Superball Mario: Difference between revisions

307 bytes removed ,  4 years ago
in-game (Super Mario Maker 2)
mNo edit summary
(in-game (Super Mario Maker 2))
Line 9: Line 9:
|character=[[Mario]], [[Luigi]], [[Toad]], [[Toadette]]
|character=[[Mario]], [[Luigi]], [[Toad]], [[Toadette]]
}}
}}
'''Superball Mario'''<ref>''Super Mario Land'' English instruction booklet, page 9.</ref> is one of [[Mario]]'s many forms. Mario becomes Superball Mario by grabbing a [[Superball Flower]].
'''Superball Mario''' is one of [[Mario]]'s many forms. Mario becomes Superball Mario by grabbing a [[Superball Flower]].


== History ==
==History==
=== ''Super Mario'' series ===
===''Super Mario'' series===
==== ''Super Mario Land'' ====
====''Super Mario Land''====
This form is first found in ''[[Super Mario Land]]''. There is no visual transformation, and even artwork (as seen to the right) depicts Mario as wearing his normal clothes. Superball Mario gains the ability to throw Superballs by pressing {{Button|gb|B}}. Like the similar [[Fire Mario]] form and its [[fireball]]s, the Superballs damage enemies, but also have the unique ability to collect [[coin]]s that they hit. Unlike fireballs, Superballs do not bounce along the ground, but ricochet at right angles on surfaces. Only one Superball can be onscreen at a time, and will disappear after approximately four seconds after being shot, unless it touches an enemy or Mario, goes off-screen, or is destroyed. Many enemies require multiple Superballs to defeat, unlike fireballs, which typically defeat any non-boss enemy in one hit.
This form is first found in ''[[Super Mario Land]]''. There is no visual transformation, and even artwork (as seen to the right) depicts Mario as wearing his normal clothes. Superball Mario gains the ability to throw Superballs by pressing {{Button|gb|B}}. Like the similar [[Fire Mario]] form and its [[fireball]]s, the Superballs damage enemies, but also have the unique ability to collect [[coin]]s that they hit. Unlike fireballs, Superballs do not bounce along the ground, but ricochet at right angles on surfaces. Only one Superball can be onscreen at a time, and will disappear after approximately four seconds after being shot, unless it touches an enemy or Mario, goes off-screen, or is destroyed. Many enemies require multiple Superballs to defeat, unlike fireballs, which typically defeat any non-boss enemy in one hit.


==== ''Super Mario Maker 2'' ====
====''Super Mario Maker 2''====
The Superball form reappears in ''[[Super Mario Maker 2]]'', being obtainable once again with the [[Superball Flower]] exclusively in the ''[[Super Mario Bros.]]'' game style. The Superballs thrown can also collect [[Pink Coin (Super Mario Maker)|Pink Coins]] and [[Key]]s, activate [[P Switch]]es and [[POW Block]]s, and ignite [[Bob-omb]]s. Rather than keeping the player's colors unchanged, it now changes their colors to dark tones of green, referencing the [[Game Boy]]'s screen colors.
The Superball form reappears in ''[[Super Mario Maker 2]]'', being obtainable once again with the [[Superball Flower]] exclusively in the ''[[Super Mario Bros.]]'' game style. The Superballs thrown can also collect [[Pink Coin (Super Mario Maker)|Pink Coins]] and [[Key]]s, activate [[P Switch]]es and [[POW Block]]s, and ignite [[Bob-omb]]s. Rather than keeping the player's colors unchanged, it now changes their colors to dark tones of green, referencing the [[Game Boy]]'s screen colors.


Line 23: Line 23:
This form is unlocked in Story Mode by clearing the job [[Spiny Shell Smashers]], given by Purple Toad. An outfit based on Superball Mario is unlocked alongside the Superball Flower, which has a 3D model of [[Small Mario]] for the head and Mario's overalls, both with the Superball form's colors.
This form is unlocked in Story Mode by clearing the job [[Spiny Shell Smashers]], given by Purple Toad. An outfit based on Superball Mario is unlocked alongside the Superball Flower, which has a 3D model of [[Small Mario]] for the head and Mario's overalls, both with the Superball form's colors.


=== ''WarioWare Gold'' ===
===''WarioWare Gold''===
Superball Mario reappears in ''[[WarioWare Gold]]'' in the [[Super Mario Land (microgame)|Super Mario Land]] [[microgame]], where it must be used to defeat enemies from the game.
Superball Mario reappears in ''[[WarioWare Gold]]'' in the [[Super Mario Land (microgame)|Super Mario Land]] [[microgame]], where it must be used to defeat enemies from the game.


Line 45: Line 45:
===Superball Mario===
===Superball Mario===
{{foreign names
{{foreign names
|Jap={{nowrap|スーパーボールマリオ<ref>''Super Mario Land'' Japanese instruction booklet, page 7.</ref>}}
|Jap=スーパーボールマリオ
|JapR=Sūpā Bōru Mario
|JapR=Sūpā Bōru Mario
|JapM=Super Ball Mario; in Japanese, 「スーパーボール」 (Super Ball) is a {{wp|wasei-eigo}} term referring to what are known in English as {{wp|bouncy ball}}s, derived from the specific brand {{wp|Super Ball}}.
|JapM=Super Ball Mario; in Japanese, 「スーパーボール」 (Super Ball) is a {{wp|wasei-eigo}} term referring to what are known in English as {{wp|bouncy ball}}s, derived from the specific brand {{wp|Super Ball}}.
Line 54: Line 54:
|SpaE=Mario Superbola
|SpaE=Mario Superbola
|SpaEM=Superball Mario
|SpaEM=Superball Mario
|Fra=Mario super boule<ref>''Super Mario Land'' French instruction booklet, page 9.</ref>
|Fra=Mario super boule
|FraM=Super Ball Mario
|FraM=Super Ball Mario
|Dut=Superbal-Mario
|Dut=Superbal-Mario
Line 72: Line 72:
===Superball===
===Superball===
{{foreign names
{{foreign names
|Jap=スーパーボール<ref>''Super Mario Land'' Japanese instruction booklet</ref>
|Jap=スーパーボール
|JapR=Sūpā Bōru
|JapR=Sūpā Bōru
|JapM=Super Ball (as in "bouncy ball")
|JapM=Super Ball (as in "bouncy ball")
Line 84: Line 84:
|GerM=Superball
|GerM=Superball
|Ita=Superball
|Ita=Superball
|ItaM=-
|ItaM=Superball
|Rus=супершар
|Rus=супершар
|RusR=supershar
|RusR=supershar
|RusM=superball
|RusM=superball
}}
}}
==References==
<references/>


{{Mario's Transformations}}
{{Mario's Transformations}}
94,296

edits