Ultra Machine: Difference between revisions

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In this game, the player acts as a batter, where he or she must hit enough baseballs out of the 10 in stock to pass the microgame.
In this game, the player acts as a batter, where he or she must hit enough baseballs out of the 10 in stock to pass the microgame.


* '''Level 1:''' The player must hit 6 balls. The machine will sometimes throw a baseball upwards, to the point of it not being seen.
* '''Level 1:''' The player must hit 6 balls. The machine will sometimes throw a baseball upwards to the point of it not being seen.
* '''Level 2:''' The player must hit 7 balls. Sometimes the baseball will disappear in mid-flight.
* '''Level 2:''' The player must hit 7 balls. Sometimes the baseball will disappear in mid-flight.
* '''Level 3:''' The player must hit 8 balls. The baseballs will employ both strategies.
* '''Level 3:''' The player must hit 8 balls. The baseballs will employ both strategies.

Revision as of 21:57, January 22, 2013

Ultra Machine

Ultra Machine is 9-Volt's boss microgame from WarioWare, Inc.: Mega Microgame$!. Mario appears as a cameo at both the beginning and end.

On the Grid, the player needs to clear a minimum of 5 levels to pass this microgame.

Gameplay

In this game, the player acts as a batter, where he or she must hit enough baseballs out of the 10 in stock to pass the microgame.

  • Level 1: The player must hit 6 balls. The machine will sometimes throw a baseball upwards to the point of it not being seen.
  • Level 2: The player must hit 7 balls. Sometimes the baseball will disappear in mid-flight.
  • Level 3: The player must hit 8 balls. The baseballs will employ both strategies.

Controls

A Button - Swing bat

Template:WarioWare, Inc.: Mega Microgame$! Microgames