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Viruses could come with new gimmicks in ''Dr. Mario World'', such as being frozen in [[ice]], encased in [[bubble]]s, protected by cages that could be unlocked with [[lock block]]s, or hidden by [[Cloud (object)|cloud]]s and [[dust virus|dust]]. A variant called the [[floatie virus]] could teleport away from a matched pill to another location on the grid. Unlike the other ''Dr. Mario'' games where a match of four in a row or column involving capsules are required to eliminate them, the viruses in this game required a capsule match of three in a row or column to eliminate (such as two viruses and one capsule piece of matching color). | Viruses could come with new gimmicks in ''Dr. Mario World'', such as being frozen in [[ice]], encased in [[bubble]]s, protected by cages that could be unlocked with [[lock block]]s, or hidden by [[Cloud (object)|cloud]]s and [[dust virus|dust]]. A variant called the [[floatie virus]] could teleport away from a matched pill to another location on the grid. Unlike the other ''Dr. Mario'' games where a match of four in a row or column involving capsules are required to eliminate them, the viruses in this game required a capsule match of three in a row or column to eliminate (such as two viruses and one capsule piece of matching color). | ||
=== | ===Nintendo Comics System=== | ||
The viruses appear as the main antagonists in | The viruses appear as the main antagonists in [[Nintendo Comics System]]'s adaptation of ''Dr. Mario'' entitled "[[The Doctor Is In... Over His Head]]". This appearance names the red virus '''Fever''', the blue virus '''Chill''', and the yellow virus '''Weird'''. | ||
In the same comic, the viruses are given special powers: Chill can manipulate the cold, Fever can control heat, and Weird can forcibly morph others into different shapes and creatures. | In the same comic, the viruses are given special powers: Chill can manipulate the cold, Fever can control heat, and Weird can forcibly morph others into different shapes and creatures. |