Hopper: Difference between revisions

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[[Category:Rabbids]]
[[Category:Rabbids]]
[[Category:Mario + Rabbids Kingdom Battle Enemies]]
[[Category:Mario + Rabbids Kingdom Battle Enemies]]
[[it:Balzelloso]]

Revision as of 07:07, September 25, 2017

This article is about a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this article may need major rewriting. This notice should be removed after a month has passed since the game was first released.

This article is about the enemy in Mario + Rabbids Kingdom Battle. For the actor of the same last name who played President Koopa in the Super Mario Bros. film, see Dennis Hopper.

Template:Species-infobox Template:Quote2 Hoppers are Rabbid enemies in Mario + Rabbids Kingdom Battle. They behave similarly to Ziggies, but with higher HP and small guns on their wrists. Instead of Dash attacks, they can increase their movement range with Team Jumps, using the springs on their feet to bounce off of their allies' heads. All variants except the Garden Hopper can deploy a protective shield that negates the damage (but not the Super Effects) of one attack; additionally, they can perform up to two Team Jumps per turn if their allies are in range.

Variants

There are four Hopper variants, one for each area.

  • Garden Hopper: Encountered in Ancient Gardens, this Hopper variant has a tattered red mask and 90 HP. Its wrist guns seem to be made of green Warp Pipes, with Spiny shells as ammunition.
  • Sherbet Hopper: Encountered in Sherbet Desert, this Hopper has 135 HP. It wears a cactus-shaped mask and furry pants, and its wrist guns are covered in ice and inflict Honey status.
  • Spooky Hopper: Encountered in Spooky Trails, this 205 HP Hopper appears to be undead, with a dark body, glowing blue eyes, a red scarf, and a pumpkin-shaped mask. Its wrist guns appear to be bone themed, with a chance to inflict Push.
  • Lava Hopper: The final Hopper variant is encountered in the Lava Pits, with a charred appearance, a gas mask, a Bowser Jr. bandanna worn like a cape, and 310 HP. It has wrist guns resembling Bowser's spiked bracelets, which can inflict Burn on contact.

Stats

Mario + Rabbids Kingdom Battle enemy
Garden Hopper
Garden Hopper Portrait Health Points 90 / 465 Team Jump 7 Cells Dash None
Area of Movement 6 Cells Primary Weapon Blaster Secondary Weapon
35 DMG / 105 DMG None
Pipe Exit Range 3 Cells Primary Technique Secondary Technique
None None
Chase Range None Tertiary Technique Team Jumping Jerks!
None
Mario + Rabbids Kingdom Battle enemy
Sherbet Hopper
Sherbet Hopper Portrait Health Points 135 / 465 Double Jump 7 Cells Dash None
Area of Movement 6 Cells Primary Weapon Blaster Secondary Weapon
45 DMG / 105 DMG None
Pipe Exit Range 3 Cells Primary Technique Shield Secondary Technique
Global DMG reduction None
Chase Range None Tertiary Technique Team Jumping Jerks!
None
Mario + Rabbids Kingdom Battle enemy
Spooky Hopper
Spooky Hopper Portrait Health Points 205 / 465 Double Jump 7 Cells Dash None
Area of Movement 6 Cells Primary Weapon Blaster Secondary Weapon
60 DMG / 105 DMG None
Pipe Exit Range 3 Cells Primary Technique Shield Secondary Technique
Global DMG reduction None
Chase Range None Tertiary Technique Team Jumping Jerks!
None
Mario + Rabbids Kingdom Battle enemy
Lava Hopper
Lava Hopper Portrait Health Points 310 / 465 Double Jump 7 Cells Dash None
Area of Movement 6 Cells Primary Weapon Blaster Secondary Weapon
80 DMG / 105 DMG None
Pipe Exit Range 3 Cells Primary Technique Shield Secondary Technique
Global DMG reduction None
Chase Range None Tertiary Technique Team Jumping Jerks!
None