[[Mario Golf: World Tour]]'' on the [[Bowser's Castle (golf course)|Bowser's Castle]] golf course. They can be seen sleeping as in the previous installment and reside in [[Out of Bounds|O.B.]] areas once again.
Chain Chomps reappear in ''[[Mario Golf: World Tour]]'' on the [[Bowser's Castle (golf course)|Bowser's Castle]] golf course. They can be seen sleeping as in the previous installment and reside in [[Out of Bounds|O.B.]] areas once again.


Chain Chomps reappear in ''[[Mario Golf: Super Rush]]'' as obstacles on the [[Bowser Highlands]] course, where they are found sleeping. Should a player shoot a ball into their area, they will wake up and lunge at them, knocking the ball away. They also appear in the Battle Golf mode, causing players to lose coins if they hit them.
Chain Chomps reappear in ''[[Mario Golf: Super Rush]]'' as obstacles on the [[Bowser Highlands]] course, where they are found sleeping. Should a player shoot a ball into their area, they wake up and lunge at them, knocking the ball away. They also appear in the Battle Golf mode, causing players to lose coins if they hit them.


===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
Line 303: Line 303:


====''Mario & Luigi: Dream Team''====
====''Mario & Luigi: Dream Team''====
Chain Chomps appear as enemies in ''[[Mario & Luigi: Dream Team]]''. They appear in the final area, [[Neo Bowser Castle (Mario & Luigi: Dream Team)|Neo Bowser Castle]]. In the field, they drag their respective [[Walker Guy]] towards the Bros. when spotted. At the start of a battle, they always appear with a Walker Guy. If defeated, the Walker Guy will attempt to bring another into battle by running into the background and looking for one (which on occasion, fails), and thus the Walker Guy should be defeated first. The Chain Chomp is the force of the pair that enables them to attack, whether it be with the Walker Guy or not.
Chain Chomps appear as enemies in ''[[Mario & Luigi: Dream Team]]''. They appear in the final area, [[Neo Bowser Castle (Mario & Luigi: Dream Team)|Neo Bowser Castle]]. In the field, they drag their respective [[Walker Guy]] towards the Bros. when spotted. At the start of a battle, they always appear with a Walker Guy. If defeated, the Walker Guy attempts to bring another into battle by running into the background and looking for one (which on occasion, fails), and thus the Walker Guy should be defeated first. The Chain Chomp is the force of the pair that enables them to attack, whether it be with the Walker Guy or not.


Chain Chomps may look at a Bro, and start to swing its chain with the Walker Guy holding on for dear life, where the Walker Guy will get flung off towards the Bro who wasn't looked at. The Bro the Walker Guy was flung towards must hammer them to the ground before them to avoid taking damage. The Chain Chomp will then charge at a Bro, who must be stopped by having the targeted Bro hammer it. If the Walker Guy is countered and the Chain Chomp attacks the same Bro, the Walker Guy will end up get mowed over and take damage.
Chain Chomps may look at a Bro, and start to swing its chain with the Walker Guy holding on for dear life, where the Walker Guy gets flung off towards the Bro who was not looked at. The Bro the Walker Guy was flung towards must hammer them to the ground before them to avoid taking damage. The Chain Chomp then charges at a Bro, who must be stopped by having the targeted Bro hammer it. If the Walker Guy is countered and the Chain Chomp attacks the same Bro, the Walker Guy ends up getting mowed over and takes damage.


A Chain Chomp may also drag its Walker Guy through the Bros., who must jump over or on either the Walker Guy or the Chain Chomp to avoid them. The Walker Guy takes more damage the longer it gets dragged about, and may attempt to pull the Chain Chomp back just before it hits a Bro, which may throw off the Bros.' timing. After either a Bro gets hit by this attack, or the attack fails to hit a Bro for long enough, it ends.
A Chain Chomp may also drag its Walker Guy through the Bros., who must jump over or on either the Walker Guy or the Chain Chomp to avoid them. The Walker Guy takes more damage the longer it gets dragged about, and may attempt to pull the Chain Chomp back just before it hits a Bro, which may throw off the Bros.' timing. After either a Bro gets hit by this attack, or the attack fails to hit a Bro for long enough, it ends.


A lone Chain Chomp will head into the middle of the battlefield, and look about frantically, eventually deciding who to attack, and lunging at them, whether it be friend or foe. Mario and Luigi must hammer the Chain Chomp away if they are targeted, this can make the bros [[dizzy]], and if successful, the Chain Chomp may attempt to charge at something else or end the attack.
A lone Chain Chomp heads into the middle of the battlefield, and looks about frantically, eventually deciding who to attack, and lunging at them, whether it be friend or foe. Mario and Luigi must hammer the Chain Chomp away if they are targeted, this can make the bros [[dizzy]], and if successful, the Chain Chomp may attempt to charge at something else or end the attack.
{{br}}
{{br}}


====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
[[File:MLPJ Shy Guy Battle.png|thumb|left|200px|A Shy Guy holding both a Chain Chomp and a Paper Chomp]]
[[File:MLPJ Shy Guy Battle.png|thumb|left|200px|A Shy Guy holding both a Chain Chomp and a Paper Chomp]]
Chain Chomps appear in ''[[Mario & Luigi: Paper Jam]]'' as enemies in both their normal and [[Paper Chain Chomp|paper]] forms. Once again, they appear in [[Neo Bowser Castle (Mario & Luigi: Paper Jam)|Neo Bowser Castle]]. Chain Chomps do not appear on the field and are only encountered in battle with a [[Shy Guy]] that holds both a regular Chain Chomp and a Paper Chain Chomp. The Chain Chomps attack by lunging at which bro they are parallel with, which must be jumped over, and then they both drag the Shy Guy at Paper Mario who must then jump. They can also attack a single bro, which beforehand they will both jump a certain number of times, and the one that jumped the most will attack, which must be countered with the hammer. The regular Chain Chomp will go straight for the bro, while the Paper Chain Chomp will attack from behind. It is possible to defeat either Chain Chomp if it was targeted other than the [[Shy Guy]] holding them both. If one of the Chain Chomps were defeated, the Shy Guy (which is the main target) and the other Chain Chomp will run away with no [[Experience Point|EXP]] given. If there are any remaining enemies in the battle, the surviving Chain Chomps occasionally appear chasing a [[Paper Fuzzy]], and the targeted bro must jump over the Chain Chomp. Any enemies aligned with the Chain Chomp's attack will also take damage.
Chain Chomps appear in ''[[Mario & Luigi: Paper Jam]]'' as enemies in both their normal and [[Paper Chain Chomp|paper]] forms. Once again, they appear in [[Neo Bowser Castle (Mario & Luigi: Paper Jam)|Neo Bowser Castle]]. Chain Chomps do not appear on the field and are only encountered in battle with a [[Shy Guy]] that holds both a regular Chain Chomp and a Paper Chain Chomp. The Chain Chomps attack by lunging at which bro they are parallel with, which must be jumped over, and then they both drag the Shy Guy at Paper Mario who must then jump. They can also attack a single bro, which beforehand they both jump a certain number of times, and the one that jumped the most attacks, which must be countered with the hammer. The regular Chain Chomp goes straight for the bro, while the Paper Chain Chomp attacks from behind. It is possible to defeat either Chain Chomp if it was targeted other than the [[Shy Guy]] holding them both. If one of the Chain Chomps were defeated, the Shy Guy (which is the main target) and the other Chain Chomp run away with no [[Experience Point|EXP]] given. If there are any remaining enemies in the battle, the surviving Chain Chomps occasionally appear chasing a [[Paper Fuzzy]], and the targeted bro must jump over the Chain Chomp. Any enemies aligned with the Chain Chomp's attack also take damage.


During the final battle against [[Shiny RoboBowser]], one of his attacks involve transforming his arms and legs into wheels and chasing them in the left direction. At the end of this attack, a Chain Chomp will appear which the Bros. must jump over and if no one takes damage from it, the Chain Chomp will damage Bowser which ends the attack.
During the final battle against [[Shiny RoboBowser]], one of his attacks involve transforming his arms and legs into wheels and chasing them in the left direction. At the end of this attack, a Chain Chomp appears which the Bros. must jump over and if no one takes damage from it, the Chain Chomp damages Bowser which ends the attack.


===''Mario Tennis'' series===
===''Mario Tennis'' series===
Line 332: Line 332:
====''Mario Superstar Baseball''====
====''Mario Superstar Baseball''====
[[File:Chain Chomp SprintMSB.png|200px|left|thumb|The Chain Chomp in the minigame Chain Chomp Sprint in ''Mario Superstar Baseball''.]]
[[File:Chain Chomp SprintMSB.png|200px|left|thumb|The Chain Chomp in the minigame Chain Chomp Sprint in ''Mario Superstar Baseball''.]]
Two Chain Chomps appear in ''[[Mario Superstar Baseball]]'' as an obstacle in the foul line in the [[Wario Palace]] field. There are two of these chain chomps placed on the course one being on the left and the other being on the right near the edge of the field. If a ball is hit at them when they are asleep they will wake up. After that any ball that comes in range they hit back into the field by headbutting it. These balls are still catchable and do not count as fouls. There is also one that appears in the "[[Chain Chomp Sprint]]" minigame. It sleeps in the center of the bases, and if players are still running the bases it while it is awake, it rams into them, causing them to be out for a few seconds and they will lose half of their jewels. The Chain Chomp in Wario Palace also appears in the intro where it tries to attack [[Donkey Kong]] after he uses his climbing abilities to catch the ball.
Two Chain Chomps appear in ''[[Mario Superstar Baseball]]'' as an obstacle in the foul line in the [[Wario Palace]] field. There are two of these chain chomps placed on the course one being on the left and the other being on the right near the edge of the field. If a ball is hit at them when they are asleep they wake up. After that any ball that comes in range they hit back into the field by headbutting it. These balls are still catchable and do not count as fouls. There is also one that appears in the "[[Chain Chomp Sprint]]" minigame. It sleeps in the center of the bases, and if players are still running the bases it while it is awake, it rams into them, causing them to be out for a few seconds and they lose half of their jewels. The Chain Chomp in Wario Palace also appears in the intro where it tries to attack [[Donkey Kong]] after he uses his climbing abilities to catch the ball.


====''Mario Super Sluggers''====
====''Mario Super Sluggers''====
Line 352: Line 352:
===''Mario & Sonic'' series===
===''Mario & Sonic'' series===
====''Mario & Sonic at the Olympic Winter Games''====
====''Mario & Sonic at the Olympic Winter Games''====
Chain Chomps appear as obstacles in both the Wii [[Mario & Sonic at the Olympic Winter Games (Wii)|version]] and [[Nintendo DS]] [[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|version]] of ''Mario & Sonic at the Olympic Winter Games'', where it appears in both the [[Dream Ski Cross (Individual)|individual]] and [[Dream Ski Cross (Team)|team]] versions of Dream Ski Cross in the Wii version and [[Extreme Snowboarding]] in the Nintendo DS version. In both versions, being hit by the Chain Chomp will knock characters over and cause them to lose speed.
Chain Chomps appear as obstacles in both the Wii [[Mario & Sonic at the Olympic Winter Games (Wii)|version]] and [[Nintendo DS]] [[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|version]] of ''Mario & Sonic at the Olympic Winter Games'', where it appears in both the [[Dream Ski Cross (Individual)|individual]] and [[Dream Ski Cross (Team)|team]] versions of Dream Ski Cross in the Wii version and [[Extreme Snowboarding]] in the Nintendo DS version. In both versions, being hit by the Chain Chomp knocks characters over and cause them to lose speed.


====''Mario & Sonic at the London 2012 Olympic Games''====
====''Mario & Sonic at the London 2012 Olympic Games''====
[[File:M&S 2012 The Life of a Minion.png|thumb|200px|A Chain Chomp and a [[Piranha Plant]] in [[The Life of a Minion]].]]
[[File:M&S 2012 The Life of a Minion.png|thumb|200px|A Chain Chomp and a [[Piranha Plant]] in [[The Life of a Minion]].]]
A Chain Chomp appears as an obstacle in [[Dream Equestrian]] in the Wii [[Mario & Sonic at the London 2012 Olympic Games (Wii)|version]] of ''Mario & Sonic at the London 2012 Olympic Games'', where it chases the characters for part of the course and tears up a bridge behind them, causing the cart to overbalance. One also appears as a ? mark effect in London party mode, where it will remove a number of stickers from an opponent's current sticker sheet.
A Chain Chomp appears as an obstacle in [[Dream Equestrian]] in the Wii [[Mario & Sonic at the London 2012 Olympic Games (Wii)|version]] of ''Mario & Sonic at the London 2012 Olympic Games'', where it chases the characters for part of the course and tears up a bridge behind them, causing the cart to overbalance. One also appears as a ? mark effect in London party mode, where it removes a number of stickers from an opponent's current sticker sheet.


In the [[Nintendo 3DS]] [[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|version]], a Chain Chomp only appears in the Story Mode episode [[The Life of a Minion]], where [[Magikoopa]] makes one appear to stun [[Knuckles the Echidna|Knuckles]].
In the [[Nintendo 3DS]] [[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|version]], a Chain Chomp only appears in the Story Mode episode [[The Life of a Minion]], where [[Magikoopa]] makes one appear to stun [[Knuckles the Echidna|Knuckles]].
Line 364: Line 364:


===''Fortune Street''===
===''Fortune Street''===
A Chain Chomp makes an appearance in Fortune Street. Once the player beats the Mario Circuit board, the shop will expand and have a Chain Chomp in the Mascots section. It is mistakenly named Chain Chomps, despite only one acting as a mascot.
A Chain Chomp makes an appearance in Fortune Street. Once the player beats the Mario Circuit board, the shop expands and have a Chain Chomp in the Mascots section. It is mistakenly named Chain Chomps, despite only one acting as a mascot.


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
Line 384: Line 384:
Their main skill is Menace, which delays the turn count of all enemies by 1. Their secondary skill, Dark Boost, increases the Attack of all Dark-attributed team members when the player clears a row of dark orbs.
Their main skill is Menace, which delays the turn count of all enemies by 1. Their secondary skill, Dark Boost, increases the Attack of all Dark-attributed team members when the player clears a row of dark orbs.


If they are given 3 [[Flame Chomp Coin]]s, they will transform into the enemy "Chain Chomp & Flame Chomp", which has high attack and below average HP. Their main skill, Roar, delays the turn count of all enemies by 2. Their secondary skill is Twin Target, which raises their attack and attacks 2 enemies for clearing 4 orbs of Dark or Fire orbs.
If they are given 3 [[Flame Chomp Coin]]s, they transform into the enemy "Chain Chomp & Flame Chomp", which has high attack and below average HP. Their main skill, Roar, delays the turn count of all enemies by 2. Their secondary skill is Twin Target, which raises their attack and attacks 2 enemies for clearing 4 orbs of Dark or Fire orbs.


Additionally, if they are given 6 Flame Chomp Coins, they will transform again into the enemy "Chain Chomp & Flame Chomps", which is a Chain Chomp and 2 [[Flame Chomp]]s. In this form, they have very high attack and average HP. Their skill is Fierce Roar, which delays the turn count of all enemies by 3, and their secondary skill is Bind Barrier, which occasionally prevents paralysis.
Additionally, if they are given 6 Flame Chomp Coins, they transform again into the enemy "Chain Chomp & Flame Chomps", which is a Chain Chomp and 2 [[Flame Chomp]]s. In this form, they have very high attack and average HP. Their skill is Fierce Roar, which delays the turn count of all enemies by 3, and their secondary skill is Bind Barrier, which occasionally prevents paralysis.


===''Mario + Rabbids Kingdom Battle''===
===''Mario + Rabbids Kingdom Battle''===
[[File:ChainChomp MarioRabbids.jpg|thumb|250px|Four Chain Chomps]]
[[File:ChainChomp MarioRabbids.jpg|thumb|250px|Four Chain Chomps]]
Chain Chomps reappear as obstacles in certain stages in ''[[Mario + Rabbids Kingdom Battle]]''. During the turn transition between the heroes and the enemies, the Chain Chomp will lunge at the closest character from its position, deducting 75 [[Heart Point|HP]] from the character it attacks. Aside from their trademark barks, Chain Chomps have realistic growls in this game.
Chain Chomps reappear as obstacles in certain stages in ''[[Mario + Rabbids Kingdom Battle]]''. During the turn transition between the heroes and the enemies, the Chain Chomp lunges at the closest character from its position, deducting 75 [[Heart Point|HP]] from the character it attacks. Aside from their trademark barks, Chain Chomps have realistic growls in this game.


The [[List of weapons in Mario + Rabbids Kingdom Battle#Chomper Stopper|Chomper Stopper]] and [[List of weapons in Mario + Rabbids Kingdom Battle#Clobber Chomper|Clobber Chomper]] weapons are based on Chain Chomps.
The [[List of weapons in Mario + Rabbids Kingdom Battle#Chomper Stopper|Chomper Stopper]] and [[List of weapons in Mario + Rabbids Kingdom Battle#Clobber Chomper|Clobber Chomper]] weapons are based on Chain Chomps.
Line 405: Line 405:
====''Bayonetta 2''====
====''Bayonetta 2''====
[[File:Bayo2 - Bayonetta and Chain Chomp.png|190x190px|left|thumb|[[Bayonetta]] with her Chain Chomp weapon]]
[[File:Bayo2 - Bayonetta and Chain Chomp.png|190x190px|left|thumb|[[Bayonetta]] with her Chain Chomp weapon]]
In ''[[wikipedia:Bayonetta 2|Bayonetta 2]]'', a Chain Chomp is used as a weapon by [[Bayonetta]] and Jeanne. Upon completing the game on 3rd Climax (Hard Mode) or (in the [[Nintendo Switch]] version) scanning an [[amiibo]] relating to Bowser and his minions, a special Golden LP is unlocked. When the player returns to Rodin's Shop, Rodin will immediately mention the LP's importance. The LP contains the [[Bob-omb Battlefield]] theme from ''[[Super Mario 64]]'', and when Rodin returns from Inferno, he brings the Chain Chomp, which can be equipped by both Bayonetta and Jeanne as a foot weapon, with them using the chain and the creature itself as a flail. Certain attacks will also have the Chain Chomp shoot out lighter versions of itself that latch onto enemies and explode after a few seconds. As a reference to Bow Wow from ''Link's Awakening'', the Chain Chomp will also automatically lunge at nearby enemies and chests, lightly damaging them as well as wandering cats in certain stages.
In ''{{wp|Bayonetta 2}}'', a Chain Chomp is used as a weapon by [[Bayonetta]] and Jeanne. Upon completing the game on 3rd Climax (Hard Mode) or (in the [[Nintendo Switch]] version) scanning an [[amiibo]] relating to Bowser and his minions, a special Golden LP is unlocked. When the player returns to Rodin's Shop, Rodin immediately mentions the LP's importance. The LP contains the [[Bob-omb Battlefield]] theme from ''[[Super Mario 64]]'', and when Rodin returns from Inferno, he brings the Chain Chomp, which can be equipped by both Bayonetta and Jeanne as a foot weapon, with them using the chain and the creature itself as a flail. Certain attacks also have the Chain Chomp shoot out lighter versions of itself that latch onto enemies and explode after a few seconds. As a reference to Bow Wow from ''Link's Awakening'', the Chain Chomp also automatically lunges at nearby enemies and chests, lightly damaging them as well as wandering cats in certain stages.
{{br}}
{{br}}