Butterflies (microgame): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
mNo edit summary
Line 9: Line 9:
}}
}}


'''Butterflies''' is the third and final microgame the player makes in ''[[WarioWare: D.I.Y.]]''<nowiki>'</nowiki>s tutorial.
'''Butterflies''' is the third and final microgame the player makes in ''[[WarioWare: D.I.Y.]]''{{'}}s tutorial.


==Gameplay==
==Gameplay==
There are three objects placed randomly in the stage: 2 butterflies and 1 blue ribbon. The player has to tap both of the [[butterflies]].
There are three objects placed randomly in the stage: two butterflies and one blue ribbon. The player has to tap both of the butterflies.


==Lesson==
==Lesson==
Line 38: Line 38:
|JapR=Chōcho-ate
|JapR=Chōcho-ate
|JapM=Adressed to butterfly}}
|JapM=Adressed to butterfly}}
==See Also==
==See also==
*[[Ladybug]]
*[[Ladybug]]
*[[Balloon POP!]]
*[[Balloon POP!]]
{{WWDIY Microgames}}
{{WWDIY Microgames}}
[[Category:Microgames]]
[[Category:WarioWare: D.I.Y. Microgames]]
[[Category:WarioWare: D.I.Y. Microgames]]

Revision as of 09:35, July 17, 2018

Template:Minigame-infobox

Butterflies is the third and final microgame the player makes in WarioWare: D.I.Y.'s tutorial.

Gameplay

There are three objects placed randomly in the stage: two butterflies and one blue ribbon. The player has to tap both of the butterflies.

Lesson

The lesson consists of 8 steps:

  • Step 1: Putting it all together!
    • The player learns about the main screen for microgame production and how to set the game length. The player also learns how to create custom palettes.
  • Step 2: Using objects from another game!
    • The player learns how to import objects from other microgames, including the Diamond Software microgames.
  • Step 3: Using music from another game!
    • The player learns how to import music from other microgames.
  • Step 4: Placing an object in a general area!
    • The player learns how to set a random location for an object to appear in in a general area.
  • Step 5: Copying an object and its AI!
    • The player learns how to duplicate objects and their AI.
  • Step 6: Two win conditions!
    • The player learns how to set up more than 1 win condition. Setting a trigger within the same conditions means both of those triggers have to be performed to win, while setting a trigger in a separate condition means either one trigger or the other has to be met.
  • Step 7: AI -- the big picture!
    • Penny reviews the concept of AI, or action instructions, more in-depth.
  • Step 8: Changing the object display order!
    • The player learns how to set up layers for objects, i.e. making a butterfly go over the ribbon rather than under it.

Names in other languages

Language Name Meaning
Japanese ちょうちょあて
Chōcho-ate
Adressed to butterfly

See also

Template:WWDIY Microgames