Editing Wild Sting

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'''Wild Sting'''{{ref needed}}, or '''Manta Ray''',<ref>''Donkey Kong Land'', ''Nintendo Magazine System'' (UK) WORLD EXCLUSIVE Review booklet, page 11.</ref><ref>''Nintendo Magazine System'' (Australia) issue 31, page 64.</ref> is a flying stingray<ref>''Nintendo Power'' Volume 74, page 20.</ref> and the first boss of ''[[Donkey Kong Land]]''. His name is likely inspired by the phrase {{wp|Wild Thing}}. Wild Sting appears in [[Gangplank Galleon Ahoy!]] in the end boss level, [[Wild Sting Fling]]. He attacks by flying back and forth across the screen, occasionally swooping down at [[Donkey Kong]] or [[Diddy Kong]]. Wild Sting can be damaged from a [[Kong]] [[jump]]ing onto it as it swoops. With each hit, Wild Sting moves around faster and less predictably. It only turns around after going off-screen. Wild Sting is defeated after taking seven hits.
'''Wild Sting'''{{ref needed}}, or '''Manta Ray''',<ref>''Donkey Kong Land'', ''Nintendo Magazine System'' (UK) WORLD EXCLUSIVE Review booklet, page 11.</ref><ref>''Nintendo Magazine System'' (Australia) issue 31, page 64.</ref> is a flying stingray<ref>''Nintendo Power'' Volume 74, page 20.</ref> and the first boss of ''[[Donkey Kong Land]]''. He appears in [[Gangplank Galleon Ahoy!]] in the end boss level, [[Wild Sting Fling]]. His name is likely inspired by the phrase {{wp|Wild Thing}}.
 
Wild Sting attacks by flying back-and-forth across the screen, occasionally swooping down at [[Donkey Kong]] or [[Diddy Kong]]. During this, the [[Kong]] must jump onto Wild Sting to attack it. For each hit, Wild Sting moves around faster and in a less predictable pattern. It only turns around after going off-screen. Wild Sting gets defeated upon taking seven hits.
 
Wild Sting resembles the [[Flotsam]]s from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''.


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