Editing Yoshi Touch & Go
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When Baby Mario reaches the ground, a Yoshi awaits him. The color of the Yoshi influences how fast it runs, plus how many eggs it can carry. The lowest Yoshi color is green, the highest is black. The color changes from green to light blue at 60, level-ups are given every 20 points up. | When Baby Mario reaches the ground, a Yoshi awaits him. The color of the Yoshi influences how fast it runs, plus how many eggs it can carry. The lowest Yoshi color is green, the highest is black. The color changes from green to light blue at 60, level-ups are given every 20 points up. | ||
This game has the player shuttling the Yoshi and Baby Mario over the ground to safety at the stork, in segments called "Ground Areas". The Yoshi automatically walks and thus must be guided on its way with the clouds made from drawing with the stylus, being comparable to ''[[Mario & Wario]]''. A blow into the microphone sweeps all clouds onscreen away, in case the screen has become clogged. These clouds must be used to keep the Yoshi and Baby Mario from danger; a single hit from an enemy defeats them. Enemies cannot go through a cloud, but they can use the surface to walk on. Tapping the Yoshi causes it to jump; tapping again and holding the stylus again while it is in the air makes it [[Flutter Jump]] prolonging its descent and gaining a little height, which can be repeated infinitely while it is in midair | This game has the player shuttling the Yoshi and Baby Mario over the ground to safety at the stork, in segments called "Ground Areas". The Yoshi automatically walks and thus must be guided on its way with the clouds made from drawing with the stylus, being comparable to ''[[Mario & Wario]]''. A blow into the microphone sweeps all clouds onscreen away, in case the screen has become clogged. These clouds must be used to keep the Yoshi and Baby Mario from danger; a single hit from an enemy defeats them. Enemies cannot go through a cloud, but they can use the surface to walk on. Tapping the Yoshi causes it to jump; tapping again and holding the stylus again while it is in the air makes it [[Flutter Jump]] prolonging its descent and gaining a little height, which can be repeated infinitely while it is in midair. | ||
As in the Sky Area, a drawn, semi-perfect cloud circle morphs into a circular bubble. This bubble can be dragged with the stylus, and releasing it flings it across the screen. Bubbles can be used to push enemies away or if a bubble is drawn over an enemy, the bubble traps the enemy inside, turning it into a coin. Different enemies have different values; for example, Shy Guys are only worth one Yellow Coin while a Fly Guy is worth a Blue Coin. Multiple enemies can be trapped in bubbles; the more that are trapped, the more bonus points can be earned. Some enemies, such as Briers, cannot be trapped, as they have spikes protecting them that pops any bubbles drawn on it. If a bubble is thrown to Yoshi, it pops and the coins inside are immediately obtained. | As in the Sky Area, a drawn, semi-perfect cloud circle morphs into a circular bubble. This bubble can be dragged with the stylus, and releasing it flings it across the screen. Bubbles can be used to push enemies away or if a bubble is drawn over an enemy, the bubble traps the enemy inside, turning it into a coin. Different enemies have different values; for example, Shy Guys are only worth one Yellow Coin while a Fly Guy is worth a Blue Coin. Multiple enemies can be trapped in bubbles; the more that are trapped, the more bonus points can be earned. Some enemies, such as Briers, cannot be trapped, as they have spikes protecting them that pops any bubbles drawn on it. If a bubble is thrown to Yoshi, it pops and the coins inside are immediately obtained. |