Editing Wii DK Summit

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Between this straightaway and the end of the track, half-pipes line both sides of the track. In the middle of the track, racers encounter two wide dash panels followed by two large drifts of deep snow. To avoid the drifts, racers must either swerve around them or use the half-pipes. On both sides of each snow drift, above the half-pipes, is a set of Item Boxes, further incentivizing the use of the half-pipes. However, this area also contains three Shy Guy snowboarders as obstacles. Each one goes back and forth across the width of the track, and hitting one will make the player spin out. One is between the two snow drifts, and two are close together right after the second snow drift. After this section, racers must make one last right turn before the half-pipes end, the track narrows one last time, and racers reach the [[Finish line (object)|finish line]].
Between this straightaway and the end of the track, half-pipes line both sides of the track. In the middle of the track, racers encounter two wide dash panels followed by two large drifts of deep snow. To avoid the drifts, racers must either swerve around them or use the half-pipes. On both sides of each snow drift, above the half-pipes, is a set of Item Boxes, further incentivizing the use of the half-pipes. However, this area also contains three Shy Guy snowboarders as obstacles. Each one goes back and forth across the width of the track, and hitting one will make the player spin out. One is between the two snow drifts, and two are close together right after the second snow drift. After this section, racers must make one last right turn before the half-pipes end, the track narrows one last time, and racers reach the [[Finish line (object)|finish line]].
When the player crosses the finish line, beginning the next lap, [[Lakitu]] is shown on the left side of the player, holding the lap count signs.


During the first lap of the course, snow is falling heavily, and the background and distant objects cannot be seen. By the third lap, snowfall clears up and all scenery can be clearly seen. This concept is reused for {{classic-link|DS|DK Pass}} in ''[[Mario Kart 7]]''.
During the first lap of the course, snow is falling heavily, and the background and distant objects cannot be seen. By the third lap, snowfall clears up and all scenery can be clearly seen. This concept is reused for {{classic-link|DS|DK Pass}} in ''[[Mario Kart 7]]''.

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