Donkey Kong Circus: Difference between revisions

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{{italic title}}
{{italic title}}
{{infobox
{{infobox
|title=Donkey Kong Circus
|image=[[File:Dkcircus.jpg|250px]]
|image=[[File:Dkcircus.jpg|250px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
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|input={{input|gaw=1}}
|input={{input|gaw=1}}
}}  
}}  
 
__NOTOC__
'''''Donkey Kong Circus''''' is a [[Game & Watch]] title released as part of the Panorama series on September 6, 1984.<ref name="ITA">[http://www.intheattic.co.uk/donkey_kong_circus.htm ''Donkey Kong Circus'' info page on In The Attic, a website dedicated to classic videogames] Retrieved 13 November 2010</ref> It is a remake of the second [http://www.intheattic.co.uk/mickey_mouse1.htm ''Mickey Mouse''] Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with ''Mickey Mouse'' being model "DC-95" and ''Donkey Kong Circus'' being "MK-96."<ref name="ITA"/> Neither the Panorama Screen ''Mickey Mouse'' nor ''Donkey Kong Circus'' was released in Japan.
'''''Donkey Kong Circus''''' is a [[Game & Watch]] title released as part of the Panorama series on September 6, 1984.<ref name="ITA">[http://www.intheattic.co.uk/donkey_kong_circus.htm ''Donkey Kong Circus'' info page on In The Attic, a website dedicated to classic videogames] Retrieved 13 November 2010</ref> It is a remake of the second [http://www.intheattic.co.uk/mickey_mouse1.htm ''Mickey Mouse''] Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with ''Mickey Mouse'' being model "DC-95" and ''Donkey Kong Circus'' being "MK-96."<ref name="ITA"/> Neither the Panorama Screen ''Mickey Mouse'' nor ''Donkey Kong Circus'' was released in Japan.


[[File:DK Circus MK-96 Bell1.gif|thumb|left|The alarm bell]] The alarm indicator of this game is a bell that is located under the time/score, and the bell swings when the alarm goes off.
The alarm indicator of this game is a bell that is located under the time/score, and the bell swings when the alarm goes off.


==Gameplay==
==Gameplay==
[[File:DK_Circus.png|frame|left|160px|Gameplay of ''Donkey Kong Circus'']]
[[File:DK_Circus.png|frame|left|160px|Gameplay of ''Donkey Kong Circus'']]
In this game, [[Donkey Kong]] balances on a [[barrel]] while juggling [[pineapple]]s and avoiding the flaming torches. [[Mario]] watches his performance. Donkey Kong receives a point every time he catches a pineapple. If Donkey Kong loses a pineapple, Mario will laugh at him, resulting in a miss. If Donkey Kong manages to grasp a [[fireball]], he will flail, which also counts as a miss. If Donkey Kong reaches 300 points without any misses, the points will be worth double until he does get a miss. If he has any misses at said score, every miss will be cleared instead. When he gets three misses, the [[Game Over|game is over]].
In this game, [[Donkey Kong]] balances on a [[barrel]] while juggling [[pineapple]]s and avoiding the flaming torches. [[Mario]] watches his performance. Donkey Kong receives a point every time he catches a pineapple. If Donkey Kong loses a pineapple, Mario will laugh at him, resulting in a miss. If Donkey Kong manages to grasp a [[fireball]], he will flail, which also counts as a miss. If Donkey Kong reaches 300 points without any misses, the points will be worth double until he does get a miss. If he has any misses at said score, every miss will be cleared instead. When he gets three misses, the [[Game Over|game is over]].
 
{{br|left}}
==Gallery==
==Gallery==
<gallery>
<gallery>
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DKCiMarioSprite.png|[[Mario]] sprite
DKCiMarioSprite.png|[[Mario]] sprite
DKCiDonkeyKongSprite.png|[[Donkey Kong]] sprite
DKCiDonkeyKongSprite.png|[[Donkey Kong]] sprite
Donkey_Kong_Circus_Pineapple.jpg|[[Pineapple]] sprite
Donkey Kong Circus Pineapple.jpg|[[Pineapple]] sprite
DK_Circus_Reset.png|Display when the game is reset
DK Circus Reset.png|Display when the game is reset
DK Circus MK-96 Bell1.gif|The alarm bell
</gallery>
</gallery>



Revision as of 21:05, July 30, 2019

Template:Infobox

Donkey Kong Circus is a Game & Watch title released as part of the Panorama series on September 6, 1984.[1] It is a remake of the second Mickey Mouse Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with Mickey Mouse being model "DC-95" and Donkey Kong Circus being "MK-96."[1] Neither the Panorama Screen Mickey Mouse nor Donkey Kong Circus was released in Japan.

The alarm indicator of this game is a bell that is located under the time/score, and the bell swings when the alarm goes off.

Gameplay

Donkey Kong Circus
Gameplay of Donkey Kong Circus

In this game, Donkey Kong balances on a barrel while juggling pineapples and avoiding the flaming torches. Mario watches his performance. Donkey Kong receives a point every time he catches a pineapple. If Donkey Kong loses a pineapple, Mario will laugh at him, resulting in a miss. If Donkey Kong manages to grasp a fireball, he will flail, which also counts as a miss. If Donkey Kong reaches 300 points without any misses, the points will be worth double until he does get a miss. If he has any misses at said score, every miss will be cleared instead. When he gets three misses, the game is over.

Gallery

Trivia

  • While this originally had a Disney license that was dropped in favor of Nintendo characters[citation needed], the previous Game & Watch game featuring Mickey Mouse was an alternate version of Egg released simultaneously in certain countries.
  • This is one of the few Game & Watch units to feature full color. This was actually due to Gunpei Yokoi's idea to move the background around the characters rather than vice versa.

References

Template:DKGames