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|genre=Puzzle | |genre=Puzzle | ||
|modes=Single player, Multiplayer | |modes=Single player, Multiplayer | ||
|ratings='''Original release:'''<br>{{ratings|esrb=E10+|pegi=7|cero=A|acb=G|grac=All}} '''Wii U (digital download):'''<br>{{ratings|acb=PG}} | |||
|ratings='''Original release:'''<br>{{ratings|esrb=E10+|pegi=7|cero=A|acb=G | |||
|media={{media|wii=1|wiiudl=1}} | |media={{media|wii=1|wiiudl=1}} | ||
|input={{input|wiimote=1}} | |input={{input|wiimote=1}} | ||
|platforms=[[Wii]], [[Wii U]]}} | |platforms=[[Wii]], [[Wii U]]}} | ||
'''''WarioWare: Smooth Moves''''' is the fifth game in the ''[[WarioWare (series)|WarioWare]]'' series, released as a launch title for the [[Wii]] initially in Japan on December 2, 2006. The game showcases and takes full advantage of the [[Wii#Wii Remote|Wii Remote]] and its motion sensor, as microgames are played by placing the controller in numerous positions, called "Forms" in the game, which often invites the player to perform odd actions. All major characters from the previous games return, in addition to the new characters [[Young Cricket]], [[Master Mantis]], [[Penny]], and [[Jimmy P.]] Alongside the microgames and some longer minigames, the game includes a multiplayer mode with several subgames. This was the first ''WarioWare'' game to receive an E10+ rating from the ESRB. The game | '''''WarioWare: Smooth Moves''''' is the fifth game in the ''[[WarioWare (series)|WarioWare]]'' series, released as a launch title for the [[Wii]] initially in Japan on December 2, 2006. The game showcases and takes full advantage of the [[Wii#Wii Remote|Wii Remote]] and its motion sensor, as microgames are played by placing the controller in numerous positions, called "Forms" in the game, which often invites the player to perform odd actions. All major characters from the previous games return, in addition to the new characters [[Young Cricket]], [[Master Mantis]], [[Penny]], and [[Jimmy P.]] Alongside the microgames and some longer minigames, the game includes a multiplayer mode with several subgames. This was the first ''WarioWare'' game to receive an E10+ rating from the ESRB. The game would receive a direct sequel in ''[[WarioWare: Move It!]]'' in 2023. | ||
==Story== | ==Story== | ||
A long time ago, humanity was given a mysterious artifact known as the [[Form Baton]]. The ancients used this baton in their everyday lives in a large range of movement from rigorous activity to more nuanced actions. The [[Splunks]], a species that lived alongside the ancients, eventually kept the Form Baton in a [[Temple of Form|temple]] to retain its history. | A long time ago, humanity was given a mysterious artifact known as the [[Form Baton]]. The ancients used this baton in their everyday lives in a large range of movement from rigorous activity to more nuanced actions. The [[Splunks]], a species that lived alongside the ancients, eventually kept the Form Baton in a [[Temple of Form|temple]] to retain its history. | ||
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|align="center"|[[File:WWSM Young Cricket and Master Mantis - Enter Young Cricket.png|170px]] | |align="center"|[[File:WWSM Young Cricket and Master Mantis - Enter Young Cricket.png|170px]] | ||
|align="center"|[[File:Young Cricket Overworld Sprite WWSM.png|link=Young Cricket]]<br>'''[[Young Cricket]] & [[Master Mantis]]'''<br>Enter Young Cricket | |align="center"|[[File:Young Cricket Overworld Sprite WWSM.png|link=Young Cricket & Master Mantis]]<br>'''[[Young Cricket]] & [[Master Mantis]]'''<br>Enter Young Cricket | ||
|"''Good to meet you! People call me Young Cricket. As part of my kung-fu training, Master Mantis and I travel around in search of new stances.''" | |"''Good to meet you! People call me Young Cricket. As part of my kung-fu training, Master Mantis and I travel around in search of new stances.''" | ||
|- | |- | ||
|colspan=3|'''Young Cricket & Master Mantis' Story:'''<br>Young Cricket & Master Mantis, hungry from their travels, smell a nearby stand, run by [[Mona]], [[Mona's Pets|Mona's Elephant]], [[Mona's Pets|Mona's Monkey]], [[Mona's Pets|Mona's Pig]], [[Mona's Pets|Mona's Bear]], [[Art and Deco]], and [[Joe]], selling meat dumplings, with a [[Park Street Residents|long line of people]] waiting to be served. Young Cricket quickly runs across the heads of the people to get to the front of the line. As he makes it to the front, the people behind him become annoyed due to their bruised heads. Young Cricket realizes this and walks over their heads again | |colspan=3|'''Young Cricket & Master Mantis' Story:'''<br>Young Cricket & Master Mantis, hungry from their travels, smell a nearby stand, run by [[Mona]], [[Mona's Pets|Mona's Elephant]], [[Mona's Pets|Mona's Monkey]], [[Mona's Pets|Mona's Pig]], [[Mona's Pets|Mona's Bear]], [[Art and Deco]], and [[Joe]], selling meat dumplings, with a [[Park Street Residents|long line of people]] waiting to be served. Young Cricket quickly runs across the heads of the people to get to the front of the line. As he makes it to the front, the people behind him become annoyed due to their bruised heads. Young Cricket realizes this and walks over their heads again, back to the end of the line, and tells Master Mantis to get in line with him. | ||
|- | |- | ||
|align="center"|[[File:WWSM Jimmy T. - Feline Fever.png|170px]] | |align="center"|[[File:WWSM Jimmy T. - Feline Fever.png|170px]] | ||
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===Wii Remote Forms=== | ===Wii Remote Forms=== | ||
{{main|Form Baton}} | {{main|Form Baton}} | ||
In the game, the | In the game, the micro-games use different variations of holding the Wii Remote, called Forms. These positions are the following: | ||
*'''The Big Cheese''' – The hands are held at the hips, with the Wii Remote in the dominant hand | |||
*'''The Boxer''' – The Wii Remote is held horizontally from above in the dominant hand, buttons facing up | |||
*'''The Chauffeur''' – The Wii Remote is held by both ends horizontally, buttons facing the player | |||
*'''The Diner (A)''' – The Wii Remote and Nunchuk are held with the tops facing up | |||
*'''The Diner (B)''' – The Wii Remote and Nunchuk are held with the tops facing the screen | |||
*'''The Diner (C)''' – The Wii Remote and Nunchuk are held with the tops facing each other | |||
*'''The Discard''' – The Wii Remote is placed face-down, only to be picked up when suggested by the game | |||
*'''The Dumbbell''' – The Wii Remote is held horizontally from underneath in the dominant hand, buttons facing up | |||
*'''The Elephant''' – The Wii Remote is held in both hands up to the nose | |||
*'''The Finger Food''' – The Wii Remote is held from the base by the thumb and index finger of the dominant hand | |||
*'''The Handlebar''' – The Wii Remote is held horizontally from above with both hands, buttons facing up | |||
*'''The Janitor''' – The Wii Remote is held vertically with both hands | |||
*'''The Mohawk''' – The Wii Remote is held with both hands, atop the head | |||
*'''The Mortar and Pestle''' – The Wii Remote is held with the dominant hand, with the base resting in the non-dominant hand | |||
*'''The Remote Control''' – The Wii Remote is held with the dominant hand facing the screen, with the thumb resting on the {{button|wii|A}} | |||
*'''The Samurai''' – The Wii Remote is held by both hands to one side of the body, to be moved by the dominant hand | |||
*'''The Sketch Artist''' – The Wii Remote is held with the thumb and index finger by the middle | |||
*'''The Thumb Wrestler''' – The Wii Remote is held in the dominant hand near the top, thumb resting over the sensor | |||
*'''The Tug-of-War''' – The Wii Remote is held by both hands, with the top facing the screen | |||
*'''The Umbrella''' – The Wii Remote is held by the dominant hand vertically, thumb resting on the {{button|wii|A}} | |||
*'''The Waiter''' – The Wii Remote rests in the dominant hand, face-up | |||
==Microgames== | ==Microgames== | ||
{{main|List of WarioWare: Smooth Moves microgames}} | {{main|List of WarioWare: Smooth Moves microgames}} | ||
The game features 205 microgames in total, all of which have three difficulty levels and various speed settings. The microgames are divided by characters, which host a varying number of microgames each. One game, [[Bungii!]], | The game features 205 microgames in total, all of which have three difficulty levels and various speed settings. The microgames are divided by characters, which host a varying number of microgames each. One game, [[Bungii!]], is not tied to any specific set and has a chance of appearing in any stage after they've been beaten once. | ||
===Microgame sets=== | ===Microgame sets=== | ||
In addition to the stages played during the storyline, there is a handful of microgame mixes with special characteristics. None of these sets feature games from [[Orbulon]]'s set. | In addition to the stages played during the storyline, there is a handful of microgame mixes with special characteristics. None of these sets feature games from [[Orbulon]]'s set. | ||
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==Multiplayer== | ==Multiplayer== | ||
Alongside the single-player minigames are a set of games meant specifically for multiplayer. These games are unlocked naturally as the game progresses. Some of them are based around playing sets of microgames (besides boss microgames and [[Orbulon]]'s microgames), while others are separate minigames | Alongside the single-player minigames are a set of games meant specifically for multiplayer. These games are unlocked naturally as the game progresses. Some of them are based around playing sets of microgames (besides boss microgames and [[Orbulon]]'s microgames), while others are separate minigames. | ||
{|border="1"style="text-align:center"cellspacing=0 cellpadding=1 | {|border="1"style="text-align:center"cellspacing=0 cellpadding=1 | ||
!Image | !Image | ||
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|footer=The "Prince Shōtoku" form in the Japanese version of ''Smooth Moves'' and its international equivalent, named "The Janitor" in English. | |footer=The "Prince Shōtoku" form in the Japanese version of ''Smooth Moves'' and its international equivalent, named "The Janitor" in English. | ||
}} | }} | ||
* | *Out of the 19 forms featured in the game, 13 were adapted for the international versions. In most cases, elements from Japanese culture or history were replaced with more global or Western concepts. Consequently, the artwork used for their respective form explanations was also either edited or completely remade. The complete list can be found [[Form Baton#Forms|here]]. | ||
*The | *The Form Explanation music uses Japanese instruments in the original game. The localization exchanges it for a different track, which uses piano and digital sounds instead. Also, the Form Explanation music in the Korean release uses Korean instruments. | ||
*Each language features its own voice actor for the | *Each language features its own voice actor for the Form Explanations and slight variations in style. According to series developer [[Goro Abe]], the Japanese version was intended to emulate "Japanese language courses that are broadcast on TV abroad", with a native English speaker providing the voiceover.<ref name="Iwata Asks"></ref> | ||
===Microgames=== | ===Microgames=== | ||
*In the Japanese and Korean versions, the narrator announces the form to be used before each microgame along with the visual card. The American and European versions drop the | *In the Japanese and Korean versions, the narrator announces the form to be used before each microgame along with the visual card. The American and European versions drop the audible cue entirely. | ||
*In the Japanese and Korean versions, the microgame speed-increase prompt says "Speed Up!", while in the English version, it says "Faster!", similar to ''[[WarioWare: Twisted!]]'' | *In the Japanese and Korean versions, the microgame speed-increase prompt says "Speed Up!", while in the English version, it says "Faster!", similar to ''[[WarioWare: Twisted!]]'' | ||
*In the first level of [[Stir Crazy]], the Japanese version has the player grinding rice for soba. This was changed to grinding herbs for spaghetti in the localized versions. | *In the first level of [[Stir Crazy]], the Japanese version has the player grinding rice for soba. This was changed to grinding herbs for spaghetti in the localized versions. | ||
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*Level 2 of [[Teeth Polithe]] ends with the old woman biting a corn cob, which in the Japanese original is a ''{{wp|senbei}}''. The background and her clothes are also traditionally Japanese in the original, while the localization sets the game at a beach and dresses the woman in a pink jacket and visor. | *Level 2 of [[Teeth Polithe]] ends with the old woman biting a corn cob, which in the Japanese original is a ''{{wp|senbei}}''. The background and her clothes are also traditionally Japanese in the original, while the localization sets the game at a beach and dresses the woman in a pink jacket and visor. | ||
*In the Japanese version of [[Saving Face (WarioWare: Smooth Moves)|Saving Face]], the woman wears a red dress. Other versions have her wearing a turtleneck sweater and jeans instead. | *In the Japanese version of [[Saving Face (WarioWare: Smooth Moves)|Saving Face]], the woman wears a red dress. Other versions have her wearing a turtleneck sweater and jeans instead. | ||
*In most international versions of [[Bell Captain]] the player hits the bell with a mallet, which replaces the suspended wooden beam from the Japanese game. The Korean version keeps the beam but changes the background to a red | *In most international versions of [[Bell Captain]] the player hits the bell with a mallet, which replaces the suspended wooden beam from the Japanese game. The Korean version keeps the beam but changes the background to a red gate in front of the night sky. | ||
*In the first level of the Japanese version of [[When in Rome…]], the hands wield {{wp|Lightsaber|lightsabers}}. These were replaced with candy canes for international releases. | *In the first level of the Japanese version of [[When in Rome…]], the hands wield {{wp|Lightsaber|lightsabers}}. These were replaced with candy canes for international releases. | ||
*[[Super Nostalgic Entertainment System]] features a [[Family Computer|Famicom]] and Famicom games (''[[Super Mario Bros.]]'', ''{{wp|Duck Hunt}}'', ''{{wp|Tennis (1984 video game)|Tennis}}'' and ''{{wp|Devil World}}'') in the Japanese and Korean versions, which were changed to a [[Super Nintendo Entertainment System|SNES]] and SNES games (''[[Super Mario World]]'', ''[[Mario Paint]]'', ''[[Wario's Woods]]'', ''{{wp|Pilotwings}}'', and ''[[metroidwiki:Super Metroid|Super Metroid]]'') in other versions. | *[[Super Nostalgic Entertainment System]] features a [[Family Computer|Famicom]] and Famicom games (''[[Super Mario Bros.]]'', ''{{wp|Duck Hunt}}'', ''{{wp|Tennis (1984 video game)|Tennis}}'' and ''{{wp|Devil World}}'') in the Japanese and Korean versions, which were changed to a [[Super Nintendo Entertainment System|SNES]] and SNES games (''[[Super Mario World]]'', ''[[Mario Paint]]'', ''[[Wario's Woods]]'', ''{{wp|Pilotwings}}'', and ''[[metroidwiki:Super Metroid|Super Metroid]]'') in other versions. | ||
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===Other=== | ===Other=== | ||
*The music played on the title screen is different in the Japanese version of the game, which uses the [[Temple of Form]] theme. In other editions of the game, the title music is a cover version of the title theme from ''[[WarioWare, Inc.: Mega Microgame$!]]'' | *The music played on the title screen is different in the Japanese version of the game, which uses the [[Temple of Form]] theme. In other editions of the game, the title music is a cover version of the title theme from ''[[WarioWare, Inc.: Mega Microgame$!]]'' | ||
*With the release of the Korean version of ''Smooth Moves'', all | *With the release of the Korean version of ''Smooth Moves'', all the artworks of the Wii Remote (Form Baton) include a Wii Remote Jacket.<ref>[http://nintendo.co.kr/Wii/software/madeinwario/sub01.php Official Korean Website]</ref> All other versions of the game got artworks of Wii Remotes without protection jackets. | ||
*The note attached to the package Wario got in Tiny Wario's opening cutscene says "From Penny". The "From" part of it is removed in the European version, most likely to accommodate for the fact that the game was released in English, French, German, Italian and Spanish there. | *The note attached to the package Wario got in Tiny Wario's opening cutscene says "From Penny". The "From" part of it is removed in the European version, most likely to accommodate for the fact that the game was released in English, French, German, Italian and Spanish there. | ||
*In the opening and closing cutscenes from Kat and Ana's sequence, the man has a long gray beard in the Korean versions and a samurai ponytail in other versions. | *In the opening and closing cutscenes from Kat and Ana's sequence, the man has a long gray beard in the Korean versions and a samurai ponytail in other versions. | ||
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|title5=Falling Off Tomorrow Hill | |title5=Falling Off Tomorrow Hill | ||
|description5=Background music for Dribble & Spitz's stage (failing English version) | |description5=Background music for Dribble & Spitz's stage (failing English version) | ||
|file6 | |file6=TowerTennistheme.oga | ||
|title6=Tower Tennis | |||
|description6=Background music for Tower Tennis | |||
|file7=WWSM BalloonTripRemix.oga | |||
| | |title7=Balloon Trip Remix | ||
| | |description7=Background music for Balloon Trip | ||
| | |||
| | |||
| | |||
}} | }} | ||
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==References to other games== | ==References to other games== | ||
*''[[Donkey Kong (game)|Donkey Kong]]'': [[Opening Night]] uses the level start song from ''Donkey Kong'' as well as [[Donkey Kong]] and [[Mario]]'s sprite, as well as a recolored version of Mario's sprite made to resemble [[Luigi]]. | *''[[Donkey Kong (game)|Donkey Kong]]'': [[Opening Night]] uses the level start song from ''Donkey Kong'' as well as [[Donkey Kong]] and [[Mario]]'s sprite, as well as a recolored version of Mario's sprite made to resemble [[Luigi]]. | ||
*''[[Tetris]]'': Except for Bowser, all the characters from the Hard B mode of Tetris make a return doing various musical instruments in level 3 of | *''[[Tetris]]'': Except for Bowser, all the characters from the Hard B mode of Tetris make a return doing various musical instruments in level 3 of this minigame. Of them, only Samus retains her instrument. | ||
*''[[Super Mario Bros.]]'': A microgame titled [[Super Mario Brothers (WarioWare: Smooth Moves)|Super Mario Brothers]] involves [[Mario]] hitting a set of blocks to obtain [[coin]]s. [[Opening Night]] reuses [[Toad]] and [[Princess Peach|Peach]]'s sprites as well as the overworld theme. Super Mario Brothers, [[Sifty Character]], and [[Super Nostalgic Entertainment System]] also use the game's theme; in the last, the game itself may also appear as one of the cartridges used. | *''[[Super Mario Bros.]]'': A microgame titled [[Super Mario Brothers (WarioWare: Smooth Moves)|Super Mario Brothers]] involves [[Mario]] hitting a set of blocks to obtain [[coin]]s. [[Opening Night]] reuses [[Toad]] and [[Princess Peach|Peach]]'s sprites as well as the overworld theme. Super Mario Brothers, [[Sifty Character]], and [[Super Nostalgic Entertainment System]] also use the game's theme; in the last, the game itself may also appear as one of the cartridges used. | ||
*''[[Super Mario Bros. 3]]'': [[Opening Night]] reuses several themes from ''Super Mario Bros. 3''. | *''[[Super Mario Bros. 3]]'': [[Opening Night]] reuses several themes from ''Super Mario Bros. 3''. | ||
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==References== | ==References== | ||
{{NIWA|Nookipedia=Cameos#WarioWare: Smooth Moves|StrategyWiki=1}} | |||
<references/> | <references/> | ||
{{WWSM}} | {{WWSM}} |