Editing Windmill Hills

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{level infobox
{{about|the level from ''Donkey Kong Country: Tropical Freeze''|the level from ''[[Yoshi's Woolly World]]''|[[Knitty-Knotty Windmill Hill]]}}
{{level
|title=Windmill Hills
|image=[[File:WindmillHills.jpg|270px]]
|image=[[File:WindmillHills.jpg|270px]]
|code=2-1
|code=2 - 1
|world=[[Autumn Heights]]
|world=[[Autumn Heights]]
|game=''[[Donkey Kong Country: Tropical Freeze]]''
|game=''[[Donkey Kong Country: Tropical Freeze]]''
|track=Windmill Hills
|song=Windmill Hills
|before=[[Big Top Bop|<<]]
|before=[[Trunk Twister|<<]]
|after=[[Mountain Mania|>>]]
|after=[[Mountain Mania|>>]]
}}
}}
'''Windmill Hills''' is the first level of [[Autumn Heights]], and the ninth overall in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. It contains several rotating windmills that the characters must use as platforms.
'''Windmill Hills''' is the first level of [[Autumn Heights]], and the ninth overall in ''[[Donkey Kong Country: Tropical Freeze]]''. It contains several rotating windmills that the characters must use as platforms.
 
In [[Donkey Kong Country: Tropical Freeze#Time Attack|Time Attack]] mode, a time of 1:45.00 is required to get a gold medal, a time of 2:05.00 for silver, and a time of 2:15.00 for bronze.


==Overview==
==Overview==
Line 19: Line 19:


==Collectibles==
==Collectibles==
===KONG Letters===
===K-O-N-G Letters===
*K: Right above the flying Hootz's head below the second windmill, the jump to get it must be timed correctly.
*K: Right above the flying Hootz's head below the second windmill, the jump to get it must be timed correctly.
*O: In front of the same gear where the first Puzzle Piece was.
*O: In front of the same gear where the first Puzzle Piece was.
Line 29: Line 29:
#By breaking the wall behind where they first started out in the level with a barrel, the Kongs will go to a [[Bonus Area|Bonus Stage]], where, if all the bananas are collected within 30 seconds, they will receive the first Puzzle Piece.
#By breaking the wall behind where they first started out in the level with a barrel, the Kongs will go to a [[Bonus Area|Bonus Stage]], where, if all the bananas are collected within 30 seconds, they will receive the first Puzzle Piece.
#On the windmill right behind where the flying Hootz with the letter "K" is, more bananas will appear as the ones on the arms are collected, and after collecting all of them the second Puzzle Piece will appear.
#On the windmill right behind where the flying Hootz with the letter "K" is, more bananas will appear as the ones on the arms are collected, and after collecting all of them the second Puzzle Piece will appear.
#Appears after jumping on all of the [[Tucks]] on the arms of the windmill past where the Puffton is.
#Appears after jumping on all of the Tucks on the arms of the windmill past where the Puffton is.
#After pounding next to the [[Item Container#Donkey Kong Country: Tropical Freeze|Wooden Canister]] near the Schnautzel, some bananas will appear and if all of them are collected the player will receive the Puzzle Piece.
#After pounding next to the [[Item Container#Donkey Kong Country: Tropical Freeze|Wooden Canister]] near the Schnautzel, some bananas will appear and if all of them are collected the player will receive the Puzzle Piece.
#After the cannons, there is a large [[Burlap Hanging Sack]] containing the Puzzle Piece which can be opened by throwing the Diddy Kong barrel into it. This will switch Dixie out.
#After the cannons, there is a large [[Burlap Hanging Sack]] containing the Puzzle Piece which can be opened by throwing the Diddy Kong barrel into it. This will switch Dixie out.
#After getting Diddy Kong, there will be an [[Item Handle]] in the ground which if pulled will reveal a hidden area where the Puzzle Piece is located.
#After getting Diddy Kong, there will be a [[Item Handle]] in the ground which if pulled will reveal a hidden area where the Puzzle Piece is located.
#Just below where the first Barrel Cannon is above the gears, there will be a secret area to the left (marked by the small platform) where there are several bananas, all of which must be collected by getting shot through cannons, in 30 seconds or less to get the Puzzle Piece.
#Just below where the first Barrel Cannon is above the gears, there will be a secret area to the left (marked by the small platform) where there are several bananas, all of which must be collected by getting shot through cannons, in 30 seconds or less to get the Puzzle Piece.
#After ringing all four [[Bell (Donkey Kong Country: Tropical Freeze)|bells]] on the parts of the windmill just before where the letter "N" is, the Puzzle Piece will appear from the center.
#After ringing all four [[Bell (Donkey Kong Country: Tropical Freeze)|bells]] on the parts of the windmill just before where the letter "N" is, the Puzzle Piece will appear from the center.
Line 41: Line 41:
*[[Hootz]]es
*[[Hootz]]es
*[[Puffton]]s
*[[Puffton]]s
*[[Tucks]] (normal and bouncing)
*[[Tucks]]
*[[Tuff Tucks]]
*[[Tuff Tucks]]
*[[Pointy Tucks]]
*[[Pointy Tucks]]
*[[Bouncy Tucks]]
*[[Schnautzel]]s
*[[Schnautzel]]s


Line 52: Line 53:
</gallery>
</gallery>


==Additional names==
==Names in other languages==
===Internal names===
{{internal names
|game1=''[[Donkey Kong Country: Tropical Freeze]]''
|file1=<tt>content/Worlds/w03_alps/l01_alps_windmills.pak</tt>
|name1=l01_alps_windmills.pak
|meaning1=Alps Level 1: Windmills
}}
 
===Names in other languages===
{{foreign names
{{foreign names
|Jap=おち葉まう風車の林
|Jap=おち葉まう風車の林
|JapR=Ochiba Mau Fūsha no Hayashi
|JapR=Ochiba Mau Fūsha no Hayashi
|JapM=Woods of Dancing Leaves Windmill; ''ochiba'' literally means "fallen leaves"
|JapM=Woods of Dancing Leaves Windmill (''ochiba'' literally means "fallen leaves")
|Fre=Moulins vermoulus
|Spa=Molinos molones
|FreM=Worm-eaten Mills
|SpaM=Cool Mills
|Fra=Moulins vermoulus
|FraM=Worm-eaten Mills
|Ger=Gemühlrädert
|Ger=Gemühlrädert
|GerM=From ''Mühle'' ("mill") and ''gerädert'' (a term used to describe the feeling of being tired)
|GerM=From ''Mühle'' german for Mill, and ''Gerädert'' which is a term used to describe the feeling of being worn out or tired.
|Ita=Monte Mulino
|Ita=Monte Mulino
|ItaM=Mill Mountain
|ItaM=Mill Mountain
|SpaA=Molinos mareadores
|SpaAM=Dizzy Mills
|SpaE=Molinos molones
|SpaEM=Cool Mills
}}
}}


==Trivia==
==Trivia==
*The segment where the Kongs travel through the interior of a giant windmill is an homage to the Clock Tower levels of the ''{{wp|Castlevania}}'' series.<ref>{{cite| quote = Initially the interior of the giant windmill was going to be a bunch of smaller windmills, but I really wanted to do a DK take on the old Castlevania style Clock tower levels. :P. | author = Kozlowsky, Eric | date = February 27, 2014 | url = landofkoz.blogspot.ro/2014/02/its-on-like-kong.html | title = It's on like Kong! | publisher = Blogger | accessdate = July 23, 2017 | archive = web.archive.org/web/20210910223538/https://landofkoz.blogspot.com/2014/02/its-on-like-kong.html }}</ref>
*The segment where the Kongs travel through the interior of a giant windmill is an homage to the Clock Tower levels of the ''{{wp|Castlevania}}'' series.<ref>{{ref quote|Initially the interior of the giant windmill was going to be a bunch of smaller windmills, but I really wanted to do a DK take on the old Castlevania style Clock tower levels. :P.|Eric Kozlowsky, former artist at Retro Studios|[http://landofkoz.blogspot.ro/2014/02/its-on-like-kong.html on his blog]}}</ref>
*[[Eric Kozlowsky]], one of the environment artists of the game, considers Windmill Hills as one of his favorite levels that he worked on.<ref>{{cite| author = vonkoz | date = February 21, 2014 | url = twitter.com/vonkoz/status/1760380894546739442 | title = Autumn Heights is probably the game world I worked the most on, I did a ton of pre-vis work with Ted Anderson to come up with the architecture idea of using Owl/Feather motifs. Windmill Hills might be one of my favorite levels that I worked on. | publisher = X | accessdate = February 21, 2024 | archive = archive.ph/iQG4L | archivedate = February 22, 2024, 13:43:47 UTC }}</ref>


==References==
==Reference==
<references/>
<references/>
{{DKCTF}}
{{DKCTF}}
[[Category:Grasslands]]
[[Category:Grasslands]]
[[Category:Forests]]
[[Category:Donkey Kong Country: Tropical Freeze Levels‎]]
[[Category:Donkey Kong Country: Tropical Freeze levels]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)