Handstand: Difference between revisions

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The '''Handstand''' is a [[List of special moves|special move]] that [[Mario]] uses in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' and ''[[Mario vs. Donkey Kong]]''. Mario can use this move to perform a '''Handstand Jump''' and, when timed upon landing, a '''Handstand Double Jump''' to easily get to high places. The handstand can also be used to harmlessly kick overheard objects, such as [[Nitpicker]] eggs and [[Brickman]] bricks.
The '''Handstand''' is a [[List of special moves|special move]] that [[Mario]] uses in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' and ''[[Mario vs. Donkey Kong]]''. Mario can use this move to perform a '''Handstand Jump''' and, when timed upon landing, a '''Handstand Double Jump''' to easily get to high places. The handstand can also be used to harmlessly kick overheard objects, such as [[Nitpicker]] eggs and [[Brickman]] bricks.


In ''[[Donkey Kong 64]]'' the handstand is mastered by [[Lanky Kong]] and learned from one of [[Cranky Kong]]s potions. Orangasprint, his barrel move, includes him using a handstand, but at high speed.
In ''[[Donkey Kong 64]]'' the [[OrangStand]] handstand is mastered by [[Lanky Kong]] and learned from one of [[Cranky Kong]]s potions. [[OrangStand Sprint]], his barrel move, also includes him using a handstand, but at high speed.


In ''[[Paper Mario: The Thousand-Year Door]]'', [[Koops]] can do another kind of handstand as a [[Stylish Move]] called a spinning handstand. It can only be done by doing [[Power Shell]] or [[Shell Slam]]; the player must press {{button|gcn|A}} within 0.2 of a second when Koops returns to his original position after doing Power Shell or Shell Slam. When Koops spins for 1-2 seconds and the player presses {{button|gcn|A}}, he will do a pose. This Stylish Move is done to earn a quarter to half of a full circle of a [[Star Power]].
In ''[[Paper Mario: The Thousand-Year Door]]'', [[Koops]] can do another kind of handstand as a [[Stylish Move]] called a spinning handstand. It can only be done by doing [[Power Shell]] or [[Shell Slam]]; the player must press {{button|gcn|A}} within 0.2 of a second when Koops returns to his original position after doing Power Shell or Shell Slam. When Koops spins for 1-2 seconds and the player presses {{button|gcn|A}}, he will do a pose. This Stylish Move is done to earn a quarter to half of a full circle of a [[Star Power]].

Revision as of 16:22, July 25, 2017

File:HandstandMVSDK.PNG
Mario vs. Donkey Kong artwork of Mario doing a handstand.

The Handstand is a special move that Mario uses in Donkey Kong and Mario vs. Donkey Kong. Mario can use this move to perform a Handstand Jump and, when timed upon landing, a Handstand Double Jump to easily get to high places. The handstand can also be used to harmlessly kick overheard objects, such as Nitpicker eggs and Brickman bricks.

In Donkey Kong 64 the OrangStand handstand is mastered by Lanky Kong and learned from one of Cranky Kongs potions. OrangStand Sprint, his barrel move, also includes him using a handstand, but at high speed.

In Paper Mario: The Thousand-Year Door, Koops can do another kind of handstand as a Stylish Move called a spinning handstand. It can only be done by doing Power Shell or Shell Slam; the player must press A Button within 0.2 of a second when Koops returns to his original position after doing Power Shell or Shell Slam. When Koops spins for 1-2 seconds and the player presses A Button, he will do a pose. This Stylish Move is done to earn a quarter to half of a full circle of a Star Power.

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