Bizarre Doors of Boo Mansion: Difference between revisions
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{{Levelbox | {{Levelbox | ||
|image=[[File:Boomansiondoor.png| | |image=[[File:Boomansiondoor.png|250px]] | ||
|code=Episode 1-16 | |code=Episode 1-16 | ||
|world=[[Episode 1]] | |world=[[Episode 1]] | ||
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'''Bizarre Doors of Boo Mansion''' (known as '''Dodgy Doors at Boo Mansion''' in Europe) is the 16th course of [[Episode 1]] in ''[[Captain Toad: Treasure Tracker]]''. This level takes place at a [[Ghost House]] | '''Bizarre Doors of Boo Mansion''' (known as '''Dodgy Doors at Boo Mansion''' in Europe) is the 16th course of [[Episode 1]] in ''[[Captain Toad: Treasure Tracker]]''. This level takes place at a [[Ghost House]]. | ||
== | == Layout == | ||
[[Captain Toad]] starts at the front path and must dodge a [[Goomba]] to enter the house. He promptly exits to the left of the mansion. After getting over a fence by moving [[Touchstone]]s and doors in a puzzle, Toad must sneak around the mansion, avoiding a [[Boo]] and a [[Goomba Tower]] that has a Super Gem on top. After getting on the roof via a door, two [[Big Boos]] make a last attempt to stop Captain Toad, but they can easily be dodged using either the nearby door or using Captain Toad's headlamp to defeat them. | |||
==[[Super Gem]]s== | |||
*'''Super Gem 1:''' In a plant to the right of the entrance. | *'''Super Gem 1:''' In a plant to the right of the entrance. | ||
*'''Super Gem 2:''' On a platform involved in the doorway puzzle to the left of the mansion. | *'''Super Gem 2:''' On a platform involved in the doorway puzzle to the left of the mansion. | ||
*'''Super Gem 3:''' Atop a Goomba Tower near the end of the level. | *'''Super Gem 3:''' Atop a Goomba Tower near the end of the level. | ||
==Bonus Objective== | |||
* Cleared course in only 4 touches! | * Cleared course in only 4 touches! | ||
Revision as of 23:29, July 12, 2015
Bizarre Doors of Boo Mansion (known as Dodgy Doors at Boo Mansion in Europe) is the 16th course of Episode 1 in Captain Toad: Treasure Tracker. This level takes place at a Ghost House.
Layout
Captain Toad starts at the front path and must dodge a Goomba to enter the house. He promptly exits to the left of the mansion. After getting over a fence by moving Touchstones and doors in a puzzle, Toad must sneak around the mansion, avoiding a Boo and a Goomba Tower that has a Super Gem on top. After getting on the roof via a door, two Big Boos make a last attempt to stop Captain Toad, but they can easily be dodged using either the nearby door or using Captain Toad's headlamp to defeat them.
Super Gems
- Super Gem 1: In a plant to the right of the entrance.
- Super Gem 2: On a platform involved in the doorway puzzle to the left of the mansion.
- Super Gem 3: Atop a Goomba Tower near the end of the level.
Bonus Objective
- Cleared course in only 4 touches!
Names in other languages
Trivia
- Toad never actually goes inside the Mansion, unless the doors are counted, though they act more like portals.
- If the player wait for 5 minutes (300 seconds) at the stage, a lot of creepy handprints will appear suddenly on the backside's wall of the Ghost Mansion. Each of these handprints' position is random every time it appears.