Dragonzamasu: Difference between revisions

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'''Dragonzamasu''' is the second boss in the game ''[[Super Mario Land]]''. He resembles an even larger [[Yurarin]] and [[Yurarin Boo]]. During [[Tatanga]]'s invasion of [[Sarasaland]], the alien invader placed Dragonzamasu in charge of the [[Muda Kingdom]], the second world of Sarasaland. As such, Dragonzamasu had the important task of not only protecting his kingdom, but also protecting the entrance to the [[Easton Kingdom]].  
'''Dragonzamasu''' is the second boss in the game ''[[Super Mario Land]]''. He resembles an even larger [[Yurarin]] and [[Yurarin Boo]]. During [[Tatanga]]'s invasion of [[Sarasaland]], the alien invader placed Dragonzamasu in charge of the [[Muda Kingdom]], the second world of Sarasaland. As such, Dragonzamasu had the important task of not only protecting his kingdom, but also protecting the entrance to the [[Easton Kingdom]].  


In battle, Dragonzamasu attacks by shooting fire at [[Mario]] in his [[Marine Pop]]. This isn't as simple as it seems because [[Tamao]], the mysterious bubble entity, blocked the Marine Pop's torpedoes. To defeat Dragonzamasu, Mario had to shoot 20 torpedoes at the large seahorse. Alternately, when he is near the top of the screen, Mario can shoot torpedoes at the blocks near the bottom to clear a path to the switch, and activate it to instantly destroy him. After enough hits, Dragonzamasu was defeated and Mario liberated the Muda Kingdom. Mario was awarded 5000 points for defeating Dragonzamasu and was allowed to progress into the Easton Kingdom. Dragonzamasu is most likely the leader of both [[Yurarin]]s and [[Yurarin Boo]]s. Dragonzamasu resembles a dragon-seahorse hybrid.
In battle, Dragonzamasu attacks by shooting fire at [[Mario]] in his [[Marine Pop]]. This is not as simple as it seems because [[Tamao]], the mysterious bubble entity, blocks the Marine Pop's torpedoes. To defeat Dragonzamasu, Mario has to shoot 20 torpedoes at the large seahorse. Alternately, when he is near the top of the screen, Mario can shoot torpedoes at the blocks near the bottom to clear a path to the switch, and activate it to instantly destroy him. After enough hits, Dragonzamasu is defeated and Mario liberates the Muda Kingdom. Mario is awarded 5000 points for defeating Dragonzamasu and is allowed to progress into the Easton Kingdom. Dragonzamasu is most likely the leader of both [[Yurarin]]s and [[Yurarin Boo]]s. Dragonzamasu resembles a dragon-seahorse hybrid.


==Gallery==
==Gallery==

Revision as of 14:29, July 16, 2012

Template:Character-infobox Dragonzamasu is the second boss in the game Super Mario Land. He resembles an even larger Yurarin and Yurarin Boo. During Tatanga's invasion of Sarasaland, the alien invader placed Dragonzamasu in charge of the Muda Kingdom, the second world of Sarasaland. As such, Dragonzamasu had the important task of not only protecting his kingdom, but also protecting the entrance to the Easton Kingdom.

In battle, Dragonzamasu attacks by shooting fire at Mario in his Marine Pop. This is not as simple as it seems because Tamao, the mysterious bubble entity, blocks the Marine Pop's torpedoes. To defeat Dragonzamasu, Mario has to shoot 20 torpedoes at the large seahorse. Alternately, when he is near the top of the screen, Mario can shoot torpedoes at the blocks near the bottom to clear a path to the switch, and activate it to instantly destroy him. After enough hits, Dragonzamasu is defeated and Mario liberates the Muda Kingdom. Mario is awarded 5000 points for defeating Dragonzamasu and is allowed to progress into the Easton Kingdom. Dragonzamasu is most likely the leader of both Yurarins and Yurarin Boos. Dragonzamasu resembles a dragon-seahorse hybrid.

Gallery

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