Item Box: Difference between revisions

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Item Boxes reappear in ''[[Mario Kart 8]]'', holding the same function as in previous encounters. The appearance remains about the same from ''Mario Kart 7'', except it is a crystalline grey instead of a rainbow color and the ? is slightly larger. One difference between the games is that players can no longer hold two items at once (like in ''Super Mario Kart''), and items will appear in the drivers' hands (like in ''Mario Kart: Double Dash!!''), or in the case of the triple items and the [[Crazy Eight]], automatically activate by themselves. Unlike previous games, it now has a new sound effect, for both the Item Box itself and the item roulette. In ''Mario Kart 8'', the items players can receive are solely determined by their distance behind the leader, rather than position. In [[Animal Crossing]], there are Item Boxes after the glider segment that are held up by balloons, which can be obtained by either gliding through the Item Box or by breaking the balloon. The Item Boxes in certain stages have special sound effects from their respective games, as opposed to the normal sound; Animal Crossing's play a variant of the music when a profile is loaded or saved, [[Hyrule Circuit]]'s play the chest opening jingle from ''The Legend of Zelda'' games, and [[Urchin Underpass]]'s play the stat slot sound from ''Splatoon''. {{classic|DS|Waluigi Pinball}} also retains its unique item roulette sound.
Item Boxes reappear in ''[[Mario Kart 8]]'', holding the same function as in previous encounters. The appearance remains about the same from ''Mario Kart 7'', except it is a crystalline grey instead of a rainbow color and the ? is slightly larger. One difference between the games is that players can no longer hold two items at once (like in ''Super Mario Kart''), and items will appear in the drivers' hands (like in ''Mario Kart: Double Dash!!''), or in the case of the triple items and the [[Crazy Eight]], automatically activate by themselves. Unlike previous games, it now has a new sound effect, for both the Item Box itself and the item roulette. In ''Mario Kart 8'', the items players can receive are solely determined by their distance behind the leader, rather than position. In [[Animal Crossing]], there are Item Boxes after the glider segment that are held up by balloons, which can be obtained by either gliding through the Item Box or by breaking the balloon. The Item Boxes in certain stages have special sound effects from their respective games, as opposed to the normal sound; Animal Crossing's play a variant of the music when a profile is loaded or saved, [[Hyrule Circuit]]'s play the chest opening jingle from ''The Legend of Zelda'' games, and [[Urchin Underpass]]'s play the stat slot sound from ''Splatoon''. {{classic|DS|Waluigi Pinball}} also retains its unique item roulette sound.


''[[Mario Kart 8 Deluxe]]'' features the return of Double Item Boxes. Like in ''Double Dash!!'', players can once again hold up to two items at once, even if they do not equip the first item. However, unlike in ''Double Dash!!'', ''Deluxe'' uses the same arrangement as previous games in that the second item is merely held in reserve while the first item is in play, and the player can get a second item from a standard Item Box if they have one in their main slot. Additionally, Double Item Boxes are no longer randomly generated, rather they appear in the same spot every time. There are two courses in ''Mario Kart 8 Deluxe'' that do not have Double Item Boxes: {{classic-link|GCN|Baby Park}} and {{classic-link|DS|Shroom Ridge}}.  In this game, the item given is now determined by both distance and position.
''[[Mario Kart 8 Deluxe]]'' features the return of Double Item Boxes. Like in ''Double Dash!!'', players can once again hold up to two items at once, even if they do not equip the first item. However, unlike in ''Double Dash!!'', ''Deluxe'' uses the same arrangement as previous games in that the second item is merely held in reserve while the first item is in play, and the player can get a second item from a standard Item Box if they have one in their main slot. Additionally, Double Item Boxes are no longer randomly generated; rather, they appear in the same spot every time. There are two courses in ''Mario Kart 8 Deluxe'' that do not have Double Item Boxes: {{classic-link|GCN|Baby Park}} and {{classic-link|DS|Shroom Ridge}}.  In this game, the item given is now determined by both distance and position.


====''Mario Kart Tour''====
====''Mario Kart Tour''====
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====''Mario Kart Live: Home Circuit''====
====''Mario Kart Live: Home Circuit''====
Item Boxes appear once again in ''[[Mario Kart Live: Home Circuit]]'', where they act identically to ''Mario Kart 8''. Here they act as a gate customization option. Any racer who drives through the customized gate will trigger an item roulette.
Item Boxes appear once again in ''[[Mario Kart Live: Home Circuit]]'', where they act identically to ''Mario Kart 8''. Here, they act as a gate customization option. Any racer who drives through the customized gate will trigger an item roulette.


===''Mario & Sonic'' series===
===''Mario & Sonic'' series===