Catch Card: Difference between revisions

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==Description==
==Description==
Catch Cards exist for all of the enemies in the game, and display information on them such as their [[HP]], [[Power]], [[Defense]] and other notable traits; the item description for blank Catch Cards states that it captures an enemy's soul.
Catch Cards exist for all of the enemies in the game, and display information on them such as their [[Heart Point|HP]], [[Power]], [[Defense]] and other notable traits; the item description for blank Catch Cards states that it captures an enemy's soul.


Owning the Catch Card of an enemy will increase all damage done to that enemy, starting at double damage for one card; this factor is increased by one for each card collected, e.g. owning two Squiglet cards multiplies damage done to Squiglets by three, while owning three multiplies it by four, etc. The maximum number of each Catch Card that can be held is 99, multiplying the damage done to that enemy by 100. Bowser is the only enemy with multiple Catch Cards: owning the first card from completing the [[Flopside Pit of 100 Trials]] twice and beating [[Shadoo]] will double damage against him, while the other ones will not.
Owning the Catch Card of an enemy will increase all damage done to that enemy, starting at double damage for one card; this factor is increased by one for each card collected, e.g. owning two Squiglet cards multiplies damage done to Squiglets by three, while owning three multiplies it by four, etc. The maximum number of each Catch Card that can be held is 99, multiplying the damage done to that enemy by 100. Bowser is the only enemy with multiple Catch Cards: owning the first card from completing the [[Flopside Pit of 100 Trials]] twice and beating [[Shadoo]] will double damage against him, while the other ones will not.
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