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[[File:Pipe Plaza.png|thumb|200px|[[Pipe Plaza]] in ''Mario Kart DS'']]
[[File:Pipe Plaza.png|thumb|200px|[[Pipe Plaza]] in ''Mario Kart DS'']]
In the [[Mario Kart (series)|''Mario Kart'' series]], Warp Pipes (usually referred to as simply "pipes") appear as simple obstacles on the courses, especially on the [[Mario Circuit]]s. They act as walls, in that racers who drive into them slow down significantly or even come to a stop; however, the pipes can be taken out by several means, such as hitting them with a powerful item (e.g. a [[Spiny Shell (blue)|Spiny Shell]]) or driving into them while powered-up by a [[Super Star]], [[Bullet Bill]], or other condition-changing item. [[Piranha Plant]]s can also be in pipes in courses like [[GCN Yoshi Circuit]]. On some occasions, mostly in ''[[Mario Kart: Double Dash!!]]'', the player can enter a pipe and get warped to another area, which is mainly for the purpose of collecting [[Item Box]]es. This also happens in ''[[Mario Kart DS]]'', but only in [[Pipe Plaza]], since it is a battle course that originated in ''Mario Kart: Double Dash!!''.
In the [[Mario Kart (series)|''Mario Kart'' series]], Warp Pipes (usually referred to as simply "pipes") appear as simple obstacles on the courses, especially on the [[Mario Circuit]]s. They act as walls, in that racers who drive into them slow down significantly or even come to a stop; however, the pipes can be taken out by several means, such as hitting them with a powerful item (e.g. a [[Spiny Shell (blue)|Spiny Shell]]) or driving into them while powered-up by a [[Super Star]], [[Bullet Bill]], or other condition-changing item. [[Piranha Plant]]s can also be in pipes in courses like [[GCN Yoshi Circuit]]. On some occasions, mostly in ''[[Mario Kart: Double Dash!!]]'', the player can enter a pipe and get warped to another area, which is mainly for the purpose of collecting [[Item Box]]es. This also happens in ''[[Mario Kart DS]]'', but only in [[Pipe Plaza]], since it is a battle course that originated in ''Mario Kart: Double Dash!!''.
====''Mario Kart Tour''====
====''Mario Kart Tour''====
In ''[[Mario Kart Tour]]'', cannon-like pipes are used to obtain various random items. The player can pull down and release such a pipe to fire out drivers, karts, gliders, and balloons, as well as inventory items ([[coin]]s, [[Ruby|rubies]], and tickets). Each pipe has a set pool of items it can draw from: generally, green pipes can give out items of all kinds, with gold pipes guaranteeing at least one High-End item of any kind; however, the All-Clear Pipe, unlocked by completing all courses and bonus challenges in a tour, only ever gives out a High-End driver, kart, or glider, and does not feature balloons or inventory items. Pipes appear as rewards from Tour Gifts, multiplayer races, and Premium Challenges, while also being purchasable from the Token Shop using [[event token]]s. Prior to the [[Battle Tour]], the Shop featured pipes that unlocked spotlight items, with 5 rubies needed to fire one such pipe once and 45 to fire the pipe ten times.
In ''[[Mario Kart Tour]]'', cannon-like pipes are used to obtain various random items. The player can pull down and release such a pipe to fire out drivers, karts, gliders, and balloons, as well as inventory items ([[coin]]s, [[Ruby|rubies]], and tickets). Each pipe has a set pool of items it can draw from: generally, green pipes can give out items of all kinds, with gold pipes guaranteeing at least one High-End item of any kind; however, the All-Clear Pipe, unlocked by completing all courses and bonus challenges in a tour, only ever gives out a High-End driver, kart, or glider, and does not feature balloons or inventory items. Pipes appear as rewards from Tour Gifts, multiplayer races, and Premium Challenges, while also being purchasable from the Token Shop using [[event token]]s. Prior to the [[Battle Tour]], the Shop featured pipes that unlocked spotlight items, with 5 rubies needed to fire one such pipe once and 45 to fire the pipe ten times.
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====''Super Smash Bros.''====
====''Super Smash Bros.''====
In ''[[Super Smash Bros.]]'', they first appear as [[Mario]]'s and [[Luigi]]'s on-screen appearance in reference to Mario's entrance in ''[[Super Mario 64]]'' and later on in the stage [[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom]], where players can use two Warp Pipes to warp between one side to another; on occasion, they may also transport to the pit in the center, where a one-way Warp Pipe appears. Also, three Warp Pipes appear in Luigi's [[Board the Platforms]] stage; they have blinking platforms coming in and out of them, which Luigi must land on in order to finish the stage.
In ''[[Super Smash Bros.]]'', they first appear as [[Mario]]'s and [[Luigi]]'s on-screen appearance in reference to Mario's entrance in ''[[Super Mario 64]]'' and later on in the stage [[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom]], where players can use two Warp Pipes to warp between one side to another; on occasion, they may also transport to the pit in the center, where a one-way Warp Pipe appears. Also, three Warp Pipes appear in Luigi's [[Board the Platforms]] stage; they have blinking platforms coming in and out of them, which Luigi must land on in order to finish the stage.
====''Super Smash Bros. Melee''====
====''Super Smash Bros. Melee''====
In ''[[Super Smash Bros. Melee]]'', Warp Pipes act as checkpoints in Stage 1: [[Mushroom Kingdom]] of the Adventure Mode. Additionally, Warp Pipes appear in the background of the stage [[Mushroom Kingdom (Super Smash Bros. Melee)|Mushroom Kingdom]] and a single diagonal Warp Pipe, supported by two mini pipes, serves as a slope on the stage [[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]].
In ''[[Super Smash Bros. Melee]]'', Warp Pipes act as checkpoints in Stage 1: [[Mushroom Kingdom]] of the Adventure Mode. Additionally, Warp Pipes appear in the background of the stage [[Mushroom Kingdom (Super Smash Bros. Melee)|Mushroom Kingdom]] and a single diagonal Warp Pipe, supported by two mini pipes, serves as a slope on the stage [[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]].
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Blue Warp Pipes, which act as shortcuts to previous areas, can be found in the [[Toad Town Tunnels]]. The pipes to [[Goomba Village (location)|Goomba Village]], [[Koopa Village]], [[Dry Dry Outpost]] are found just to the west of the entrance past a [[stone block]] and are guarded by a [[Blooper]]. The pipe to [[Boo's Mansion]] is found in the west of the second sublevel, and Mario must fight three battles with [[Dark Koopa]]s to make the pipe appear. The pipe to [[Lavalava Island]] is found by using [[Sushie]] to cross the water on the second sublevel and defeating a Blooper.
Blue Warp Pipes, which act as shortcuts to previous areas, can be found in the [[Toad Town Tunnels]]. The pipes to [[Goomba Village (location)|Goomba Village]], [[Koopa Village]], [[Dry Dry Outpost]] are found just to the west of the entrance past a [[stone block]] and are guarded by a [[Blooper]]. The pipe to [[Boo's Mansion]] is found in the west of the second sublevel, and Mario must fight three battles with [[Dark Koopa]]s to make the pipe appear. The pipe to [[Lavalava Island]] is found by using [[Sushie]] to cross the water on the second sublevel and defeating a Blooper.
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====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
[[File:Blue Pipe.png|frame]]
[[File:Blue Pipe.png|frame]]
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==Trivia==
==Trivia==
*Pipes are inspired by their appearances in older manga where they are found on vacant lots. Although usually gray, green was selected due to color limitations during the development of ''Mario Bros.''<ref>[https://iwataasks.nintendo.com/interviews/wii/nsmb/0/2/ Iwata Asks: New Super Mario Bros: Volume 1]. Retrieved April 29, 2023.</ref> According to the UK ''Nintendo Magazine'', pipes were inspired by [[Shigeru Miyamoto]]'s desire to explore a building with a manhole covered pipe in Kyoto.<ref>''Official UK Nintendo Magazine'' Issue #57 (June 1997), page 93. "'''''PIPES AND HOLES''' Mario leaps from a green pipe at the beginning of SM64, while manholes and pipes were essential in Mario’s NES adventures. When living in Kyoto, Miyamoto often walked past a building with a manhole covered pipe mounted on a wall. Miyamoto always wanted to explore the pipe, and players are given the chance to do so in his games.''"</ref>
*Warp Pipes are inspired by their appearances in older manga where they are found on vacant lots. Although usually gray, green was selected due to color limitations during the development of ''Mario Bros.''<ref>[https://iwataasks.nintendo.com/interviews/wii/nsmb/0/2/ Iwata Asks: New Super Mario Bros: Volume 1]. Retrieved April 29, 2023.</ref>
*All [[Koopalings]] except [[Larry Koopa|Larry]] have used Warp Pipes during battles.
*All [[Koopalings]] except [[Larry Koopa|Larry]] have used Warp Pipes during battles.
*Pipes are often [[lists of references|referenced in other media]], ranging from characters simply sliding down pipes to entering pipes that actively warp them to different areas. An example of the latter is found in ''{{wp|The Simpsons Game}}'', which features a level based on other video games; in multiple parts of this level, the player has to jump into a Warp Pipe to advance further into the level.
*Warp Pipes are often [[Lists of references|referenced in other media]], ranging from characters simply sliding down pipes to entering pipes that actively warp them to different areas. An example of the latter is found in ''[[wikipedia:The Simpsons Game|The Simpsons Game]]'', which features a level based on other video games; in multiple parts of this level, the player has to jump into a Warp Pipe to advance further into the level.
*In the 2D ''Super Mario'' games prior to ''[[Super Mario Bros. Wonder]]'' (bar ''Super Mario Land'' and ''Super Mario Land 2: 6 Golden Coins''), the Warp Pipe's enter/exit sound effect was also Mario/Luigi's damage sound effect up until ''New Super Mario Bros.'', which reused the NES sound effect for pipes. From ''New Super Mario Bros. Wii'' to ''New Super Mario Bros. U'', the ''Super Mario World'' pipe sound effect is now Mario/Luigi's damage sound effect, while the pipes retain their NES pipe sound effect.
*In the 2D ''Super Mario'' games prior to ''[[Super Mario Bros. Wonder]]'' (bar ''Super Mario Land'' and ''Super Mario Land 2: 6 Golden Coins''), the Warp Pipe's enter/exit sound effect was also Mario/Luigi's damage sound effect up until ''New Super Mario Bros.'', which reused the NES sound effect for pipes. From ''New Super Mario Bros. Wii'' to ''New Super Mario Bros. U'', the ''Super Mario World'' pipe sound effect is now Mario/Luigi's damage sound effect, while the pipes retain their NES pipe sound effect.
*The second-to-last line of the description of the ''Super Smash Bros. for Nintendo 3DS'' trophy in the non-American English versions references the phrase "pipe dream".
*The second-to-last line of the description of the ''Super Smash Bros. for Nintendo 3DS'' trophy in the non-American English versions references the phrase "pipe dream".

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