Castle Crush: Difference between revisions

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After they head through one of the passages, they can journey to the left to find a No Animal Sign. If they pass it with Squawks, the Animal Friend disappears and a [[TNT Barrel]] appears next to them as a prize for leading him to the sign. They can use the barrel to bust open a wall in a nearby alcove, which contains a group of bananas that form together to create the shape of an arrow pointing towards the wall. If they walk into the wall after breaking it open, they are led to a Bonus Level. If the play the bonus, they are led to an alcove located farther above here when they exit the bonus. A Klampon walks along a path to the right of this alcove. On the other side of the area, the heroes can find a passage that they can be raised through by the floor to reach a wider passage to the west with a Klampon and a Spiny in it. If they manage to reach the passage on the opposite side of this room, they are lifted up a long room with several alcoves on the sides of it. Klampons and Spinies emerge from these alcoves and try to drop down on the Kongs. Once they pass all of the enemy-filled alcoves, they make their way up to a wider room full of Mini-Neckies that swoop down at them as they progress. If they continue to rise from here, they soon make their way to a few Zingers that move in a circular pattern. As they rise through this area, they can notice a DK Barrel on the other side of a wall, which ends when the floor reaches a higher elevation. Once the heroes have access to the barrel, they are raised to an alcove that contains a Kruncha and the letter G.
After they head through one of the passages, they can journey to the left to find a No Animal Sign. If they pass it with Squawks, the Animal Friend disappears and a [[TNT Barrel]] appears next to them as a prize for leading him to the sign. They can use the barrel to bust open a wall in a nearby alcove, which contains a group of bananas that form together to create the shape of an arrow pointing towards the wall. If they walk into the wall after breaking it open, they are led to a Bonus Level. If the play the bonus, they are led to an alcove located farther above here when they exit the bonus. A Klampon walks along a path to the right of this alcove. On the other side of the area, the heroes can find a passage that they can be raised through by the floor to reach a wider passage to the west with a Klampon and a Spiny in it. If they manage to reach the passage on the opposite side of this room, they are lifted up a long room with several alcoves on the sides of it. Klampons and Spinies emerge from these alcoves and try to drop down on the Kongs. Once they pass all of the enemy-filled alcoves, they make their way up to a wider room full of Mini-Neckies that swoop down at them as they progress. If they continue to rise from here, they soon make their way to a few Zingers that move in a circular pattern. As they rise through this area, they can notice a DK Barrel on the other side of a wall, which ends when the floor reaches a higher elevation. Once the heroes have access to the barrel, they are raised to an alcove that contains a Kruncha and the letter G.


[[File:CastleCrush165.PNG|thumb|The Kongs dodge some Zingers as they rise through the level.]]
[[File:Castle Crush DKC2 shot.png|thumb|The Kongs dodge some Zingers as they rise through the level.]]
Another alcove is to the right of here with six bananas in it. The primates are soon raised high into a narrower passage with two Krooks in long, thin spaces on the sides of it. They must dodge their hook projectiles, until the foes are soon crushed by the rising floor. Farther above this area, the duo can find a pathway leading them to the east past a trio of Spinies. In a wider room higher from here, they can find four Zingers that move in circular paths and orbit bananas. Once they pass the foes, they access a wide room with another passage on the opposite side of it. There are two Klampons with a Spiny between them in this area that the Kongs must pass as they head through the room. Once they reach the passage, they are led into a higher room with a barrel at the end of it. There are two passages at the top of the room, but one, which contains a Banana Coin and a Banana Bunch, is blocked off by a Zinger, who can only be defeated with the nearby barrel. The opposite passage leads simply to a trio of bananas. Either one of the passages can be used to reach a room that contains an [[End of Level Target]]. If they hit this target, they complete the level. Additionally, they can hit the target from a high platform to win a prize from it.
Another alcove is to the right of here with six bananas in it. The primates are soon raised high into a narrower passage with two Krooks in long, thin spaces on the sides of it. They must dodge their hook projectiles, until the foes are soon crushed by the rising floor. Farther above this area, the duo can find a pathway leading them to the east past a trio of Spinies. In a wider room higher from here, they can find four Zingers that move in circular paths and orbit bananas. Once they pass the foes, they access a wide room with another passage on the opposite side of it. There are two Klampons with a Spiny between them in this area that the Kongs must pass as they head through the room. Once they reach the passage, they are led into a higher room with a barrel at the end of it. There are two passages at the top of the room, but one, which contains a Banana Coin and a Banana Bunch, is blocked off by a Zinger, who can only be defeated with the nearby barrel. The opposite passage leads simply to a trio of bananas. Either one of the passages can be used to reach a room that contains an [[End of Level Target]]. If they hit this target, they complete the level. Additionally, they can hit the target from a high platform to win a prize from it.


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===Bonus Levels===
===Bonus Levels===
[[File:CastleCrush265.PNG|thumb|The Kongs search for the Kremkoin in the second Bonus Level.]]
[[File:Castle Crush Bonus Area 2.png|thumb|The Kongs search for the Kremkoin in the second Bonus Level.]]
*As Rambi, the Kongs must ride along the floor for a while, until they see a formation of bananas in the shape of an arrow that points to a wall. Rambi should use his special ability to ram into the wall and break it. When he enters the hole he made, he is sent to a Bonus Level, where he needs to travel upwards by being lifted by the rising floor. As he is lifted, he is required to defeat six Zingers in order to make a [[Kremkoin]] appear at the top of the area. If he manages to grab the Kremkoin within 10 seconds of starting the bonus, the Kongs earn it to travel farther through the game.
*As Rambi, the Kongs must ride along the floor for a while, until they see a formation of bananas in the shape of an arrow that points to a wall. Rambi should use his special ability to ram into the wall and break it. When he enters the hole he made, he is sent to a Bonus Level, where he needs to travel upwards by being lifted by the rising floor. As he is lifted, he is required to defeat six Zingers in order to make a [[Kremkoin]] appear at the top of the area. If he manages to grab the Kremkoin within 10 seconds of starting the bonus, the Kongs earn it to travel farther through the game.
*If the primates cross the second No Animal Sign with Squawks, they are awarded with a TNT Barrel. They should use their prize to blow away the wall to the right before the floor comes up. If they walk into the newly-created opening, they are taken into a Bonus Level, where they have to maneuver around several large structures as the floor rises at its highest speed. If they make it to the top of the area within 30 seconds without being crushed, they can find a Kremkoin to grab with the remaining time.
*If the primates cross the second No Animal Sign with Squawks, they are awarded with a TNT Barrel. They should use their prize to blow away the wall to the right before the floor comes up. If they walk into the newly-created opening, they are taken into a Bonus Level, where they have to maneuver around several large structures as the floor rises at its highest speed. If they make it to the top of the area within 30 seconds without being crushed, they can find a Kremkoin to grab with the remaining time.