Level B-8: Difference between revisions

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==Overview==
==Overview==
[[File:MvDKTSB-8mapWiiU.jpg|thumb|left|200px|Level map]]
[[File:MvDKTSB-8mapWiiU.jpg|thumb|left|200px|Level map]]
The course contains an arrangement of paths with [[Red Girder]] Rivets, [[Movable Pipe]] outlines and [[Ladder]]s. The Cursed Mini Mario begins at the top of a Ladder on the left and, without the player's input, starts going down the Ladder, then enters a Movable Pipe and exits on the other side at the top of the stage, falling back to its initial position. The other toys start on the right side on different platforms, next to another Ladder. A pair of [[Hammer]]s lies at the far left side of the stage, at the mouth of an horizontal Movable Pipe outline where the Minis can be warped to. With the Hammers in their hands, the Minis should encounter the Cursed Mini Mario and hit it to revert it to a normal state. Alternatively, the player can draw a sloped Red Girder above the pit of [[Spike Trap|spikes]] in the middle and have the Minis slide down on it to attack the Cursed Mini Mario. Afterwards, all toys should be escorted to the goal [[door]] at the top right using Red Girders.
The course contains an arrangement of paths with [[Red Girder]] Rivets, [[Movable Pipe]] outlines and [[Ladder]]s. The Cursed Mini Mario begins at the top of a Ladder on the left and, without the player's input, starts going down the Ladder, then enters a Movable Pipe and exits on the other side at the top of the stage, falling back to its initial position. The other toys start on the right side on different platforms, next to another Ladder. A pair of [[Hammer]]s lies at the far left side of the stage, at the mouth of an horizontal Movable Pipe outline where the Minis can be warped to. With the Hammers in their hands, the Minis should encounter the Cursed Mini Mario and hit it to revert it to a normal state. Alternatively, the player can draw a sloped Red Girder above the pit of [[Spike Trap|spikes]] in the middle and have the Minis slide down on it to attack the Cursed Mini Mario. Afterwards, all toys should be escorted to the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] at the top right using Red Girders.


===M Coin===
===M Coin===

Revision as of 07:59, August 23, 2018

Template:Levelbox Level B-8 is the eighth and last course in the Bonus 1 set and the eighth Bonus Level overall in Mario vs. Donkey Kong: Tipping Stars. It is set in Crumbling Cavern and is unlocked by earning 32 trophies.

The level features one Cursed Mini Mario, one Mini Peach and one Mini Toad.

Overview

Map of Level B-8
Level map

The course contains an arrangement of paths with Red Girder Rivets, Movable Pipe outlines and Ladders. The Cursed Mini Mario begins at the top of a Ladder on the left and, without the player's input, starts going down the Ladder, then enters a Movable Pipe and exits on the other side at the top of the stage, falling back to its initial position. The other toys start on the right side on different platforms, next to another Ladder. A pair of Hammers lies at the far left side of the stage, at the mouth of an horizontal Movable Pipe outline where the Minis can be warped to. With the Hammers in their hands, the Minis should encounter the Cursed Mini Mario and hit it to revert it to a normal state. Alternatively, the player can draw a sloped Red Girder above the pit of spikes in the middle and have the Minis slide down on it to attack the Cursed Mini Mario. Afterwards, all toys should be escorted to the Goal Door at the top right using Red Girders.

M Coin

The M Coin is positioned right from the Movable Pipe outline at the top. The Minis can warp there or simply use Red Girders to collect the coin.

High scores

The following high scores apply in both the Nintendo 3DS and the Wii U versions of the game.

  • Bronze trophy: 5500 points
  • Silver trophy: 8500 points
  • Gold trophy: 14500 points

Statistics

The following data applies in both the Nintendo 3DS and the Wii U versions of the game.

Template:MVDKTS Levels