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The VS. System was designed in response to the {{wp|video game crash of 1983}} and the collapse of a proposed deal with Atari to distribute the [[Famicom]] in the United States. Knowing that arcade gaming was still commercially successful in North America, [[Nintendo]] president [[Hiroshi Yamauchi]] conceived the VS. System as a way to gauge consumer interest in Nintendo's home console games.<ref>Stark, Chelsea (October 19, 2015). [https://mashable.com/archive/nintendo-nes-launch-atari How Nintendo brought the NES to America -- and avoided repeating Atari's mistakes]. ''Mashable''. Retrieved January 20, 2024.</ref><ref>Horowitz, Ken (July 30, 2020). [https://books.google.com/books?id=Y3D0DwAAQBAJ&pg=PA119 "The Vs. System (1984)"]. ''Beyond Donkey Kong: A History of Nintendo Arcade Games''. McFarland & Company. pp. 119β28. ISBN 978-1-4766-4176-8.</ref> The precursor to the VS. System line are the Nintendo-Pak conversion kits. ''Mario Bros.'' was the first to be available as a Nintendo-Pak, in addition to selling the dedicated wide-body cabinets.<ref>[https://archive.org/details/mariobrospak/mode/1up ''Mario Bros.'' Nintendo-Pak'' manual]</ref> ''[[Donkey Kong 3]]'' was available only as a Nintendo-Pak, which spared operators from having to buy the cabinet.<ref>[https://archive.org/details/donkeykong3/mode/1up ''Donkey Kong 3'' Nintendo-Pak manual]</ref> | The VS. System was designed in response to the {{wp|video game crash of 1983}} and the collapse of a proposed deal with Atari to distribute the [[Famicom]] in the United States. Knowing that arcade gaming was still commercially successful in North America, [[Nintendo]] president [[Hiroshi Yamauchi]] conceived the VS. System as a way to gauge consumer interest in Nintendo's home console games.<ref>Stark, Chelsea (October 19, 2015). [https://mashable.com/archive/nintendo-nes-launch-atari How Nintendo brought the NES to America -- and avoided repeating Atari's mistakes]. ''Mashable''. Retrieved January 20, 2024.</ref><ref>Horowitz, Ken (July 30, 2020). [https://books.google.com/books?id=Y3D0DwAAQBAJ&pg=PA119 "The Vs. System (1984)"]. ''Beyond Donkey Kong: A History of Nintendo Arcade Games''. McFarland & Company. pp. 119β28. ISBN 978-1-4766-4176-8.</ref> The precursor to the VS. System line are the Nintendo-Pak conversion kits. ''Mario Bros.'' was the first to be available as a Nintendo-Pak, in addition to selling the dedicated wide-body cabinets.<ref>[https://archive.org/details/mariobrospak/mode/1up ''Mario Bros.'' Nintendo-Pak'' manual]</ref> ''[[Donkey Kong 3]]'' was available only as a Nintendo-Pak, which spared operators from having to buy the cabinet.<ref>[https://archive.org/details/donkeykong3/mode/1up ''Donkey Kong 3'' Nintendo-Pak manual]</ref> | ||
The VS. System games were the last arcade games Nintendo of Japan released before leaving the business in late 1985. This was despite the high demand of ''[[VS. Super Mario Bros.]]'', which never had a physical arcade release in the country.<ref name="gm">[https://onitama.tv/gamemachine/pdf/19860301p.pdf#page=13 "Coin-Op "Super Mario" Will Shop To Overseas"]. Game Machine. Amusement Press. Published March 1, 1986.</ref><ref name="pm">[https://archive.org/details/play-meter-volume-12-number-5-april-1986-600DPI/Play%20Meter%20-%20Volume%2012%2C%20Number%205%20-%20April%201986%20%28Compressed%29/page/9/mode/1up Play Meter - Volume 12, Number 5 - April 1986]</ref> The system had a longer life in North America; new games were released for it as late as 1990 | The VS. System games were the last arcade games Nintendo of Japan released before leaving the business in late 1985. This was despite the high demand of ''[[VS. Super Mario Bros.]]'', which never had a physical arcade release in the country.<ref name="gm">[https://onitama.tv/gamemachine/pdf/19860301p.pdf#page=13 "Coin-Op "Super Mario" Will Shop To Overseas"]. Game Machine. Amusement Press. Published March 1, 1986.</ref><ref name="pm">[https://archive.org/details/play-meter-volume-12-number-5-april-1986-600DPI/Play%20Meter%20-%20Volume%2012%2C%20Number%205%20-%20April%201986%20%28Compressed%29/page/9/mode/1up Play Meter - Volume 12, Number 5 - April 1986]</ref> The system had a longer life in North America; new games were released for it as late as 1990 and it was successful enough to spur the development of the [[Nintendo PlayChoice-10]]. By the time Nintendo of America announced it would stop producing arcade equipment on July 31, 1992,<ref name="cb1">[https://archive.org/details/cashbox56unse_0/page/28/mode/1up "Nintendo Will No Longer Produce Coin-Op Equipment"]. Cashbox.</ref><ref name="cb2">[https://archive.org/details/cashbox56unse_1/page/29/mode/1up "Nintendo Stops Games Manufacturing; But Will Continue Supplying Software"]. Cashbox.</ref> however, no new VS. games were coming out. | ||
The VS. System games are mostly ports of [[Nintendo Entertainment System]] games, although many have notable changes in their graphics, gameplay, and difficulty. One exception is ''[[VS. Wrecking Crew]]'', released a year before its NES counterpart ''[[Wrecking Crew]]'', from which it greatly differs. | The VS. System games are mostly ports of [[Nintendo Entertainment System]] games, although many have notable changes in their graphics, gameplay, and difficulty. One exception is ''[[VS. Wrecking Crew]]'', released a year before its NES counterpart ''[[Wrecking Crew]]'', from which it greatly differs. |