Ultra Machine: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
Line 12: Line 12:
In this game, the player acts as a batter, where he or she must hit enough baseballs out of the 10 in stock to pass the microgame.
In this game, the player acts as a batter, where he or she must hit enough baseballs out of the 10 in stock to pass the microgame.


* '''Level 1:''' The player must hit 6 balls. The machine will sometimes throw a baseball upwards to the point of it not being seen.
* '''1st level difficulty:''' The player must hit 6 balls. The machine will sometimes throw a baseball upwards to the point of it not being seen.
* '''Level 2:''' The player must hit 7 balls. Sometimes the baseball will disappear in mid-flight.
* '''2nd level difficulty:''' The player must hit 7 balls. Sometimes the baseball will disappear in mid-flight.
* '''Level 3:''' The player must hit 8 balls. The baseballs will employ both strategies.
* '''3rd level difficulty:''' The player must hit 8 balls. The baseballs will employ both strategies.


Also, as speed increases, the player will have to hit fewer balls.  This is probably because it would be too hard to hit most of them at higher speeds, making it unfair.
Also, as speed increases, the player will have to hit fewer balls.  This is probably because it would be too hard to hit most of them at higher speeds, making it unfair.

Revision as of 23:16, July 25, 2014

Template:Minigame-infobox Ultra Machine is 9-Volt's boss microgame from WarioWare, Inc.: Mega Microgame$!. Mario appears as a cameo at both the beginning and end.

Gameplay

In this game, the player acts as a batter, where he or she must hit enough baseballs out of the 10 in stock to pass the microgame.

  • 1st level difficulty: The player must hit 6 balls. The machine will sometimes throw a baseball upwards to the point of it not being seen.
  • 2nd level difficulty: The player must hit 7 balls. Sometimes the baseball will disappear in mid-flight.
  • 3rd level difficulty: The player must hit 8 balls. The baseballs will employ both strategies.

Also, as speed increases, the player will have to hit fewer balls. This is probably because it would be too hard to hit most of them at higher speeds, making it unfair.

On the Grid, the player needs to clear a minimum of 5 levels to pass this microgame.


Template:WWIMM Microgames