Editing World 8-Bowser's Castle (Super Mario Bros. 3)

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 21: Line 21:
If the player takes the top path, they will have to jump over four Bowser Statues. Afterward, they must jump across Donut Lift platforms while avoiding Bowser's [[Fire Breath]], along with avoiding one more Bowser Statue above. If the player takes the path second from the bottom, they will first have to avoid a sliding [[Thwomp]] and ride a Donut Lift downward to other platforms they have to jump across, while avoiding a Roto-Disc. Then the player has to navigate Bowser Statues set up on sets of stairs, and a power-up is placed in the center of this room. After the Bowser Statues are platforms over lava the player has to jump across while avoiding Bowser's Fire Breath and one more Bowser Statue above. The doors at the ends of both of the paths will lead to Bowser's chamber, where the final fight takes place. The room that Bowser is fought in changes slightly depending on which path is taken; the path past the Thwomp leads to a version of the room with fewer bricks for Bowser to break through and fewer unbreakable blocks on each side, making the fight somewhat easier.
If the player takes the top path, they will have to jump over four Bowser Statues. Afterward, they must jump across Donut Lift platforms while avoiding Bowser's [[Fire Breath]], along with avoiding one more Bowser Statue above. If the player takes the path second from the bottom, they will first have to avoid a sliding [[Thwomp]] and ride a Donut Lift downward to other platforms they have to jump across, while avoiding a Roto-Disc. Then the player has to navigate Bowser Statues set up on sets of stairs, and a power-up is placed in the center of this room. After the Bowser Statues are platforms over lava the player has to jump across while avoiding Bowser's Fire Breath and one more Bowser Statue above. The doors at the ends of both of the paths will lead to Bowser's chamber, where the final fight takes place. The room that Bowser is fought in changes slightly depending on which path is taken; the path past the Thwomp leads to a version of the room with fewer bricks for Bowser to break through and fewer unbreakable blocks on each side, making the fight somewhat easier.


[[File:SMB3 Bowser Battle.png|thumb|The battle with Bowser in the NES version]]
Bowser attacks by breathing fire at different heights, and the player has to either [[jump]] or [[crouch]] to avoid them. After blowing two or three fire balls, Bowser will [[Bowser Bomb (move)|jump into the air and attempt to land on the player]]. If Bowser lands on the bricks below him, he will destroy them and create a gap. To defeat Bowser, the player has to lure him into landing on the same section two or three times, depending on which version of the room the player lands in. If Bowser breaks into the [[pit]] below him, or is hit with 35 fireballs or at least three [[hammer]]s, he will be defeated and [[Princess Peach|Princess Toadstool]] will be rescued. Following this, the credits will roll and the curtains will close with a "The End" message. In the Japanese Famicom version, the screen will freeze on the image and the system will need to be turned off or reset. In all international NES versions, pressing {{button|NES|start}} will return to the title screen, and the player can start a new game with 28 [[P-Wing]]s. In the SNES and GBA versions, the game can return to the title screen by pressing {{button|SNES|start}}/{{button|GBA|start}} and will be given an option to save their progress.
Bowser attacks by breathing fire at different heights, and the player has to either [[jump]] or [[crouch]] to avoid them. After blowing two or three fire balls, Bowser will [[Bowser Bomb (move)|jump into the air and attempt to land on the player]]. If Bowser lands on the bricks below him, he will destroy them and create a gap. To defeat Bowser, the player has to lure him into landing on the same section two or three times, depending on which version of the room the player lands in. If Bowser breaks into the [[pit]] below him, or is hit with 35 fireballs or at least three [[hammer]]s, he will be defeated and [[Princess Peach|Princess Toadstool]] will be rescued. Following this, the credits will roll and the curtains will close with a "The End" message. In the Japanese Famicom version, the screen will freeze on the image and the system will need to be turned off or reset. In all international NES versions, pressing {{button|NES|start}} will return to the title screen, and the player can start a new game with 28 [[P-Wing]]s. In the SNES and GBA versions, the game can return to the title screen by pressing {{button|SNES|start}}/{{button|GBA|start}} and will be given an option to save their progress.


Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)