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{{level | {{articleabout|the level from ''Donkey Kong Country: Tropical Freeze''|the level from ''[[Yoshi's Woolly World]]''|[[Knitty-Knotty Windmill Hill]]}} | ||
|image=[[File: | {{level | ||
|code=2-1 | |title=Windmill Hills | ||
|image=[[File:WindmillHills1.png|260px]] | |||
|code=2 - 1 | |||
|world=[[Autumn Heights]] | |world=[[Autumn Heights]] | ||
|game=''[[Donkey Kong Country: Tropical Freeze]]'' | |game=''[[Donkey Kong Country: Tropical Freeze]]'' | ||
| | |song=Windmill Hills | ||
|before=[[ | |before=[[Trunk Twister|<<]] | ||
|after=[[Mountain Mania|>>]] | |after=[[Mountain Mania|>>]] | ||
}} | }} | ||
'''Windmill Hills''' is the first level of [[Autumn Heights]], and the ninth overall in ''[[Donkey Kong Country: Tropical Freeze]]'' | '''Windmill Hills''' is the first level of [[Autumn Heights]], and the ninth overall in ''[[Donkey Kong Country: Tropical Freeze]]''. It contains several rotating windmills that the characters must use as platforms. | ||
==Overview== | ==Overview== | ||
[[File: | [[File:WindmillHills2.PNG|200px|thumb|left|One of the level's windmill areas.]] | ||
Windmill Hills starts out in a small glade containing several [[Cheesy Chester]]s and [[Hootz]] | Windmill Hills starts out in a small glade containing several [[Cheesy Chester]]s and [[Hootz]], as well as a row of spinning windmills with spinning platforms. The player must use [[Dixie Kong]]'s flying ability to get over the gaps and jump on larger enemies such as [[Puffton]]s, after which there is a Checkpoint. Following a [[Schnautzel]], DK and Dixie will navigate more windmills, this time which spin faster than the ones before the checkpoint. | ||
After landing on a small patch of land where a Cheesy Chester randomly comes out, the Kongs will go through a series of [[Barrel Cannon]]s, which take them across more windmills, between which are several [[Banana]]s, after which there is a similar windmill where they will receive [[Extra Life Balloon | After landing on a small patch of land where a Cheesy Chester randomly comes out, the Kongs will go through a series of [[Barrel Cannon]]s, which take them across more windmills, between which are several [[Banana]]s, after which there is a similar windmill where they will receive [[Extra Life Balloon]]s if all the Bananas are collected. Soon after this, there is a bag containing one of the level's [[Puzzle Piece]]s that must be opened by throwing the Diddy Kong barrel at it, which will switch Dixie out with him. Diddy's jetpack ability works similarly to Dixie's hair, still allowing the Kongs to fly short distances. Following that, DK and Diddy will have to go up a stack of spinning gears, which have platforms that rotate at the same time. There are also [[Pointy Tuck]]s on the platforms, which cannot be jumped on (because of the headgear). Upon getting to the top, the Kongs will go on a large platform attached to a long cord (acting as a slow zipline) which leads them to another area with a windmill containing bells that have to be rung (which ends up giving a Puzzle Piece), as well as the letter "N". Following this, DK and Diddy will go through another series of Barrel Cannons, this time flying through a wide area with fall-colored trees and more windmills with items, after which they land on a platform containing the [[Slot Machine Barrel]] that ends the level. | ||
==Collectibles== | ==Collectibles== | ||
=== | ===K-O-N-G Letters=== | ||
*K: Right above the flying Hootz's head below the second windmill, the jump to get it must be timed correctly. | *K: Right above the flying Hootz's head below the second windmill, the jump to get it must be timed correctly. | ||
*O: In front of the same gear where the first Puzzle Piece was. | *O: In front of the same gear where the first Puzzle Piece was. | ||
Line 26: | Line 26: | ||
===Puzzle Pieces=== | ===Puzzle Pieces=== | ||
#By breaking the wall behind where they first started out in the level with a barrel, the Kongs will go to a secret area, where if all the bananas are collected in 30 seconds they will receive the first Puzzle Piece. | |||
#By breaking the wall behind where they first started out in the level with a barrel, the Kongs will go to a | |||
#On the windmill right behind where the flying Hootz with the letter "K" is, more bananas will appear as the ones on the arms are collected, and after collecting all of them the second Puzzle Piece will appear. | #On the windmill right behind where the flying Hootz with the letter "K" is, more bananas will appear as the ones on the arms are collected, and after collecting all of them the second Puzzle Piece will appear. | ||
#Appears after jumping on all of the | #Appears after jumping on all of the Tucks on the arms of the windmill past where the Puffton is. | ||
#After pounding next to the | #After pounding next to the barrel near where the Schnautzel is, some bananas will appear and if all of them are collected the player will receive the Puzzle Piece. | ||
#After the cannons, there is a large | #After the cannons, there is a large hanging bag containing the Puzzle Piece which can be opened by throwing the Diddy Kong barrel into it. This will switch Dixie out. | ||
#After getting Diddy Kong, there will be | #After getting Diddy Kong, there will be a plug in the ground which if pulled will reveal a hidden area where the Puzzle Piece is located. | ||
#Just below where the first Barrel Cannon is above the gears, there will be a secret area to the left (marked by the small platform) where there are several bananas, all of which must be collected by getting shot through cannons, in 30 seconds or less to get the Puzzle Piece. | #Just below where the first Barrel Cannon is above the gears, there will be a secret area to the left (marked by the small platform) where there are several bananas, all of which must be collected by getting shot through cannons, in 30 seconds or less to get the Puzzle Piece. | ||
#After ringing all four | #After ringing all four bells on the parts of the windmill just before where the letter "N" is, the Puzzle Piece will appear in the center. | ||
#In the last series of Barrel Cannons, the puzzle piece is above a windmill arm, and is | #In the last series of Barrel Cannons, the puzzle piece is above a windmill arm, and is gotten by timing the cannon shot correctly when it goes past. | ||
==Enemies== | ==Enemies== | ||
*[[Cheesy Chester]]s | *[[Cheesy Chester]]s | ||
*[[Hootz]] | *[[Hootz]] | ||
*[[Puffton]]s | *[[Puffton]]s | ||
*[[Tucks]] | *[[Tucks]]es | ||
*[[Tuff Tucks]] | *[[Tuff Tucks]]es | ||
*[[Pointy Tucks]] | *[[Pointy Tucks]]es | ||
*[[Bouncy Tucks]]es | |||
*[[Schnautzel]]s | *[[Schnautzel]]s | ||
==Names in other languages== | |||
{{Foreignname | |||
{{ | |||
|Jap=おち葉まう風車の林 | |Jap=おち葉まう風車の林 | ||
|JapR=Ochiba Mau Fūsha no Hayashi | |JapR=Ochiba Mau Fūsha no Hayashi | ||
|JapM=Woods of Dancing Leaves Windmill | |JapM=Woods of Dancing Leaves Windmill (''ochiba'' literally means "fallen leaves") | ||
| | |Spa=Molinos molones | ||
| | |SpaM=Groovy Mills | ||
|Fra=Moulins vermoulus | |||
|FraM=Worm-eaten Mills | |||
|Ger=Gemühlrädert | |Ger=Gemühlrädert | ||
|GerM=From ''Mühle'' | |GerM=From ''Mühle'' german for Mill, and ''Gerädert'' which is a term used to describe the feeling of being worn out or tired. | ||
|Ita=Monte Mulino | |Ita=Monte Mulino | ||
|ItaM=Mill Mountain | |ItaM=Mill Mountain | ||
}} | }} | ||
{{NIWA|DKWiki=1}} | |||
{{DKC:TF}} | |||
[[Category:Donkey Kong Country: Tropical Freeze Levels]] | |||
[[Category:Grasslands]] | [[Category:Grasslands]] | ||