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{{italic title|Snifit (''Super Mario RPG: Legend of the Seven Stars'')}} {{:Super Mario RPG: Legend of the Seven Stars bestiary|transcludesection=Snifit|image=[[File:SnifitNew.jpg|200px]]|align=right}} '''Snifits''' are dark-robed [[Snifit|Spookum]]s that serve [[Booster]] as minions and playpals in ''[[Super Mario RPG: Legend of the Seven Stars]]''. There are three main Snifits aptly named '''Snifit 1''' (or '''No.1'''), '''Snifit 2''' (or '''No.2'''), and '''Snifit 3'''. They first meet [[Mario]] after he returns [[Dyna & Mite]] to their home in [[Moleville]], where they are hunting [[Beetle (Super Mario RPG: Legend of the Seven Stars)|beetle]]s for Booster. While hunting these beetles, the Snifits accidentally reveal to Mario that a "princess from the sky" is being imprisoned in [[Booster Tower]].
{{italic title|Snifit (''Super Mario RPG: Legend of the Seven Stars'')}} {{:Super Mario RPG: Legend of the Seven Stars bestiary|transcludesection=Snifit|image=[[File:SnifitNew.jpg|200px]]|align=right}} '''Snifits''' are dark-robed [[Snifit|Spookum]]s that serve [[Booster]] as minions and playpals in ''[[Super Mario RPG: Legend of the Seven Stars]]''. There are three main Snifits aptly named '''Snifit 1''' (or '''No.1'''), '''Snifit 2''' (or '''No.2'''), and '''Snifit 3'''. They first meet [[Mario]] after he returns [[Dyna & Mite]] to their home in [[Moleville]], where they are hunting [[Beetle (Super Mario RPG: Legend of the Seven Stars)|beetle]]s for Booster. While hunting these beetles, the Snifits accidentally reveal to Mario that a "princess from the sky" is being imprisoned in [[Booster Tower]].


Later, in Booster Tower, Mario, [[Mallow]], [[Geno]], and [[Bowser]] can battle the three Snifits. At first, each of them can be encountered individually. After entering Booster's playroom, Mario needs to try and hide from the Snifits behind curtains as they search for Booster's lost [[Mario Doll]]. If Mario is found behind these curtains too many times by a Snifit, he is forced to battle Booster and the Snifit trio. If he remains hidden, Booster joins in and finds his [[Mario Doll]]; because it is too high for him, he is convinced to guilt Mario into knocking it down, and Booster rewards him with an [[Accessory (Super Mario RPG: Legend of the Seven Stars)#Amulet|Amulet]].
Later, in Booster Tower, Mario, [[Mallow]], [[Geno]], and [[Bowser]] can battle the three Snifits. At first, each of them can be encountered individually. After entering Booster's playroom, Mario needs to try and hide from the Snifits behind curtains as they search for Booster's lost [[Mario doll]]. If Mario is found behind these curtains too many times by a Snifit, he is forced to battle Booster and the Snifit trio. If he remains hidden, Booster joins in and finds his Mario doll; because it is too high for him, he is convinced to guilt Mario into knocking it down, and Booster rewards him with an [[Accessory (Super Mario RPG: Legend of the Seven Stars)#Amulet|Amulet]].


On [[Booster Hill]], the three Snifits try to ram Mario as he races up the hillside after Booster and [[Princess Peach|Princess Toadstool]]. Mario could jump on one of the heads of a charging Snifit or a rolling [[barrel]] to get a boost and reach Toadstool, who rewards him with a [[Flower (Super Mario RPG: Legend of the Seven Stars)|Flower]] each time, and Mario is then knocked back by Booster.
On [[Booster Hill]], the three Snifits try to ram Mario as he races up the hillside after Booster and [[Princess Peach|Princess Toadstool]]. Mario could jump on one of the heads of a charging Snifit or a rolling [[barrel]] to get a boost and reach Toadstool, who rewards him with a [[Flower (Super Mario RPG: Legend of the Seven Stars)|Flower]] each time, and Mario is then knocked back by Booster.

Revision as of 21:44, June 26, 2019

Super Mario RPG enemy
Snifit
Snifit
Role Common
Location(s) Booster Tower
HP 200
Attack 60
Magic attack 20
Defense 60
Magic defense 20
Speed 26
Spells Static E!, Bolt, Blizzard
Sp. attacks Bullet Shot, Gunk Ball
Items Mushroom (25%)
Exp. points 2
Coins 15
More
FP 32
Evade 0%
Magic evade 0%
Strong None
Weak Ice
Bonus Flower Lucky! (80%)
Yoshi Cookie None
Morph rate 0%
Psychopath
"Minimum wage for THIS?!"

Snifits are dark-robed Spookums that serve Booster as minions and playpals in Super Mario RPG: Legend of the Seven Stars. There are three main Snifits aptly named Snifit 1 (or No.1), Snifit 2 (or No.2), and Snifit 3. They first meet Mario after he returns Dyna & Mite to their home in Moleville, where they are hunting beetles for Booster. While hunting these beetles, the Snifits accidentally reveal to Mario that a "princess from the sky" is being imprisoned in Booster Tower.

Later, in Booster Tower, Mario, Mallow, Geno, and Bowser can battle the three Snifits. At first, each of them can be encountered individually. After entering Booster's playroom, Mario needs to try and hide from the Snifits behind curtains as they search for Booster's lost Mario doll. If Mario is found behind these curtains too many times by a Snifit, he is forced to battle Booster and the Snifit trio. If he remains hidden, Booster joins in and finds his Mario doll; because it is too high for him, he is convinced to guilt Mario into knocking it down, and Booster rewards him with an Amulet.

On Booster Hill, the three Snifits try to ram Mario as he races up the hillside after Booster and Princess Toadstool. Mario could jump on one of the heads of a charging Snifit or a rolling barrel to get a boost and reach Toadstool, who rewards him with a Flower each time, and Mario is then knocked back by Booster.

Finally, in Marrymore, after Booster barges into the wedding hall (interrupting the wedding of Raz and Raini), the three Snifits act as guards, making sure no one interrupts Booster's forced wedding to Princess Toadstool. After breaking into the wedding hall, the Snifits, after learning that Princess Toadstool has lost her accessories, begin to search for them and relies on Mario to bring the accessories they had found to Princess Toadstool.

At the end of the battle against Raspberry, the Snifits and Booster appear; it was the Snifits who inadvertently destroy Raspberry, after they convince Booster to devour the cake whole.

An unnamed Snifit that appears to be unaffiliated with Booster can later be seen in Seaside Town, acting as the manager of “Beetles Are Us”. Several dozen Snifits also make a small cameo in the victory parade, with the entire audience of Booster's wedding to Valentina being composed of them.

Some Spookums, known as Apprentices, train on a hidden obstacle course at Booster Pass, which can be unveiled by jumping on a green switch in Booster Tower. Apprentices can be promoted to Snifit 4, Snifit 5, Snifit 6, and Snifit 7 if Mario and his team are defeated by them (which does not lead to a typical Game Over). The fifth Apprentice will not be promoted due to Booster only wanting seven Snifits.

Snifits are among the few enemies that can be permanently removed from the map; Booster's Snifits can no longer be challenged after Booster Tower is cleared, Spookums disappear forever if they are defeated, and there are no more Apprentices at Booster Pass after the eighth one.

Names in other languages

Language Name Meaning
Japanese ブッカー
Bukkā
A play on Booster's name and 「部下」 (Buka), subordinate.

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