ON/OFF Rail Switch: Difference between revisions
No edit summary |
No edit summary |
||
Line 21: | Line 21: | ||
*[[Grinder]]s | *[[Grinder]]s | ||
*[[Monty Mole]]s | *[[Monty Mole]]s | ||
==Names in other languages== | |||
{{foreign names | |||
|Jap=切りかえて ON/OFFスイッチのレール | |||
|JapR=Kirikaete ON/OFF Suicchi no Rēru | |||
|JapM=Switch Over: ON/OFF Switch Rails | |||
}} | |||
{{SMM2 Levels}} | {{SMM2 Levels}} | ||
[[Category:Super Mario Maker 2 Levels]] | [[Category:Super Mario Maker 2 Levels]] |
Revision as of 22:10, December 5, 2019
Template:Levelbox ON/OFF Rail Switch is the eightieth course in the Story Mode of Super Mario Maker 2. It is set in the sky theme and in the New Super Mario Bros. U style. It is posted by Doctor Gizmo, and has a difficulty rating of 3/4 stars.
Layout
The level begins with a large Lift on a track. Mario must hit an ON/OFF Switch that appears in order to reach a parachuting Super Mushroom, then hit another ON/OFF Switch in order to avoid a Grinder and two Twisters. Mario must then hit yet another ON/OFF Switch orbited by a Grinder to take a track on the lower level to avoid more Grinders and reach the Checkpoint Flag. A faster Lift on a track follows, and Mario must hit each additional ON/OFF Switch in succession in order to avoid more Grinders and take the correct track to the Goal Pole.
Description
"I made a course where ON/OFF Switches make the tracks switch! I need someone to see if they can make it to the end. You can ground-pound to toggle the ON/OFF Switch. Good luck!"
Enemies
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 切りかえて ON/OFFスイッチのレール Kirikaete ON/OFF Suicchi no Rēru |
Switch Over: ON/OFF Switch Rails |