Wire Trap: Difference between revisions

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===''Mario vs. Donkey Kong''===
===''Mario vs. Donkey Kong''===
In ''[[Mario vs. Donkey Kong]]'', Wire Traps (here known as '''Sparkies'''<ref>''Mario vs. Donkey Kong'', string in ROM (<tt>SPARKY_LOOP</tt>)</ref>) periodically travel through wires just as they did in the Game Boy ''Donkey Kong''.
In ''[[Mario vs. Donkey Kong]]'', Wire Traps (here known as '''Sparkies'''<ref>''Mario vs. Donkey Kong'', string in ROM (<tt>SPARKY_LOOP</tt>)</ref>) periodically travel through wires just as they did in the Game Boy ''Donkey Kong''.
==Gallery==
<gallery>
DKGB Spark wire.gif|''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]])
</gallery>


==Names in other languages==
==Names in other languages==

Revision as of 20:59, December 8, 2018

Split-arrows.svg It has been suggested that this page be split into the following: Sparky (Donkey Kong), Wire Trap. (discuss)

Template:Species-infobox A Wire Trap[1][2] is a faceless, indestructible type of Spark that moves on wires rather than platforms.

History

Donkey Kong

Wire Trap (compressed)

In Donkey Kong on the Game Boy, Wire Traps are introduced. They travel from the left to right of their wire, disappearing once they reach the end, and spawn at regular intervals. If Mario touches a Wire Trap, he will lose a life. They resemble a ball with four diagonal needle-like protrusions which constantly emit electricity between them in a pattern resembling that of a Jacob's ladder.

Super Mario Sunshine

In the game Super Mario Sunshine, Wire Traps are found in Bianco Hills and Noki Bay. They are either red or blue in color and resemble spiral-shaped sea shells that are covered in spikes. Glowing sparks of electricity emit from their centers as they cling to a wire and move along it by spinning themselves. Normally, they appear on one side, travel to the other, then disappear, but they can act differently. Their size and speed varies depending on their color. Blue Wire Traps are bigger and much slower than their red counterparts, and constantly go from one side to the other and back without disappearing, and red ones may follow Mario. Both the blue ones and the chasing version of Wire Spark only appear in one mission, The Shell's Secret. If Mario touches a Wire Trap, he will get burned and may fall off the rope. The player can slightly hinder their progress by spraying water on them with F.L.U.D.D. The only way to avoid them is to jump over them. As they move, they make a low chirping noise, similar to that of a real-life hermit crab.

Mario vs. Donkey Kong

In Mario vs. Donkey Kong, Wire Traps (here known as Sparkies[3]) periodically travel through wires just as they did in the Game Boy Donkey Kong.

Gallery

Names in other languages

Language Name Meaning
Japanese スパーク[4][5]
Supāku
Wire Trap[6]
(internal)
スパーキー[7]
Supākī

Spark (Donkey Kong and Super Mario Sunshine)

Wire Trap (Super Mario Sunshine)

Sparky (Mario vs. Donkey Kong)

References

  1. ^ Hodgson, David S J, Bryan Stratton, and Stephen Stratton. Super Mario Sunshine Prima Official Strategy Guide. Page 18.
  2. ^ Bogenn, Tim, and Doug Walsh. Super Mario Sunshine BradyGames Official Strategy Guide. Page 7.
  3. ^ Mario vs. Donkey Kong, string in ROM (SPARKY_LOOP)
  4. ^ Perfect Ban Mario Character Daijiten. Page 96.
  5. ^ Shogakukan. 「スーパーマリオサンシャイン任天堂公式ガイドブック」 (Super Mario Sunshine Nintendo Kōshiki Guidebook). Page 19.
  6. ^ Super Mario Sunshine, internal filename root/data/scene/mare0/scene/wiretrap/wire_trap.bmd
  7. ^ Mario vs. Donkey Kong Shogakukan book