Talk:List of Super Mario World glitches: Difference between revisions

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(New talk section: About The Orb glitch (or Item storage glitch as you guy called it))
Tag: Mobile edit
(My son may have found a new glitch. Hope it help)
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I dunno about it being removed in the Virtual Console releases. I tried it on the Wii U Virtual Console, and the glitch worked. [[User:Thefamman|Thefamman]] ([[User talk:Thefamman|talk]]) 11:51, 5 July 2017 (EDT)
I dunno about it being removed in the Virtual Console releases. I tried it on the Wii U Virtual Console, and the glitch worked. [[User:Thefamman|Thefamman]] ([[User talk:Thefamman|talk]]) 11:51, 5 July 2017 (EDT)
== Item carry while climbing on grid ==
Mario can carry an item while he climb on grid. To do that, launch the item over, then climb on the grid, and finally, press Y while the item go down on Mario.
If executed correctly, the item and Mario will superpose.

Revision as of 08:55, August 13, 2018

--Koopapoopa 19:51, 11 April 2010 (EDT)What level(s) can "? block of death" be performed in?

I guess in Vanilla Dome 3, since it's only level which I remember which slopped lava and flying ? block. --Era64 · (edits, talk) 08:42, 15 May 2010 (EDT)

Major map glitch

In SMA2:SMW, on the map, hit a direction on the d-pad that'll cause you to move and hit Select simultaneously. Then from the level list, pick somewhere different from where you are and teleport there (obviously only works if you've unlocked this capability). You should move from your new teleported location in the direction and distance you would have traveled from your previous location. Allows for a lot of glitchiness, but a few levels are accessible that aren't otherwise (i.e. the TEST level if you end up on a Star Road teleporter). Miles.oppenheimer 22:49, 18 May 2010 (EDT)

Infinite 1-ups

I don't think that that is a glitch in the game. It can be performed in the GBA remake as well. Sprite of Yoshi's stock icon from Super Smash Bros. Ultimate Tails777 Talk to me!Robin's stock icon from Super Smash Bros. Ultimate

Uhhh?

Recently when I was playing the GBA version of Super Mario World, i noticed part of the Wiggler was absent. The level was one of Forest Of Illusion, not remebering which one. Danimario9 16:43, 23 January 2012 (EST)

Question

Is the thing about the infinite cloud ride really a glitch? I thought this was common knowledge. Then again, I haven't played SMW in a while so I may be wrong... Banjonator1

Removed

I removed this example because it makes no sense, as forest of Illusion 1 doesn't have any Chargin' Chucks in it.

“When the player is on Forest of Illusion 1, the Yoshi that is found here can become a glitchy Chargin' Chuck. First the player must be Cape Mario or Luigi and defeat a Chargin' Chuck with Yoshi. After that the player must go down in a pipe with Yoshi and go back up. If the player loses Yoshi and gets an egg back, the Yoshi is replaced by a Chargin' Chuck. His tongue works normally, but the game freezes if the player attempts to finish the level while riding him.”
{{{2}}}

Tehshigelisok (talk) 16:31, 1 March 2014 (EST)


New Glitch?

I think I found a new glitch. "In any level with Yoshi, spin jump off and spin jump again onto Yoshi and keep pressing A Button. Mario should keep spin jumping off of Yoshi but vertically and he won't be on Yoshi. Also, Yoshi will teleport to the player."--NintendoFan369 (talk) 19:30, 16 March 2014 (EDT)

Hurt while on Yoshi

From personal experience, I can tell you that, in addition to wigglers, Dino Torches that are breathing fire can also hurt you if you try to eat them while running.~~


Mistake

In the article section it says that the orb glitch can't be done on VC, but it can. I have done it.

== ma2 jump in midair? ==S

In sma2, I found a glitch that if you slide down a slope, and slide off of it keeping the "sit" pose, pressing A while in midair causes the player to jump in midair. Also is the "Yoshi" 1up stomp glitch added? (Happens if you jump on Yoshi, then press the spin jump the instant you mound on Yoshi (doing this causes the player to jump off Yoshi as if they were in midair) and causes the "consecutive stomp" counter to increase, if Mario jumps on an enemy after this, it will continue from that point on).CoinBro (talk) 00:07, 26 June 2015 (EDT)

New Glitch

I found one! On the First Castle ( The one of Yoshi's Island) you need to be big Mario. Grab the P-Switch and hit a turtle of the fence. After that,press the up botton to climb the fence. If you did right,Mario will up the fence while grabbing the P-Switch

Don't forget power up incrementation.

Self explanatory. I'm too lazy to edit the article. 98.182.59.48 08:57, 5 December 2015 (EST)

Need to Add New Glitches

I would like to add some new glitches to this list. How can I do that when the page is protected from edits?Zobovor (talk) 21:53, 27 July 2016 (EDT)

Wait till you're Autoconfirmed which will be in 4 days, until then make at least 5 edits hope this helps. Super Mario RPG: Legend of the Seven Stars artwork: Smithy The RPG Gamer (talk) (edits) 21:56, 27 July 2016 (EDT)

Yoshi death glitch (3DS)

I was playing Super Mario World on the 3DS and this happened. Is it possible to do this in the original version? Sorry if it's already on the website, I skimmed through the list of glitches and didn't see it mentioned.
The preceding unsigned comment was added by IdkOnPop (talk).

Heh, good catch. We do have falling through the floor covered, but how'd you manage to do it in that area? Did you get hit and mount Yoshi at the same time, or did you do something different? Alex95sig1.pngAlex95sig2.png 22:14, 10 September 2016 (EDT)

I found a glitch!

If you run up a wall and spin with the cape then Mario's animation pauses -SuperNintendo975

About The Orb glitch (or Item storage glitch as you guy called it)

I dunno about it being removed in the Virtual Console releases. I tried it on the Wii U Virtual Console, and the glitch worked. Thefamman (talk) 11:51, 5 July 2017 (EDT)

Item carry while climbing on grid

Mario can carry an item while he climb on grid. To do that, launch the item over, then climb on the grid, and finally, press Y while the item go down on Mario. If executed correctly, the item and Mario will superpose.