Editing Zeekeeper

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The Zeekeeper can also create a pattern of moving energy balls in the sky that Luigi will have to destroy by throwing tree stumps at them, especially when they're clustered. He may also create a single large energy ball that moves in a set pattern and requires to be hit several times to be destroyed, with each hit it gets smaller and weaker. Not destroying the energy balls result in the energy balls flying into Luigi and damaging him, while succeeding in destroying them all will allow Luigi a moment to rapidly throw tree stumps at the Zeekeeper to deal damage to him, ending the barrage of thrown stumps with an especially large one that will deal even more damage.
The Zeekeeper can also create a pattern of moving energy balls in the sky that Luigi will have to destroy by throwing tree stumps at them, especially when they're clustered. He may also create a single large energy ball that moves in a set pattern and requires to be hit several times to be destroyed, with each hit it gets smaller and weaker. Not destroying the energy balls result in the energy balls flying into Luigi and damaging him, while succeeding in destroying them all will allow Luigi a moment to rapidly throw tree stumps at the Zeekeeper to deal damage to him, ending the barrage of thrown stumps with an especially large one that will deal even more damage.


At one point in the battle, the Zeekeeper will start to open up dimensional rifts and be followed by Luigi into one. Inside, Luigi flies around in zero gravity and must dodge the energy balls Zeekeeper fires from in front at him, as well as the occasional spinning ram attack he does after firing 2-3 waves of energy balls, which Luigi can counter after dodging him, starting to spin like the Zeekeeper once did, and ramming into him. The player controls Luigi by tilting the 3DS throughout this segment.
At one point in the battle, the Zeekeeper will start to open up dimensional rifts and be followed by Luigi into one. Inside, Luigi flies around in zero gravity and must dodge the energy balls Zeekeeper fires from in front at him, as well as the occasional spinning ram attack he does after firing 2-3 waves of energy balls, which Luigi can counter after dodging it, starting to spin like the Zeekeeper once did, and ramming into him. The player controls Luigi by tilting the 3DS throughout this segment.


After Luigi gets close enough, he will leap towards the Zeekeeper and grab his legs, landing on the ground and breaking into a skid. The Zeekeeper will continuously try to flap back into the air as Luigi pulls him down, and the player will have to rapidly slide downwards on the Touch Screen with the stylus to slow the Zeekeeper down. Eventually, the Zeekeeper will start to have his legs break free every so often, Luigi having to grab the free leg when it gets within range (via the player tapping the Touch Screen with the stylus). If Luigi fails to stop the Zeekeeper, he will break free and continue to perform attacks until Luigi gets another chance to try and bring him down. After several successful rounds of Luigi keeping a grip on both legs and slowing the Zeekeeper down, Luigi will slam the Zeekeeper into the ground and stomp him, leaving the Zeekeeper dazed and allowing Luigi to have two attack turns.
After Luigi gets close enough, he will leap towards the Zeekeeper and grab his legs, landing on the ground and breaking into a skid. The Zeekeeper will continuously try to flap back into the air as Luigi pulls him down, and the player will have to rapidly slide downwards on the Touch Screen with the stylus to slow the Zeekeeper down. Eventually, the Zeekeeper will start to have its legs break free every so often, Luigi having to grab the free leg when it gets within range (via the player tapping the Touch Screen with the stylus). If Luigi fails to stop the Zeekeeper, he will break free and continue to perform attacks until Luigi gets another chance to try and bring him down. After several successful rounds of Luigi keeping a grip on both legs and slowing the Zeekeeper down, Luigi will slam the Zeekeeper into the ground and stomp him, leaving the Zeekeeper dazed and allowing Luigi to have two attack turns.


The [[Jump]], [[Hammer Chop]] and [[Hammer Uppercut]] are all equally effective in dealing damage to the Zeekeeper while he is in this state, the [[Drill Stomp]] being the most effective of them all. Regardless of how many of Luigi's attack turns pass since the last usage of either the Drill Stomp or [[Rhythm Mushroom]] moves, he will always be able to perform either one whenever Luigi brings down the Zeekeeper.
The [[Jump]], [[Hammer Chop]] and [[Hammer Uppercut]] are all equally effective in dealing damage to the Zeekeeper while he is in this state, the [[Drill Stomp]] being the most effective of them all. Regardless of how many of Luigi's attack turns pass since the last usage of either the Drill Stomp or [[Rhythm Mushroom]] moves, he will always be able to perform either one whenever Luigi brings down the Zeekeeper.

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