Mario + Rabbids Kingdom Battle bestiary: Difference between revisions

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m ("Donkey Kong Adventure" should be capitalised.)
(→‎Enemy stats: Fixing Icicle Golem links)
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{{<noinclude>MRKBbestiary</noinclude><includeonly>MRKBenemy</includeonly>
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|name=Icicle Golem (1)
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{{<noinclude>MRKBbestiary</noinclude><includeonly>MRKBenemy</includeonly>
{{<noinclude>MRKBbestiary</noinclude><includeonly>MRKBenemy</includeonly>
|name=Icicle Golem (2)
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{{<noinclude>MRKBbestiary</noinclude><includeonly>MRKBenemy</includeonly>
{{<noinclude>MRKBbestiary</noinclude><includeonly>MRKBenemy</includeonly>
|name=Icicle Golem (3)
|name=Icicle Golem
|altname=Icicle Golem (3)
|role=boss
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|align={{{align|right}}}
|align={{{align|right}}}

Revision as of 05:52, September 22, 2021

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The following is a list of enemy stats from Mario + Rabbids Kingdom Battle.

Legend

  • Name: The name of the enemy.
    • Normal: Enemy. (Ex: Garden Ziggy)
    • Italic: Midboss. (Ex: Pirabbid Plant)
    • Italic and Underlined: Boss (Ex: Rabbid Kong)
  • Health Points: Number of Health Points the enemy has in the main story mode and Donkey Kong Adventure. Numbers in italics are Health Points in the Buddydome hard mode stages after beating the main story mode.
  • Area of Movement: Range of movement - The enemy's base move ability.
  • Pipe Exit Range: Increases the enemy's Area of Movement upon exiting a pipe.
  • Dash: Allows the enemy to damage a hero while on the move.
  • Chase Range: Range of movement an enemy gains upon a weapon-based attack.
  • Team Jump: Allows an enemy to team up with an opponent and perform a jump to reach previously inaccessible areas.
  • Primary Weapon: The main weapon an enemy uses - has no recharge.
  • Secondary Weapon: The secondary weapon an enemy uses.
  • Primary Technique: The primary technique an enemy uses.
  • Secondary Technique: The secondary technique an enemy uses.
  • Tertiary Technique: The tertiary technique an enemy uses.

Enemy stats

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