Level 1-3 (Mario vs. Donkey Kong: Tipping Stars): Difference between revisions
(→Layout) |
|||
Line 14: | Line 14: | ||
The level features two [[Mini Mario (toy)|Mini Mario]]s. | The level features two [[Mini Mario (toy)|Mini Mario]]s. | ||
== | ==Overview== | ||
[[File:MvDKTS1-3mapWiiU.jpg|thumb|left|200px|Level map]] | [[File:MvDKTS1-3mapWiiU.jpg|thumb|left|200px|Level map]] | ||
By using [[Red Girder]]s in various positions, the Mini Marios should first be lured into the pair of Hammers on the topmost platform. This enables the Mini Mario that grabbed it to destroy and safely pass a Shy Guy prowling on a lower platform. Soon after falling into a gap, they can reach the goal [[door]]. | By using [[Red Girder]]s in various positions, the Mini Marios should first be lured into the pair of Hammers on the topmost platform. This enables the Mini Mario that grabbed it to destroy and safely pass a Shy Guy prowling on a lower platform. Soon after falling into a gap, they can reach the goal [[door]]. | ||
Line 21: | Line 21: | ||
The [[M-Token|M Coin]] is found left from the door. In order to reach it, the player needs to draw a Red Girder wall before the door, which will cause the Mini Marios to turn the other way and collect it. | The [[M-Token|M Coin]] is found left from the door. In order to reach it, the player needs to draw a Red Girder wall before the door, which will cause the Mini Marios to turn the other way and collect it. | ||
{{br}} | {{br}} | ||
==High scores== | ==High scores== | ||
===Nintendo 3DS version=== | ===Nintendo 3DS version=== |
Revision as of 15:34, May 22, 2018
Template:Levelbox Level 1-3 is the third course in Rolling Hills in Mario vs. Donkey Kong: Tipping Stars. It is the first course in the game to contain an enemy, namely a Shy Guy toy that can destroy the Mini Marios at direct contact. At the same time, Hammers are also introduced, which the Minis can pick up temporarily and use them to destroy enemies.
The level features two Mini Marios.
Overview
By using Red Girders in various positions, the Mini Marios should first be lured into the pair of Hammers on the topmost platform. This enables the Mini Mario that grabbed it to destroy and safely pass a Shy Guy prowling on a lower platform. Soon after falling into a gap, they can reach the goal door.
M Coin
The M Coin is found left from the door. In order to reach it, the player needs to draw a Red Girder wall before the door, which will cause the Mini Marios to turn the other way and collect it.
High scores
Nintendo 3DS version
- Bronze trophy: 5500 points
- Silver trophy: 8500 points
- Gold trophy: 14500 points
Wii U version
- Bronze trophy: 6000 points
- Silver trophy: 9000 points
- Gold trophy: 15000 points
Statistics
Nintendo 3DS version
- Red Girders: 11
- Red Girder Rivets: 10
- Coins: 6
- Large Coins: 1
- Enemies:
- Shy Guys: 1
Wii U version
- Red Girders: 8
- Red Girder Rivets: 9
- Coins: 6
- Large Coins: 2
- Enemies:
- Shy Guys: 1
Mario vs. Donkey Kong: Tipping Stars | ||
---|---|---|
Characters | Donkey Kong • Mario • Pauline • Toads | |
Minis | Cursed Mini Mario • Gold Mini Mario • Mini Donkey Kong • Mini Luigi • Mini Mario • Mini Pauline • Mini Peach • Mini Toad | |
Enemies | Donkey Kong's robots (Cannon Kong · Capture Kong · Circus Kong) • Fire Piranha Plant • Piranha Plant • Pokey • Shy Guy • Thwomp | |
Worlds | Rolling Hills • Jumpy Jungle • Runaway Warehouse • Crumbling Cavern • Dashing Desert • Twilight Valley • Orbiting Observatory • Bonus Levels (Bonus 1 · Bonus 2 · Bonus 3) | |
Objects | Items | Coin (large) • Hammers • M Coin • Pickup |
Resource items | Blue Lift • Movable Pipe • Pink Block • Purple Conveyor • Red Girder • Spring | |
Fixed objects | Cannon • Color Switch • Conveyor Belt • Girder • Goal Door • Ladder • Magnet Ground • Rock • Spikes • Warp Pipe | |
Further info | Gallery • Media • Official online levels • Slide • Staff (Nintendo 3DS version · Wii U version) • Stamps • Workshop Store |