Editing VS. System

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 10: Line 10:
The VS. System was designed in response to the {{wp|video game crash of 1983}} and the collapse of a proposed deal with Atari to distribute the [[Famicom]] in the United States. Knowing that arcade gaming was still commercially successful in North America, [[Nintendo]] president [[Hiroshi Yamauchi]] conceived the VS. System as a way to gauge consumer interest in Nintendo's home console games.<ref>Stark, Chelsea (October 19, 2015). [https://mashable.com/archive/nintendo-nes-launch-atari How Nintendo brought the NES to America -- and avoided repeating Atari's mistakes]. ''Mashable''. Retrieved January 20, 2024.</ref><ref>Horowitz, Ken (July 30, 2020). [https://books.google.com/books?id=Y3D0DwAAQBAJ&pg=PA119 "The Vs. System (1984)"]. ''Beyond Donkey Kong: A History of Nintendo Arcade Games''. McFarland & Company. pp. 119–28. ISBN 978-1-4766-4176-8.</ref> The precursor to the VS. System line are the Nintendo-Pak conversion kits. ''Mario Bros.'' was the first to be available as a Nintendo-Pak, in addition to selling the dedicated wide-body cabinets.<ref>[https://archive.org/details/mariobrospak/mode/1up ''Mario Bros.'' Nintendo-Pak'' manual]</ref> ''[[Donkey Kong 3]]'' was available only as a Nintendo-Pak, which spared operators from having to buy the cabinet.<ref>[https://archive.org/details/donkeykong3/mode/1up ''Donkey Kong 3'' Nintendo-Pak manual]</ref>
The VS. System was designed in response to the {{wp|video game crash of 1983}} and the collapse of a proposed deal with Atari to distribute the [[Famicom]] in the United States. Knowing that arcade gaming was still commercially successful in North America, [[Nintendo]] president [[Hiroshi Yamauchi]] conceived the VS. System as a way to gauge consumer interest in Nintendo's home console games.<ref>Stark, Chelsea (October 19, 2015). [https://mashable.com/archive/nintendo-nes-launch-atari How Nintendo brought the NES to America -- and avoided repeating Atari's mistakes]. ''Mashable''. Retrieved January 20, 2024.</ref><ref>Horowitz, Ken (July 30, 2020). [https://books.google.com/books?id=Y3D0DwAAQBAJ&pg=PA119 "The Vs. System (1984)"]. ''Beyond Donkey Kong: A History of Nintendo Arcade Games''. McFarland & Company. pp. 119–28. ISBN 978-1-4766-4176-8.</ref> The precursor to the VS. System line are the Nintendo-Pak conversion kits. ''Mario Bros.'' was the first to be available as a Nintendo-Pak, in addition to selling the dedicated wide-body cabinets.<ref>[https://archive.org/details/mariobrospak/mode/1up ''Mario Bros.'' Nintendo-Pak'' manual]</ref> ''[[Donkey Kong 3]]'' was available only as a Nintendo-Pak, which spared operators from having to buy the cabinet.<ref>[https://archive.org/details/donkeykong3/mode/1up ''Donkey Kong 3'' Nintendo-Pak manual]</ref>


The VS. System games were the last arcade games Nintendo of Japan released before leaving the business in late 1985. This was despite the high demand of ''[[VS. Super Mario Bros.]]'', which never had a physical arcade release in the country.<ref name="gm">[https://onitama.tv/gamemachine/pdf/19860301p.pdf#page=13 "Coin-Op "Super Mario" Will Shop To Overseas"]. Game Machine. Amusement Press. Published March 1, 1986.</ref><ref name="pm">[https://archive.org/details/play-meter-volume-12-number-5-april-1986-600DPI/Play%20Meter%20-%20Volume%2012%2C%20Number%205%20-%20April%201986%20%28Compressed%29/page/9/mode/1up Play Meter - Volume 12, Number 5 - April 1986]</ref> The system had a longer life in North America; new games were released for it as late as 1990, and it was successful enough to spur the development of the [[Nintendo PlayChoice-10]]. By the time Nintendo of America announced it would stop producing arcade equipment on July 31, 1992,<ref name="cb1">[https://archive.org/details/cashbox56unse_0/page/28/mode/1up "Nintendo Will No Longer Produce Coin-Op Equipment"]. Cashbox.</ref><ref name="cb2">[https://archive.org/details/cashbox56unse_1/page/29/mode/1up "Nintendo Stops Games Manufacturing; But Will Continue Supplying Software"]. Cashbox.</ref> however, no new VS. games were coming out.
The VS. System games were the last arcade games Nintendo of Japan released before leaving the business in late 1985. This was despite the high demand of ''[[VS. Super Mario Bros.]]'', which never had a physical arcade release in the country.<ref name="gm">[https://onitama.tv/gamemachine/pdf/19860301p.pdf#page=13 "Coin-Op "Super Mario" Will Shop To Overseas"]. Game Machine. Amusement Press. Published March 1, 1986.</ref><ref name="pm">[https://archive.org/details/play-meter-volume-12-number-5-april-1986-600DPI/Play%20Meter%20-%20Volume%2012%2C%20Number%205%20-%20April%201986%20%28Compressed%29/page/9/mode/1up Play Meter - Volume 12, Number 5 - April 1986]</ref> The system had a longer life in North America; new games were released for it as late as 1990 and it was successful enough to spur the development of the [[Nintendo PlayChoice-10]]. By the time Nintendo of America announced it would stop producing arcade equipment on July 31, 1992,<ref name="cb1">[https://archive.org/details/cashbox56unse_0/page/28/mode/1up "Nintendo Will No Longer Produce Coin-Op Equipment"]. Cashbox.</ref><ref name="cb2">[https://archive.org/details/cashbox56unse_1/page/29/mode/1up "Nintendo Stops Games Manufacturing; But Will Continue Supplying Software"]. Cashbox.</ref> however, no new VS. games were coming out.


The VS. System games are mostly ports of [[Nintendo Entertainment System]] games, although many have notable changes in their graphics, gameplay, and difficulty. One exception is ''[[VS. Wrecking Crew]]'', released a year before its NES counterpart ''[[Wrecking Crew]]'', from which it greatly differs.
The VS. System games are mostly ports of [[Nintendo Entertainment System]] games, although many have notable changes in their graphics, gameplay, and difficulty. One exception is ''[[VS. Wrecking Crew]]'', released a year before its NES counterpart ''[[Wrecking Crew]]'', from which it greatly differs.

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: