Mario vs. Donkey Kong: Tipping Stars: Difference between revisions

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'''''Mario vs. Donkey Kong: Tipping Stars''''' is an action [[Genre#Puzzle|puzzle]] game for the [[Wii U]] and [[Nintendo 3DS]]. It is the sixth ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game overall and the first game in the series to be released on a home console. The game shares many elements with most of the series, where the principal goal is to navigate a number of [[Mini]]s to their exits, and also allows players to build their own levels in a mode called the Workshop. Players were able to share custom stages through [[Miiverse]] until it was shut down in November 2017. The focus of the game are the stars, which form a reward earned in accordance to how the player performs in levels. They are used to tip other players for their shared stages or unlock parts and new Minis for custom levels in the [[Workshop Store]]. The game is digital-only except in Japan. Game cases with download codes are sold in Europe. The Wii U version requires 0.93 GB of memory to be installed, and the Nintendo 3DS version requires 3,200 blocks.<ref>European box art</ref>
'''''Mario vs. Donkey Kong: Tipping Stars''''' is an action [[Genre#Puzzle|puzzle]] game for the [[Wii U]] and [[Nintendo 3DS]]. It is the sixth ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game overall and the first game in the series to be released on a home console. The game is most noticeably a follow-up to ''[[Mario vs. Donkey Kong: Mini-Land Mayhem]]'' and shares elements with most of the series, including navigating a number of [[Mini]]s to their exits and allowing players to build their own levels. Players were able to share custom stages through [[Miiverse]] until it was shut down in November 2017. The focus of the game are the stars, which form a reward earned in accordance to how the player performs in levels. They are used to tip other players for their shared stages or unlock parts and new Minis for custom levels in the [[Workshop Store]]. The game is digital-only except in Japan. Game cases with download codes are sold in Europe. The Wii U version requires 0.93 GB of memory to be installed, and the Nintendo 3DS version requires 3,200 blocks.<ref>European box art</ref>


The game supports a form of {{wp|cross-platform play}}, where if one version of the game is bought off the Nintendo eShop, the buyer receives a free download code of the other version. Levels can be shared between the Nintendo 3DS and Wii U versions of the game.
The game supports a form of {{wp|cross-platform play}}, where if one version of the game is bought off the Nintendo eShop, the buyer receives a free download code of the other version. Levels can be shared between the Nintendo 3DS and Wii U versions of the game.
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