K-9: Difference between revisions

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(More likely a reference to the K9 police units, and its Japanese name doesn't suggest it's a robot, but a hyena-dog. Admittedly, it does have the blinky headlight-looking eyes, but still.)
m (Unneeded.)
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'''K-9s''' are basic enemies that are found in [[Bandit's Way]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. The enemy's name "K-9" is a pun on the word "[[wikipedia:Canidae|Canine]]". A stronger variant called [[Chow]] is found in [[Land's End]].
'''K-9s''' are basic enemies that are found in [[Bandit's Way]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. The enemy's name "K-9" is a pun on the word "[[wikipedia:Canidae|Canine]]". A stronger variant called [[Chow]] is found in [[Land's End]].


In the overworld, K-9s tend to walk slowly, either in random paths or slowly following [[Mario]] and his party. In the second area of Bandit's Way, two K-9s wander the grounds underneath the flying [[Board (Super Mario RPG: Legend of the Seven Stars)|Board]] path. If Mario and his party defeat one, another one replaces it. A K-9 in the third area guards a [[Treasure Box]], while four K-9s in the fourth area of the level chase Mario. As the K-9s of the second area, another K-9 respawns.
In the overworld, K-9s tend to walk slowly, either in random paths or slowly following [[Mario]] and his party. In the second area of Bandit's Way, two K-9s wander the grounds underneath the flying [[Board (Super Mario RPG: Legend of the Seven Stars)|Board]] path. If Mario and his party defeat one, another one replaces it. A K-9 in the third area guards a [[treasure box]], while four K-9s in the fourth area of the level chase Mario. As the K-9s of the second area, another K-9 respawns.


Mario can acquire an invincibility [[Star]] in the fourth area, which causes all the K-9s to move faster, including the pursuing ones.
Mario can acquire an invincibility [[Super Star|Star]] in the fourth area, which causes all the K-9s to move faster, including the pursuing ones.


K-9s fight in groups of two or three and are often accompanied into battle by [[Spikey (Super Mario RPG: Legend of the Seven Stars)|Spikey]]s or [[Frogog]]s. In battle, a K-9 attacks by biting. Additionally, they have a couple of special attacks. K-9s can use the [[Howl]] attack to give the [[fear]] status condition, weakening Mario and his party's attack and defense. K-9s can also use the [[Fangs]] attack that gives 50% more damage than usual.<ref>[http://www.gamefaqs.com/console/snes/file/588739/30935 Super Mario RPG Battle Mechanics Guide] by newmansage. "Enemy Skills" section.</ref>
K-9s fight in groups of two or three and are often accompanied into battle by [[Spikey (Super Mario RPG: Legend of the Seven Stars)|Spikey]]s or [[Frogog]]s. In battle, a K-9 attacks by biting. Additionally, they have a couple of special attacks. K-9s can use the [[Howl]] attack to give the [[fear]] status condition, weakening Mario and his party's attack and defense. K-9s can also use the [[Fangs]] attack that gives 50% more damage than usual.


The unused enemy, [[Reacher|Juju]], mentions a K-9 in its [[psychopath]].
The unused enemy, [[Reacher|Juju]], mentions K-9 in its [[psychopath]].


==Names in other languages==
==Names in other languages==
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|JapR=Hai Inu
|JapR=Hai Inu
|JapM=From "hyena" and ''inu'', "dog".}}
|JapM=From "hyena" and ''inu'', "dog".}}
==References==
<references />


{{Super Mario RPG}}
{{Super Mario RPG}}
[[Category:Dogs]]
[[Category:Dogs]]
[[Category:Super Mario RPG: Legend of the Seven Stars Enemies]]
[[Category:Super Mario RPG: Legend of the Seven Stars Enemies]]
[[de:K-9]]
[[de:K-9]]

Revision as of 16:15, March 5, 2019

Super Mario RPG enemy
K-9
SMRPG: Artwork of a K-9
Role Common
Location(s) Bandit's Way
HP 30
Attack 13
Magic attack 1
Defense 13
Magic defense 10
Speed 19
Spells None
Sp. attacks Fangs, Howl
Items None
Exp. points 2
Coins 0
More
FP 100
Evade 0%
Magic evade 0%
Strong None
Weak None
Bonus Flower Once Again! (30%)
Yoshi Cookie Energizer
Morph rate 75%
Psychopath
"May I take a BITE?"

K-9s are basic enemies that are found in Bandit's Way in Super Mario RPG: Legend of the Seven Stars. The enemy's name "K-9" is a pun on the word "Canine". A stronger variant called Chow is found in Land's End.

In the overworld, K-9s tend to walk slowly, either in random paths or slowly following Mario and his party. In the second area of Bandit's Way, two K-9s wander the grounds underneath the flying Board path. If Mario and his party defeat one, another one replaces it. A K-9 in the third area guards a treasure box, while four K-9s in the fourth area of the level chase Mario. As the K-9s of the second area, another K-9 respawns.

Mario can acquire an invincibility Star in the fourth area, which causes all the K-9s to move faster, including the pursuing ones.

K-9s fight in groups of two or three and are often accompanied into battle by Spikeys or Frogogs. In battle, a K-9 attacks by biting. Additionally, they have a couple of special attacks. K-9s can use the Howl attack to give the fear status condition, weakening Mario and his party's attack and defense. K-9s can also use the Fangs attack that gives 50% more damage than usual.

The unused enemy, Juju, mentions K-9 in its psychopath.

Names in other languages

Language Name Meaning
Japanese ハイイヌ
Hai Inu
From "hyena" and inu, "dog".

Template:Super Mario RPG