Hideout Helm: Difference between revisions

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'''Hideout Helm''' is the eighth and final world in ''[[Donkey Kong 64]]''. The hideout is unlocked after players have returned the [[Boss Key]]s from [[Crystal Caves]] and [[Creepy Castle]] to [[K. Lumsy]]'s prison, but at least 100 [[Golden Banana]]s are required to actually enter.
'''Hideout Helm''' is the eighth and final world in ''[[Donkey Kong 64]]''. The hideout is unlocked after players have returned the [[Boss Key]]s from [[Crystal Caves]] and [[Creepy Castle]] to [[K. Lumsy]]'s prison, but at least 100 [[Golden Banana]]s are required to actually enter.


The goal is to shut down [[K. Rool]]'s Blast-o-Matic before it destroys [[Donkey Kong Island]]. The amount of time players have to complete the stage depends on how many [[blueprint]]s [[Snide]] receives from the Kongs; the player is given ten minutes automatically, plus one minute for each blueprint retrieved, for a total of up to 50 minutes.
The goal is to shut down [[K. Rool]]'s Blast-o-Matic before it destroys [[Donkey Kong Island]]. The amount of time players have to complete the stage depends on how many [[blueprint]]s [[Snide]] receives from the [[Kong]]s; the player is given ten minutes automatically, plus one minute for each blueprint retrieved, for a total of up to 50 minutes.


If the player fails to complete the stage before time is up, Donkey Kong Island is blown up by the Blast-o-Matic, causing a [[Game Over]]. After completing the several Kong-based challenges, the timer ends with the Blast-o-Matic turned off. The player then needs to have collected four [[Battle Crown]]s and have finished [[Cranky Kong|Cranky's]] ''[[Jetpac]]'', and [[Frantic Factory]]'s ''[[Donkey Kong (game)|Donkey Kong]]'' arcade minigames in order to reach the room with the final [[K. Lumsy]] key.
If the player fails to complete the stage before time is up, Donkey Kong Island is blown up by the Blast-o-Matic, causing a [[Game Over]]. After completing the several Kong-based challenges, the timer ends with the Blast-o-Matic turned off. The player then needs to have collected four [[Battle Crown]]s and have finished [[Cranky Kong|Cranky's]] ''[[Jetpac]]'', and [[Frantic Factory]]'s ''[[Donkey Kong (game)|Donkey Kong]]'' arcade minigames in order to reach the room with the final [[K. Lumsy]] key.