Mario + Rabbids Kingdom Battle bestiary: Difference between revisions
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sa=i&url=https%3A%2F%2Fwww.mariowiki.com%2FMega_Rabbid_Kong&psig=AOvVaw2URcWZJsY1dfXELUIAdfUC&ust=1607532192049000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCPC5-aHqvu0CFQAAAAAdAAAAABAD | |||
|name mega rabbid kong | |||
|hp 3000 | |||
|movement ??? | |||
|chase none | |||
|dash none | |||
|wep 1 bwanaragn | |||
|wep 1 dmg ??? | |||
|tech 1 pertected | |||
|tech 2 none | |||
bigger! stronger! dummer? | |||
}}}}</onlyinclude> | |||
{{Bestiaries}} | {{Bestiaries}} | ||
{{M+RKB}} | {{M+RKB}} |
Revision as of 12:50, December 8, 2020
The following is a list of enemy stats from Mario + Rabbids Kingdom Battle.
Legend
- Name: The name of the enemy.
- Normal: Enemy. (Ex: Garden Ziggy)
- Italic: Midboss. (Ex: Pirabbid Plant)
- Italic and Underlined: Boss (Ex: Rabbid Kong)
- Health Points: Number of Health Points the enemy has.
- Area of Movement: Range of movement - The enemy's base move ability.
- Pipe Exit Range: Increases the enemy's Area of Movement upon exiting a pipe.
- Dash: Allows the enemy to damage a hero while on the move.
- Chase Range: Range of movement an enemy gains upon a weapon-based attack.
- Team Jump: Allows an enemy to team up with an opponent and perform a jump to reach previously inaccessible areas.
- Primary Weapon: The main weapon an enemy uses - has no recharge.
- Secondary Weapon: The secondary weapon an enemy uses.
- Primary Technique: The primary technique an enemy uses.
- Secondary Technique: The secondary technique an enemy uses.
- Tertiary Technique: The tertiary technique an enemy uses.
Enemy stats
- This section is a stub. You can help the Super Mario Wiki by expanding it.
sa=i&url=https%3A%2F%2Fwww.mariowiki.com%2FMega_Rabbid_Kong&psig=AOvVaw2URcWZJsY1dfXELUIAdfUC&ust=1607532192049000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCPC5-aHqvu0CFQAAAAAdAAAAABAD |name mega rabbid kong |hp 3000 |movement ??? |chase none |dash none |wep 1 bwanaragn |wep 1 dmg ??? |tech 1 pertected |tech 2 none bigger! stronger! dummer? }}}}