Platform: Difference between revisions

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{{articleabout|the obstacle in platform [[games]]|the genre|[[Genre#Platform|here]]}}
{{articleabout|the obstacle in platform [[List of games|games]]|the genre|[[Genre#Platform|here]]}}
[[File:SSBB Battlefield Stage.png|right|thumb|200px|'''Platforms''' in ''[[Super Smash Bros. Brawl]]''<nowiki>'</nowiki>s [[Battlefield]].]]
[[File:SSBB Battlefield Stage.png|right|thumb|200px|'''Platforms''' in ''[[Super Smash Bros. Brawl]]''<nowiki>'</nowiki>s [[Battlefield]].]]
'''Platforms''' are obstacles in almost every adventure video game, including the ''[[Mario (franchise)|Mario]]'' franchise. They are physical objects that the player jumps across to get through levels or discover secrets. Mainly in side-scrollers, the player can jump up through the bottoms of some platforms (and in ''[[Super Smash Bros.]]''<nowiki>'</nowiki> case, drop through the tops as well), which can't be done in tridimensional games. Platforms often have gimmicky traits, such as moving. These are sometimes referred to as [[Lift]]s.
'''Platforms''' are obstacles in almost every adventure video game, including the ''[[Mario (franchise)|Mario]]'' franchise. They are physical objects that the player jumps across to get through levels or discover secrets. Mainly in side-scrollers, the player can jump up through the bottoms of some platforms (and in ''[[Super Smash Bros.]]''<nowiki>'</nowiki> case, drop through the tops as well), which can't be done in tridimensional games. Platforms often have gimmicky traits, such as moving. These are sometimes referred to as [[Lift]]s.
[[Category:Objects]]
[[Category:Objects]]
[[Category:Traps and Obstacles]]
[[Category:Traps and Obstacles]]

Revision as of 02:19, August 2, 2016

Template:Articleabout

Platforms are obstacles in almost every adventure video game, including the Mario franchise. They are physical objects that the player jumps across to get through levels or discover secrets. Mainly in side-scrollers, the player can jump up through the bottoms of some platforms (and in Super Smash Bros.' case, drop through the tops as well), which can't be done in tridimensional games. Platforms often have gimmicky traits, such as moving. These are sometimes referred to as Lifts.